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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bloodgulch BSP

Author Topic: Bloodgulch BSP (2 messages, Page 1 of 1)
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Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jul 6, 2008 05:51 PM    Msg. 1 of 2       
I was wondering, when you import the BSP of bloodgulch or any other map, it always has open edges around the cliffs. The skybox isn't included in the import.

So how do I make the skybox? I tried creating a box around the level, called it skybox, textured it with +sky, then attaching to the object.

Nope, still open.

So I try not attaching. Same result.

The thing I'm trying right now is creating a surface.

can anyone tell me the successful way of doing this?

Thanks


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 6, 2008 06:12 PM    Msg. 2 of 2       
ask haloguru for a bloodgulch model.

 

 
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