
ptowery
Joined: Aug 28, 2007
oify
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Posted: Jul 5, 2008 04:26 PM
Msg. 1 of 10
radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) what does this mean? what do i do? XFIRE: ptowery or answer here!
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 5, 2008 04:31 PM
Msg. 2 of 10
import the debug.wrl into max and fix the blue uvw errors
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ptowery
Joined: Aug 28, 2007
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Posted: Jul 5, 2008 04:41 PM
Msg. 3 of 10
max? gmax? what program?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 5, 2008 04:48 PM
Msg. 4 of 10
3ds max or gmax, whatever u use. if its gmax u need the importer thing.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Jul 5, 2008 04:48 PM
Msg. 5 of 10
what importer thing?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 5, 2008 04:53 PM
Msg. 6 of 10
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 5, 2008 06:35 PM
Msg. 7 of 10
What are degenerate triangles?
And what if the edges in the debug wrl don't match up with edges in the original max file? Edited by Vick Jr on Jul 5, 2008 at 06:44 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 5, 2008 06:45 PM
Msg. 8 of 10
Its when a triangle drops out of society and spends most of his time drinking and pissing himself . its when u cross edges when u drag verts mostly i think.
just re uvw the faces surrounding it. Edited by Maniac1000 on Jul 5, 2008 at 06:45 PM
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ptowery
Joined: Aug 28, 2007
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Posted: Jul 5, 2008 08:51 PM
Msg. 9 of 10
so, do you import the wrl into our map in gmax or just import it? or do you import it into your map's wrl file? this is wierd...
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 7, 2008 01:20 PM
Msg. 10 of 10
Most of the times that error can be fixed by manually UVing the face errored( Most of the time you'll find it had no UV Coords yet or that it's all stretched). If nothing does, delete and redraw the face but i'm fairly confident that would be enough.
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