
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 3, 2008 10:33 PM
Msg. 1 of 55
im trying to export from gmax with the ghost's bluestreak script and i alredy linked my map with the frame and then wen i tryed to export it seems like it freezes then it says --Unknown property:"name" in undefined. please help me this is my first map
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 01:24 AM
Msg. 2 of 55
its named frame so thats not the problem. how do u close edges?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 4, 2008 02:47 AM
Msg. 3 of 55
Weld works for me.
Go to verticies mode, select all the verticies, and weld by 0.1. =)
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Vick Jr
Joined: Jun 26, 2008
Well enough alone...
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Posted: Jul 4, 2008 01:20 PM
Msg. 4 of 55
Hemmmm.. that's a good way to fix open edges. Atleast ones with a .1 gap. Are you sure all objects and materials are named correctly?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 4, 2008 01:41 PM
Msg. 5 of 55
yep my bases are called base01 and base02. my map is called skybox. and mt frame is called frame. now about welding..... i started another map on another pc and it was fine but wer does it export it to? Edited by darkassassin14 on Jul 4, 2008 at 01:54 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 4, 2008 07:17 PM
Msg. 6 of 55
When you export from gmax, it goes into the MaxListener.
Download Chimp and there is a program called grablistener in there. Read the readme and it should tell you what to do, just replace Chimp with bluestreak.
Sorry if that is unclear
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 5, 2008 12:41 AM
Msg. 7 of 55
so i have to get chimp but i dont use it rite. i saw the comparisons and chimp sucks lol
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 5, 2008 01:12 AM
Msg. 8 of 55
Yeah, more or less. You just need the program grablistener which comes with chimp
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 5, 2008 12:58 PM
Msg. 9 of 55
ok. but the one that i successfully exported is on another pc which doesnt have HEK. so how do i export another one thats on my HEK pc. it says no actors to export. i linked it to the frame. now wat
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 6, 2008 04:46 AM
Msg. 10 of 55
No actors to export means that there isn't anything linked to the frame.
Are you sure you linked? And are you sure that it is called frame only?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 6, 2008 12:04 PM
Msg. 11 of 55
yea i moved wats supposed to be my frame and it moved my map with it. and yes i named it frame
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jul 6, 2008 01:12 PM
Msg. 12 of 55
no actors to export is a linking problem. try linking them again.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 7, 2008 02:28 PM
Msg. 13 of 55
nvr mind it worked i hadnt named it frame on that one lol. now about grablistener can somone post a link to chimp or som thing. if not then ill just find it myself. thnx guys for all the help. i may call on u l8r if i hav any problems.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 7, 2008 05:48 PM
Msg. 14 of 55
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 8, 2008 04:31 PM
Msg. 15 of 55
ok i got it i saved the file to the place i had to but now wat. wats a text editor?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 8, 2008 05:38 PM
Msg. 16 of 55
Text editor = something like notepad or wordpad or microsoft word. You right click the .jms, go to Open With, then find your Notepad/wordpad/microsoft word. It'll take a while to load normally, cause there is a hell lotta text/numbers.
=)
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 8, 2008 08:05 PM
Msg. 17 of 55
ooooooooooooooooo ok thats a big help cuz i tryd my hex editor but i couldnt find wat it sed to look for lol. EDIT: ok i opened it in notepad and i did the find thing and searched for *****Begin Jms***** and it cant find it then i did a manual search witch took forever and i didnt find it wtf? Edited by darkassassin14 on Jul 8, 2008 at 08:16 PM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 9, 2008 02:05 AM
Msg. 18 of 55
If you can't find that, skip it. Try to compile it in tool.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 9, 2008 01:48 PM
Msg. 19 of 55
ok how do i do that wen i tryd to compile it it sed that toolbeta thing wich doesnt do nofin then it sed build cache fil (scenario_name) i think thats all it sed. my exported thingy is in data\levels\first map\models but tool looks in tags so wat do i do do i move the data to the tags folder?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 9, 2008 05:43 PM
Msg. 20 of 55
Wait, currently you just have a mapname.jms, right?
If so, type tool structure levels\mapname mapname
If you have it as .scenario and you want to turn it into a .map, tool build-cache-file levels\mapname\mapname
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 10, 2008 02:44 PM
Msg. 21 of 55
ok i downloaded toolrunner and i added .jms to the end of the name and now toolrunner can see it so i opened itin tool and it told me to choose a type of shader for the 'base' 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_glass 8. shader_transparent_meter 9. shader_transparent_plasma
which one do i choose?
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jul 10, 2008 03:52 PM
Msg. 22 of 55
#1
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 10, 2008 03:55 PM
Msg. 23 of 55
wat about choose shader for 'mapname_ground' ?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 10, 2008 04:00 PM
Msg. 24 of 55
all shaders for bsps must be shader_enviroments
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 10, 2008 04:32 PM
Msg. 25 of 55
ok thnx but wat do i do after that?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 10, 2008 04:56 PM
Msg. 26 of 55
run the same thing again and it compiles the bsp, i think
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 10, 2008 07:18 PM
Msg. 27 of 55
It should if there aren't any errors.
You did use default halo textures, right? Not any custom? Cause if you use custom, you have to edit the shader.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 11, 2008 11:27 PM
Msg. 28 of 55
yea i used default. so i do the same thing and it compiles it into a map or a scenario? u do mean the choose shader for 'base' thingy rite?
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 12, 2008 06:09 AM
Msg. 29 of 55
wait, so currently you have the mapname.jms file, you tried compiling, it told you to choose a shader and you chose one? From there on, you make it into a .scenario by running the command again. But then again, I don't need to tell you all this... http://hce.halomaps.org/index.cfm?fid=2198 ^Win It'll answer all your questions and more
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jul 12, 2008 12:11 PM
Msg. 30 of 55
Quote: --- Original message by: Mythril you make it into a .scenario by running the command again. no, you make it into a .scenario_structure_bsp by running the command again 
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jul 12, 2008 12:20 PM
Msg. 31 of 55
hasn't that been said almost 4 times already?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 12, 2008 09:36 PM
Msg. 32 of 55
wat do i do with the shader_environment thingy. the yayap tutorial doesnt tell me wat to do with it
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 12, 2008 09:39 PM
Msg. 33 of 55
leave it where it is. Well, that's what I always do to it. But then my tags folder get's cluttered up with shaders =O
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 12, 2008 10:12 PM
Msg. 34 of 55
but wat do i do next it doesnt tell me
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 12, 2008 10:15 PM
Msg. 35 of 55
What stage are you up to?
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