
ptowery
Joined: Aug 28, 2007
oify
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Posted: Jul 2, 2008 04:57 PM
Msg. 1 of 13
culling uncompressed model vertices...done Couldn't read map file './toolbeta.map' culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done structure bsp 'levels\test\bloodgulch\bloodgulch' is 1.45M tag headers and names are 0.37M streaming model vertex and index buffers...done streaming tags...............................................done writing vertex and index buffers...done 28.29M writing tags...done (4770 tags for 15.56M) total tag size is 17.00M (6.00M free) cache file 10.49M too large (should be 128.00M but was 138.49M) ### FAILED TO BUILD CACHE FILE.
Cache pack file bitmaps hits: 1018 for 60.24M Cache pack file bitmaps adds/misses: 696 for 56.40M Cache pack file sounds hits: 676 for 11.99M Cache pack file sounds adds/misses: 1912 for 37.78M
loc: Tried to add item ui\hud\hud_icon_messages with different size (1184) than expected (1096). Cache pack file loc hits: 103 for 0.22M Cache pack file loc adds/misses: 1 for 0.00M
can someone tell me what this means?
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Jul 2, 2008 04:59 PM
Msg. 2 of 13
First one has to many tags and it ran out of space. Not sure about hte second. I think its the wrong size for the hud icon.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Jul 2, 2008 05:09 PM
Msg. 3 of 13
how do i fix the hud?
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Jul 2, 2008 05:10 PM
Msg. 4 of 13
Replace it with a non-corrupted file.
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someone not important
Joined: Sep 2, 2007
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Posted: Jul 2, 2008 06:51 PM
Msg. 5 of 13
Quote: --- Original message by: ptowery
loc: Tried to add item ui\hud\hud_icon_messages with different size (1184) than expected (1096).
Don't worry about that, unless it still says failed to build cache file. I get that error with my screwed up assault rifle card multipurpose thing and it still compiles fine. Though I still recommend you replace the tag with a working one, just to be safe.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 2, 2008 07:14 PM
Msg. 6 of 13
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jul 2, 2008 07:42 PM
Msg. 7 of 13
i get that hud size thing when i build maps and they turn out okay. it started appearing when i got the missing tags that Kornman00 extracted.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Jul 2, 2008 10:13 PM
Msg. 8 of 13
okay! Haw many tags are the limit?
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jul 2, 2008 10:18 PM
Msg. 9 of 13
It says so in your error message, 128.00MB of tags.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Jul 3, 2008 12:57 AM
Msg. 10 of 13
modded, it just entered the beta stage, i'll link it to here when its done! :D
XFIRE: the ultmate beta testing tool!
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jul 3, 2008 09:40 AM
Msg. 11 of 13
=0 Selentic is right. Whatever mod your makeing please do not release it. Try to actully make a brand new map with no funky crap looking stuff or weapons. Try to use everything that came with hek and learn how hek is used.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Jul 3, 2008 02:50 PM
Msg. 12 of 13
Quote: --- Original message by: someone not importantQuote: --- Original message by: ptowery
loc: Tried to add item ui\hud\hud_icon_messages with different size (1184) than expected (1096).
Don't worry about that, unless it still says failed to build cache file. I get that error with my screwed up assault rifle card multipurpose thing and it still compiles fine. Though I still recommend you replace the tag with a working one, just to be safe. I replace my hud messages alot, they do that. All it does is screw around with your strings. (It said my scarab was a warthog 0_0)
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 3, 2008 02:59 PM
Msg. 13 of 13
cache file 10.49M too large (should be 128.00M but was 138.49M)
The size of your tags is to large for the multplayer BSP you are using. If you are using hgih res textures, take a look at which ones you can eliminate MIP maps from. Also, check your collision models, if you made them with the highest LOD of the model, it's inflating the tag.
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