
potterhalo
Joined: Oct 17, 2015
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Posted: Oct 21, 2015 07:04 PM
Msg. 6546 of 6707
hi, i am potterhalo, i did the maps halo style odst, a50 style reach, repression firefight, and others. i have a problem, i tryed to made to halo 3 odst police, but the cmd get me exception. please anyone help me
Edited by potterhalo on Oct 22, 2015 at 05:28 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 21, 2015 07:09 PM
Msg. 6547 of 6707
Quote: --- Original message by: potterhalohi, i am potterhalo, i did the maps halo style odst, a50 style reach, repression firefight, and others. i have a problem, i tryed to made to halo 3 odst police, but the cmd get me exception. please anyone help me file:///C:/Users/Sebasti%C3%A1n/Pictures/trash.png Edited by potterhalo on Oct 21, 2015 at 07:06 PM yall got learn uploading fotos brah
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Oct 22, 2015 12:21 AM
Msg. 6548 of 6707
Quote: --- Original message by: potterhalohi, i am potterhalo, i did the maps halo style odst, a50 style reach, repression firefight, and others. i have a problem, i tryed to made to halo 3 odst police, but the cmd get me exception. please anyone help me file:///C:/Users/Sebasti%C3%A1n/Pictures/trash.png Edited by potterhalo on Oct 21, 2015 at 07:06 PM Look I know you aren't a troll because I think I've played one of your maps, but good god putting a local file address is just the next level of comedy that I wasn't expecting tonight. Thank you very much for making my day.
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Oct 22, 2015 12:29 AM
Msg. 6549 of 6707
That post is some Tales from Tech Support material right there
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Oct 22, 2015 04:34 AM
Msg. 6550 of 6707
You do realise you can't actually link images directly off your hard drive unless your computer is a server or something lol
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Bottletopman
Joined: Feb 5, 2011
Blessed are the cheesemakers
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Posted: Oct 22, 2015 05:06 AM
Msg. 6551 of 6707
What? I'm saying that even with BBCode, you literally cannot use your computer's directory as a URL link to an image stored on your hard drive...judging by your interesting response I don't think we're on the same page, heck, I don't think we're even on the same planet! BBCode being your 'mother tongue' (how can one have a markup language as a mother tongue lol) has nothing to do with knowing how linking images off your hard drive does zilch.
I don't understand how I failed to contribute, nor do I understand your unnecessary attempted insult O.o
EDIT: I'll give you credit for your join date though - that's pretty cool haha Edited by Bottletopman on Oct 22, 2015 at 05:14 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 22, 2015 08:50 AM
Msg. 6552 of 6707
Quote: --- Original message by: tarikjaQuote: --- Original message by: Bottletopman You do realise you can't actually link images directly off your hard drive unless your computer is a server or something lol Not all of us are from countries that have BBCode as mother tongue. For those people, this would not be obvious at all. Indeed, said people would probably Google the information. I have spared them the trouble. So while your sarcastic gratitude must have given you some satisfaction, in a weird way, ultimately you failed in contributing in a meaningful way. But what could one really expect, from a man who is not known for his Forge penis creations. You you you I see what you did there
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Halonimator
Joined: Dec 15, 2014
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Posted: Oct 22, 2015 11:45 AM
Msg. 6553 of 6707
Prepare for the greatest hunt in gaming history! Edited by Halonimator on Oct 22, 2015 at 11:47 AM
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potterhalo
Joined: Oct 17, 2015
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Posted: Oct 22, 2015 09:51 PM
Msg. 6554 of 6707
when i try to convert my model, the CMD say me:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model potterhalo \characters\h3o\police Couldn't read map file './toolbeta.map' ### cop.jms EAX: 0x00000000 EBX: 0x0150CD01 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018F120 ESI: 0x00000000 EBP: 0x0018EFF8 ESP: 0x0018EFEC EIP: 0x7712D28C, C2 08 00 90 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 22, 2015 09:58 PM
Msg. 6555 of 6707
Quote: --- Original message by: potterhalo when i try to convert my model, the CMD say me:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model potterhalo \characters\h3o\police Couldn't read map file './toolbeta.map' ### cop.jms EAX: 0x00000000 EBX: 0x0150CD01 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018F120 ESI: 0x00000000 EBP: 0x0018EFF8 ESP: 0x0018EFEC EIP: 0x7712D28C, C2 08 00 90 ????? EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count means you didn't assign a material before you exported the jms. make sure you make a multimaterial with sub-objects.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 23, 2015 09:57 AM
Msg. 6556 of 6707
Quote: --- Original message by: HalonimatorPrepare for the greatest RIPS in gaming history! http://i59.tinypic.com/359ms86.jpgEdited by Halonimator on Oct 22, 2015 at 11:47 AM FTFY
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potterhalo
Joined: Oct 17, 2015
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Posted: Oct 23, 2015 08:02 PM
Msg. 6557 of 6707
well, i compiled my police model, but there isnt not collicion, and animations. whe i put in sapien, the biped didn t to create.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Oct 23, 2015 08:10 PM
Msg. 6558 of 6707
<3 ur display picture
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potterhalo
Joined: Oct 17, 2015
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Posted: Oct 24, 2015 12:12 AM
Msg. 6559 of 6707
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 24, 2015 12:31 AM
Msg. 6560 of 6707
Check the node checksums in Kornman
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potterhalo
Joined: Oct 17, 2015
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Posted: Oct 24, 2015 06:16 PM
Msg. 6561 of 6707
i finish  
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: Oct 26, 2015 04:01 AM
Msg. 6562 of 6707
I can't even see the image
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 26, 2015 08:19 AM
Msg. 6563 of 6707
Quote: --- Original message by: ThatGuyWhoLikesCatsI can't even see the image Probably because you can't lift.
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potterhalo
Joined: Oct 17, 2015
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Posted: Oct 26, 2015 09:17 PM
Msg. 6564 of 6707
help me, when i trying to convert the elite model the CMD now get me this exception:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model potterhalo \characters\hr\elites Couldn't read map file './toolbeta.map' ### menor.jms ### WARNING found #224 degenerate triangles. ### WARNING found #784 coincident triangles. EAX: 0x00000000 EBX: 0x05485601 ECX: 0x00000000 EDX: 0x00000000 EDI: 0x0018EB28 ESI: 0x00000000 EBP: 0x0018EA00 ESP: 0x0018E9F4 EIP: 0x77BED28C, C2 08 00 90 ????? EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co unt<MAXIMUM_TAG_FILES_PER_INDEX
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 27, 2015 03:00 AM
Msg. 6565 of 6707
You are out of tagspace, move some folders out of your CE tags directory, and then compile Edited by MEGASEAN2812 on Oct 27, 2015 at 03:00 AM
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Oct 27, 2015 07:39 PM
Msg. 6566 of 6707
not even 24 hours and you're already ripping from Halo 5
Gross
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Oct 27, 2015 09:27 PM
Msg. 6567 of 6707
3D viewer tho, also wrong thread
:^) Edited by MEGASEAN2812 on Oct 27, 2015 at 09:27 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Oct 27, 2015 11:29 PM
Msg. 6568 of 6707
Quote: --- Original message by: SS FlankerQuote: --- Original message by: ThatGuyWhoLikesCatsI can't even see the image Probably because you can't lift. my phone can load it, but not my computer. what's that tell you? Quote: --- Original message by: Banshee64 not even 24 hours and you're already ripping from Halo 5
Gross not even closing your green tags gross
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 30, 2015 10:41 AM
Msg. 6569 of 6707
Quote: --- Original message by: Skidrow925Quote: --- Original message by: SS FlankerQuote: --- Original message by: ThatGuyWhoLikesCatsI can't even see the image Probably because you can't lift. my phone can load it, but not my computer. what's that tell you? Quote: --- Original message by: Banshee64 not even 24 hours and you're already ripping from Halo 5
Gross not even closing your green tags gross Thought gross was a link..damn you skidrow and your blocked url's!
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sshers4
Joined: Apr 28, 2013
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Posted: Nov 11, 2015 06:39 PM
Msg. 6570 of 6707
Why this having problems? 
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VoidsShadow
Joined: Aug 27, 2012
Kick back, drink a chai!
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Posted: Nov 12, 2015 12:56 AM
Msg. 6571 of 6707
Hmmm...I think you might have exceeded the vertex weight list for the JMS Exporter. Too many weighted vertices, I suppose.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 22, 2015 12:29 AM
Msg. 6572 of 6707
I'm doing some rigging for a bunch of characters. The only issue I have is posing the fingers. I don't mind re-rigging the entire biped so any suggestions on how to make it proper would be nice. E: Unrelated but 'tis a hint at my summer project. https://farm6.staticflickr.com/5654/22829936889_6b5ba2b0f7_o.jpg Edited by Spartan314 on Nov 22, 2015 at 12:31 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 22, 2015 06:12 AM
Msg. 6573 of 6707
Thought you left? I'd personally would just move the markers related to the weapon gbx model in max.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 22, 2015 06:59 AM
Msg. 6574 of 6707
I did. But I got bored and ambitious. 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 22, 2015 07:54 AM
Msg. 6575 of 6707
Quote: --- Original message by: Spartan314I did. But I got bored and ambitious.  Proving the point that no one can never actually leave halomaps.
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not giraffe
Joined: Jul 17, 2014
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Posted: Nov 25, 2015 08:58 PM
Msg. 6576 of 6707
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beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
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Posted: Dec 9, 2015 09:57 AM
Msg. 6577 of 6707
Brushing-up (hah, get it? p.s. pls kill me) on my Zbrush practice. This dude still needs a lot of love - in particular the eyes and ears, but I'm definitely pretty proud of the progress I've made in a few weeks.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Dec 9, 2015 12:37 PM
Msg. 6578 of 6707
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beaucephal
Joined: Sep 2, 2014
CMT SPv3 audio dude
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Posted: Dec 9, 2015 01:37 PM
Msg. 6579 of 6707
Quote: --- Original message by: DaLode #yesHomo FTFFY :P Edited by beaucephal on Dec 9, 2015 at 01:38 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 9, 2015 03:54 PM
Msg. 6580 of 6707
The head in general needs a decent amount of refinement but otherwise you're at a good place i would say. I would maybe adjust the collar bone a bit and make it a bit more pronounced, but other than that its just details on the head. Edited by R93_Sniper on Dec 9, 2015 at 03:59 PM
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