
The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
|
Posted: Aug 20, 2014 02:28 PM
Msg. 6266 of 6707
-snip- Realised that the post might be too cleverly written to be understood.
Edited by Maiku3 on Aug 20, 2014 at 02:32 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Aug 20, 2014 02:35 PM
Msg. 6267 of 6707
I never made fun of him on his halo petition thread. and i never said anything bad about his pitbull, you guys are overeacting over 1 stupid joke. grow some balls. seriously
MCC PC thread: said how i got my xbox one and put a link to the 1999 halo trailer, no problem here
Pitbull: everyone was complaining its a houndeye and thats bullying how? i even tried helping sshers with problems with it. Edited by MEGASEAN2812 on Aug 20, 2014 at 02:41 PM
|
|
|

Caesar
Joined: Jul 1, 2013
|
Posted: Aug 20, 2014 02:50 PM
Msg. 6268 of 6707
Quote: --- Original message by: ftsshotQuote: --- Original message by: Maiku3Quote: --- Original message by: solitudeQuote: --- Original message by: ftsshotQuote: --- Original message by: MEGASEAN2812Quote: --- Original message by: OHunterOQuote: --- Original message by: bourrin33Quote: --- Original message by: OHunterO UV's are stretched... No they are perfect. Who are you to criticize ? Yes they are... you can see all over that the texture is stretched on some of the polygons. And someone that knows... but hunter! its for cryengine! this model is 100% cryengine ready! You killed the joke you're not even that funny. and by the way like like hunter said the textures are too stretched. Fix it. I've notice that megasean always rage at sshers I've seen other post where he was raging at him about the flood dog, weather this guy is jealous of his work he decided to get everyone to hate him. Haters going to hate. Megasean start to go grudge on him for no reason. That's totally not a product of sshers spamming that cryengine is better than halo ce, then working with cry engine, giving up on it, and then going back to halo ce... No, I totally have no idea why people constantly overdo the cryengine joke when sshers posts something, nooooo. That gets me angry, when sshers made that petition thread Megasean start to pick on him and then he talks about cry engine. Megasean needs banning ASAP or give him last warning. Look into it. Edited by ftsshot on Aug 20, 2014 at 02:28 PM Ftsshot, no one deserve to get banned. Megasean, regardless you posting something nice I did remember you pulled out cry engine joke when sshers posted a thread and now everyone is getting involved and decide to do the samething. I'm not pointing a finger at you it's also others are doing it too. I agree one of the flood looks like an hound eye but we all should praise this dude because not everyone can produce what he's doing they have to ripp. And are you 100% sure you helped him out? If so we have to wait and see if sshers4 says anything. Edited by caeserishome on Aug 20, 2014 at 02:54 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Aug 20, 2014 02:56 PM
Msg. 6269 of 6707
i tried helping out with compiling issues with him on teamviewer, i had to go while doing it though but yeah. thanks for actually understanding btw, i wasnt the one to really start it though >.> Edited by MEGASEAN2812 on Aug 20, 2014 at 02:57 PM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Aug 20, 2014 03:11 PM
Msg. 6270 of 6707
Quote: --- Original message by: JokerQuote: --- Original message by: MEGASEAN2812
i tried helping out with compiling issues with him on teamviewer, i had to go while doing it though but yeah. thanks for actually understanding btw, i wasnt the one to really start it though >.> Edited by MEGASEAN2812 on Aug 20, 2014 at 02:57 PM This thread is turning hot! ( COUGH) Okay Anyways all of us will believe you until sshers4 says something that you were providing him help. I dissagree you did started it all. You said to ohunter about this model for cry engine 3. Right now you edit the post. Why? Edited by Joker on Aug 20, 2014 at 03:08 PM because people were too butthurt for it. in all seriousness idc if people use it in cryengine or not lol. Edited by MEGASEAN2812 on Aug 20, 2014 at 03:17 PM
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Aug 20, 2014 05:30 PM
Msg. 6271 of 6707
sean, you accusing other people of being butthurt and telling them to man up just made my day
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Aug 20, 2014 05:44 PM
Msg. 6272 of 6707
Quote: --- Original message by: BKTiel sean, you accusing other people of being butthurt and telling them to man up just made my day for some reason i feel the exact same way you do.
|
|
|

Wolf_
Joined: May 16, 2006
|
Posted: Aug 20, 2014 06:11 PM
Msg. 6273 of 6707
The uv does looks stretched (repeating this in case someone forgot the point being made), maybe you should look into some own textures?
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Aug 20, 2014 07:02 PM
Msg. 6274 of 6707
Don't know what all the drama is about above, not in the loop, but anyway. I'm going to give sshers a pat on the back for actually creating something original, instead of ripping everything like everyone else does these days on this forum, no one seems to want to learn and create a skill these days. So yeah, keep going sshers, but I would like to give some crit and advice that could help you create something better. For example the flood Pitbull, it's a bit, meh. Just a pitbull with it's head cut off and things growing out of it. Try this, first create a pitbull with realistic proportions and muscle anatomy. Then look into how Bungie and 343 manipulated the Halo Universe's characters to look infected with the flood. For example look at these guys. You can still see the form before they where infected but these's like "boney" plate like armour growing out of them. Try that with the pitbull with it's body, take for example the thigh muscle and harden the edges to look like afew hardened bony plates. It's hard to explain, manipulate the head to show the teeth more like on the above image and cover it's eyes with more - boney plates, yeah lets call them boney plates - get some veins showing near it's stomach. Essentially make it look like there is another lifeform, growing OVER THE TOP of the existing, not the existing turning INTO another life form. Hard to explain, but you should get the jist. Your also using Mudbox to sculpt right? It must have some vertex painting function, like zBrush has Poly Paint, use that to create some basic textures and add more detail in Photoshop after, then you can get the UV's right.
|
|
|

HattyHattington
Joined: Jul 18, 2014
goldkilla88
|
Posted: Aug 20, 2014 11:09 PM
Msg. 6275 of 6707
Quote: --- Original message by: OHunterODon't know what all the drama is about above, not in the loop, but anyway. I'm going to give sshers a pat on the back for actually creating something original, instead of ripping everything like everyone else does these days on this forum, no one seems to want to learn and create a skill these days. So yeah, keep going sshers, but I would like to give some crit and advice that could help you create something better. For example the flood Pitbull, it's a bit, meh. Just a pitbull with it's head cut off and things growing out of it. Try this, first create a pitbull with realistic proportions and muscle anatomy. Then look into how Bungie and 343 manipulated the Halo Universe's characters to look infected with the flood. For example look at these guys. You can still see the form before they where infected but these's like "boney" plate like armour growing out of them. Try that with the pitbull with it's body, take for example the thigh muscle and harden the edges to look like afew hardened bony plates. It's hard to explain, manipulate the head to show the teeth more like on the above image and cover it's eyes with more - boney plates, yeah lets call them boney plates - get some veins showing near it's stomach. Essentially make it look like there is another lifeform, growing OVER THE TOP of the existing, not the existing turning INTO another life form. Hard to explain, but you should get the jist. Your also using Mudbox to sculpt right? It must have some vertex painting function, like zBrush has Poly Paint, use that to create some basic textures and add more detail in Photoshop after, then you can get the UV's right. The pitbull is a Hound-eye from Half-Life with a different texture. The Tarantula is his own model.
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Aug 20, 2014 11:20 PM
Msg. 6276 of 6707
Well the crit still applies.
|
|
|

sshers4
Joined: Apr 28, 2013
|
Posted: Aug 21, 2014 07:09 AM
Msg. 6277 of 6707
Quote: --- Original message by: OHunterODon't know what all the drama is about above, not in the loop, but anyway. I'm going to give sshers a pat on the back for actually creating something original, instead of ripping everything like everyone else does these days on this forum, no one seems to want to learn and create a skill these days. So yeah, keep going sshers, but I would like to give some crit and advice that could help you create something better. For example the flood Pitbull, it's a bit, meh. Just a pitbull with it's head cut off and things growing out of it. Try this, first create a pitbull with realistic proportions and muscle anatomy. Then look into how Bungie and 343 manipulated the Halo Universe's characters to look infected with the flood. For example look at these guys. You can still see the form before they where infected but these's like "boney" plate like armour growing out of them. Try that with the pitbull with it's body, take for example the thigh muscle and harden the edges to look like afew hardened bony plates. It's hard to explain, manipulate the head to show the teeth more like on the above image and cover it's eyes with more - boney plates, yeah lets call them boney plates - get some veins showing near it's stomach. Essentially make it look like there is another lifeform, growing OVER THE TOP of the existing, not the existing turning INTO another life form. Hard to explain, but you should get the jist. Your also using Mudbox to sculpt right? It must have some vertex painting function, like zBrush has Poly Paint, use that to create some basic textures and add more detail in Photoshop after, then you can get the UV's right. I know where exactly you're coming from, when I created this thing it was actually my early time and if you did take a glance at the pitbull it doesn't have that biomass flood look or anything and right after that I started to work on the Flood Taranchula and I was concentrate adding biomass and muscles to get that Flood attention. I think that's where I was starting to determine those fault. I do wanted to look like this pitbull got affected example, a dog got affected by a flood but then again dogs has 4 legs and this thing has 3 legs and no head. The texture wasn't really made by I just use bungies textures and modify them because I want them to be part of orginial floods. I don't use Mudbox by the way, I use Sculptris. I painted the flood pitbull ages ago but too bad I don't like it Oh this thing is an insiperation from Black Mesa. The texture does looked stretched and weird. Edited by sshers4 on Aug 21, 2014 at 07:21 AMEdited by sshers4 on Aug 21, 2014 at 07:25 AM
|
|
|

sshers4
Joined: Apr 28, 2013
|
Posted: Aug 21, 2014 12:16 PM
Msg. 6278 of 6707
|
|
|

solitude
Joined: Sep 2, 2013
chfan
|
Posted: Aug 22, 2014 05:20 PM
Msg. 6279 of 6707
Looks good. But are you also going start on pitbull?
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Aug 25, 2014 06:04 AM
Msg. 6280 of 6707
Quote: --- Original message by: lockeowns Oh cool so where ya get sculptris is it for free?
zbrush you have to pay lolz. But, but, but piratebay?!
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Aug 30, 2014 04:51 PM
Msg. 6281 of 6707
|
|
|

RabbitFood
Joined: Aug 9, 2014
tripping a path through an internship
|
Posted: Aug 30, 2014 07:41 PM
Msg. 6282 of 6707
omg half life 3 confirmed
|
|
|

VoidsShadow
Joined: Aug 27, 2012
Kick back, drink a chai!
|
Posted: Sep 1, 2014 04:14 AM
Msg. 6283 of 6707
It's amazing that anyone still remembers Code Lyoko...
|
|
|

Dalek
Joined: Aug 12, 2011
|
Posted: Sep 1, 2014 01:08 PM
Msg. 6284 of 6707
i search texture for my current work a jaffa helmet i did not find goauld metal texture on google image, so i need help for texture it, maybe i will need to make a texture with realistic shape on detail like this: 
|
|
|

HattyHattington
Joined: Jul 18, 2014
goldkilla88
|
Posted: Sep 1, 2014 05:38 PM
Msg. 6285 of 6707
I know all of you love me. Note: I DID NOT MAKE THIS. Full credit towards the model (and some animations) goes towards the user i6nis on Facepunch.
|
|
|

The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
|
Posted: Sep 1, 2014 05:57 PM
Msg. 6286 of 6707
Quote: --- Original message by: HattyHattingtonI know all of you love me. http://i.imgur.com/qUdJAj4.png?1 Note: I DID NOT MAKE THIS. Full credit towards the model (and some animations) goes towards the user i6nis on Facepunch. It's... beautiful
|
|
|

greg079
Joined: Apr 1, 2013
channeling my inner april fool
|
Posted: Sep 1, 2014 10:24 PM
Msg. 6287 of 6707
|
|
|

BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
|
Posted: Sep 1, 2014 10:35 PM
Msg. 6288 of 6707
...why would you just copy someone else's topology?
|
|
|

Dalek
Joined: Aug 12, 2011
|
Posted: Sep 2, 2014 11:13 AM
Msg. 6289 of 6707
because id just find one reference pic for left view, i used this topolgy as reference. it's my first biped modeling, i search the easier way for model, use reference of topology is helpfull for me. Edited by Dalek on Sep 2, 2014 at 11:14 AM
|
|
|

samnwck
Joined: Sep 4, 2014
|
Posted: Sep 4, 2014 08:13 AM
Msg. 6290 of 6707
So I've been trying to start 3d modeling for the past 2 months and trying to learn as much as I can and I feel like I finally have something worth showing. I tried out modeling maps in something called gmax about 8 years ago and haven't really worked on much since. I was trash. But I'm trying again. Anyways These are a few things I've been working on. A high poly head http://i.imgur.com/CJjFDbZ.jpg The low poly with a crappy bake http://i.imgur.com/B8ggY5z.jpg The low poly wireframe. The topology could use some work. Might redo it sometime. 1300 poly for the head(definitely a doable amount for putting in halo) http://i.imgur.com/zMLooNX.jpg and the normal for the low poly (UV's could definitely use some work) http://i.imgur.com/sh0EUMY.jpg The WIP body High poly (have yet to do low poly for it) http://i.imgur.com/wm3Mx4a.png http://i.imgur.com/xPFKU9N.png http://i.imgur.com/NmtPpjq.png And a random animal high poly WIP (kinda hard to see my artistic direction at this point but it is getting there). Low poly I'm hoping for some where in the 6-8k poly range. http://i.imgur.com/6mKQmTm.jpg http://i.imgur.com/7B0YMUf.jpg Just looking for some criticism on the models, thanks. Also first post so hello everyone! EDIT: Just realized I can't show images for 7 days... So until then click the links? Edited by samnwck on Sep 4, 2014 at 08:19 AMEdited by samnwck on Sep 4, 2014 at 08:24 AMEdited by samnwck on Sep 4, 2014 at 08:58 AM
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: Sep 5, 2014 01:03 AM
Msg. 6291 of 6707
Quote: --- Original message by: samnwckSo I've been trying to start 3d modeling for the past 2 months and trying to learn as much as I can and I feel like I finally have something worth showing. I tried out modeling maps in something called gmax about 8 years ago and haven't really worked on much since. I was trash. But I'm trying again. Anyways These are a few things I've been working on. A high poly head The low poly with a crappy bake The low poly wireframe. The topology could use some work. Might redo it sometime. 1300 poly for the head(definitely a doable amount for putting in halo) and the normal for the low poly (UV's could definitely use some work) The WIP body High poly (have yet to do low poly for it) And a random animal high poly WIP (kinda hard to see my artistic direction at this point but it is getting there). Low poly I'm hoping for some where in the 6-8k poly range. Just looking for some criticism on the models, thanks. Also first post so hello everyone! EDIT: Just realized I can't show images for 7 days... So until then click the links? Edited by samnwck on Sep 4, 2014 at 08:19 AMEdited by samnwck on Sep 4, 2014 at 08:24 AMEdited by samnwck on Sep 4, 2014 at 08:58 AM
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Sep 5, 2014 02:07 AM
Msg. 6292 of 6707
Quote: --- Original message by: samnwckSo I've been trying to start 3d modeling for the past 2 months and trying to learn as much as I can and I feel like I finally have something worth showing. I tried out modeling maps in something called gmax about 8 years ago and haven't really worked on much since. I was trash. But I'm trying again. Anyways These are a few things I've been working on. A high poly head http://i.imgur.com/CJjFDbZ.jpg The low poly with a crappy bake http://i.imgur.com/B8ggY5z.jpg The low poly wireframe. The topology could use some work. Might redo it sometime. 1300 poly for the head(definitely a doable amount for putting in halo) http://i.imgur.com/zMLooNX.jpg and the normal for the low poly (UV's could definitely use some work) http://i.imgur.com/sh0EUMY.jpg The WIP body High poly (have yet to do low poly for it) http://i.imgur.com/wm3Mx4a.png http://i.imgur.com/xPFKU9N.png http://i.imgur.com/NmtPpjq.png And a random animal high poly WIP (kinda hard to see my artistic direction at this point but it is getting there). Low poly I'm hoping for some where in the 6-8k poly range. http://i.imgur.com/6mKQmTm.jpg http://i.imgur.com/7B0YMUf.jpg Just looking for some criticism on the models, thanks. Also first post so hello everyone! EDIT: Just realized I can't show images for 7 days... So until then click the links? Edited by samnwck on Sep 4, 2014 at 08:19 AMEdited by samnwck on Sep 4, 2014 at 08:24 AMEdited by samnwck on Sep 4, 2014 at 08:58 AM That looks amazing, hope to see more soon.
|
|
|

samnwck
Joined: Sep 4, 2014
|
Posted: Sep 5, 2014 10:45 AM
Msg. 6293 of 6707
Thanks for tagging those up for me. I was worried no one would look at them because they weren't readily available. And thanks, hopefully there will be even more to show this weekend.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 6, 2014 09:03 AM
Msg. 6294 of 6707
If you require any baking tut's I can help, but your bake looks pretty nice so far.
The flood animal thing, looks like some sort of spore/egg/flood species. Very indicative of the "ALIENS" genre.
All in all, great work. If anything I would crit you for being too good.
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Sep 6, 2014 10:27 AM
Msg. 6295 of 6707
Highpoly models look pretty good, are you using a base lowpoly mesh first for all of it?
And your face topology does need a lot of work, it should flow all around the face not end in triangles.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Sep 6, 2014 10:33 AM
Msg. 6296 of 6707
Quote: --- Original message by: OHunterO Highpoly models look pretty good, are you using a base lowpoly mesh first for all of it?
And your face topology does need a lot of work, it should flow all around the face not end in triangles. Every one has to start with low poly boxes, to get the best out of high res modelling.....
|
|
|

samnwck
Joined: Sep 4, 2014
|
Posted: Sep 6, 2014 11:17 AM
Msg. 6297 of 6707
Actually, I completely agree about the low poly. In all honesty I just wanted to have something quick instead of clean because I was eager to get it uv'd to be able to try baking for the first time. I was gonna redo the head when I did the rest of the body. And no, I rarely start with a base mesh first because I find it's easier to do my concepting from a sphere since if I have a basemesh I'll be more likely to follow that than to come up with something new. At least that's with organic things. If it was hard surface I'd do base mesh first... Usually... haha EDIT: Just did a bit more on my flood-like spore creature. Still has more work to be done as far as the blending of the body and the tentacles. http://i.imgur.com/4CEdGt2.png http://i.imgur.com/M6LfOw5.png http://i.imgur.com/7JyVn9d.png Edited by samnwck on Sep 6, 2014 at 07:10 PM
|
|
|

not giraffe
Joined: Jul 17, 2014
|
Posted: Sep 6, 2014 11:38 PM
Msg. 6298 of 6707
blop Edited by raffgie on Sep 8, 2014 at 11:52 PM
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Sep 7, 2014 10:26 AM
Msg. 6299 of 6707
Quote: --- Original message by: SS FlankerQuote: --- Original message by: OHunterO Highpoly models look pretty good, are you using a base lowpoly mesh first for all of it?
And your face topology does need a lot of work, it should flow all around the face not end in triangles. Every one has to start with low poly boxes, to get the best out of high res modelling..... No they don't, you can simply start with any object like a Sphere and mold it into your desired shape. Or use zSpheres in zBrush (I think they are called that). You can create great high res models without using a lowpoly mesh.
|
|
|

samnwck
Joined: Sep 4, 2014
|
Posted: Sep 7, 2014 04:13 PM
Msg. 6300 of 6707
That's usually what I do, both zsphers or just sphere deformation. Either can produce a nice product. Also does anyone mind putting the image tags around these for me? http://i.imgur.com/4CEdGt2.png http://i.imgur.com/M6LfOw5.png http://i.imgur.com/7JyVn9d.png
|
|
|