
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 3, 2008 08:07 PM
Msg. 421 of 12975
EEE. Its a baox
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Sep 3, 2008 08:55 PM
Msg. 422 of 12975
It will be pointless to have the details in the skin. It won't do anything unless there small details like scratches.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 3, 2008 08:56 PM
Msg. 423 of 12975
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 3, 2008 10:02 PM
Msg. 424 of 12975
actully i change my mind im just going to add textures to the old one it i think the original is fine
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 3, 2008 10:04 PM
Msg. 425 of 12975
Quote: --- Original message by: h3freak13 actully i change my mind im just going to add textures to the old one it i think the original is fine Good idea. It looks much better than the newer version anyway. Nice work so far Advancebo.
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 3, 2008 10:20 PM
Msg. 426 of 12975
oh yeah can some one help me with texturing to make it look good
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 3, 2008 11:14 PM
Msg. 427 of 12975
Ok. De-saturate the normal map and overlay it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2008 07:10 AM
Msg. 428 of 12975
also u add a glass shader to the "modified shader" in every weapon, vehicle, biped, tag. and add the bump map into that
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2008 07:23 AM
Msg. 429 of 12975
Quote: --- Original message by: Recycle Bin it's a good model for being in Gmax was that already said? wat model in gmax?
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 4, 2008 08:26 AM
Msg. 430 of 12975
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 4, 2008 08:31 AM
Msg. 431 of 12975
its from a render of the unwrapping. in the model, go to modifiers and click on the Unwrap UVW. Unwrap your model. then go to tools in the unwrapping window. and render it. you should get a blank untextured layout
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 4, 2008 08:43 AM
Msg. 432 of 12975
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 4, 2008 06:23 PM
Msg. 433 of 12975
That FP looks good. Can't wait to see it in-game.
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 4, 2008 08:35 PM
Msg. 434 of 12975
Well ineed some help doing the unwraping
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Sep 6, 2008 04:11 PM
Msg. 435 of 12975
Quote: --- Original message by: Advancebo also u add a glass shader to the "modified shader" in every weapon, vehicle, biped, tag. and add the bump map into that that doesnt work.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Sep 6, 2008 08:58 PM
Msg. 436 of 12975
aren't bump maps just normal textures that APPEAR to be 3d? Couldn't you just slap the textures on as normal textures?
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 8, 2008 06:03 PM
Msg. 437 of 12975
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 8, 2008 06:24 PM
Msg. 438 of 12975
Huge image is huge
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Sep 8, 2008 07:01 PM
Msg. 439 of 12975
Shield is offset.
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 8, 2008 07:02 PM
Msg. 440 of 12975
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 9, 2008 08:19 AM
Msg. 441 of 12975
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 9, 2008 04:25 PM
Msg. 442 of 12975
smoothing sucks, fix it
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 9, 2008 04:42 PM
Msg. 443 of 12975
Wire frame please.
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 10, 2008 08:35 AM
Msg. 444 of 12975
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 10, 2008 04:10 PM
Msg. 445 of 12975
Post something when your 50% done. Not 0%. All that is, is a box with extrudes
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Sep 10, 2008 07:16 PM
Msg. 446 of 12975
What?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 10, 2008 08:09 PM
Msg. 447 of 12975
Wtf is it. It looks like a clamp that old ppl use.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 11, 2008 05:48 PM
Msg. 448 of 12975
Next time, quote because we can't tell who your talking to.
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h3freak13
Joined: Sep 2, 2008
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Posted: Sep 12, 2008 12:50 AM
Msg. 449 of 12975
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Sep 12, 2008 01:29 AM
Msg. 450 of 12975
Would be nice if the biped was yours.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Sep 13, 2008 01:05 PM
Msg. 451 of 12975
Those are CAD's animations....
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 13, 2008 01:06 PM
Msg. 452 of 12975
Quote: --- Original message by: Disaster Those are CAD's animations....
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Sep 13, 2008 01:07 PM
Msg. 453 of 12975
Quote: --- Original message by: Spartan_094 i thought they were the ripping halo 3 ar animations, im sure everybody would know its CAD's doing ... Those are the custom anims dumb ass0.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 13, 2008 01:14 PM
Msg. 454 of 12975
Well, give credit to CAD next time.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Sep 13, 2008 01:16 PM
Msg. 455 of 12975
Quote: --- Original message by: Spartan_094 wow, omfg you just told me 2 posts, i hardly got any sleep cause iw as doing somthing, dont start somthing up, its CAD's and somebody showed it to me .... I think you were trying to claim it as your own again 
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