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Author Topic: Animation viewing, NOT A NOOB/NEWB Question, its important for my tut. (8 messages, Page 1 of 1)
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Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jun 9, 2008 08:43 PM    Msg. 1 of 8       
I am making animations for my weapon right now, and I need to know what XYZ position and what FOV I use for my 'MC eyes' camera so I can preview the animation as if it were ingame.
I've tried these FOVs at horizontal, vertical, diagonal: 45, 75, 90, 120
None of them seem to be quite right


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 10, 2008 10:38 PM    Msg. 2 of 8       
place a camera at point 0,0,0, and give it a FOV of 70.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jun 10, 2008 11:20 PM    Msg. 3 of 8       
I've tried that. It's never the same for me with those settings.

EDIT: Nevermind, it was all in the window
Edited by Invader Veex on Jun 10, 2008 at 11:47 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 11, 2008 11:22 PM    Msg. 4 of 8       
you might want to ask iron clad. hes an animator so he can tell you exactly what to do


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jun 11, 2008 11:49 PM    Msg. 5 of 8       
Nah, you had it right.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 12, 2008 12:20 AM    Msg. 6 of 8       
Quote: --- Original message by: Donut
place a camera at point 0,0,0, and give it a FOV of 70.


Target or Free?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jun 12, 2008 08:35 PM    Msg. 7 of 8       
target


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jun 15, 2008 10:44 PM    Msg. 8 of 8       
Awesome, but where do I place the target? I know that the actual camera is at 0,0,0 but the target?

 

 
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