
Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jun 9, 2008 08:43 PM
Msg. 1 of 8
I am making animations for my weapon right now, and I need to know what XYZ position and what FOV I use for my 'MC eyes' camera so I can preview the animation as if it were ingame. I've tried these FOVs at horizontal, vertical, diagonal: 45, 75, 90, 120 None of them seem to be quite right
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 10, 2008 10:38 PM
Msg. 2 of 8
place a camera at point 0,0,0, and give it a FOV of 70.
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 10, 2008 11:20 PM
Msg. 3 of 8
I've tried that. It's never the same for me with those settings.
EDIT: Nevermind, it was all in the window Edited by Invader Veex on Jun 10, 2008 at 11:47 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 11, 2008 11:22 PM
Msg. 4 of 8
you might want to ask iron clad. hes an animator so he can tell you exactly what to do
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 11, 2008 11:49 PM
Msg. 5 of 8
Nah, you had it right.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 12, 2008 12:20 AM
Msg. 6 of 8
Quote: --- Original message by: Donut place a camera at point 0,0,0, and give it a FOV of 70. Target or Free?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 12, 2008 08:35 PM
Msg. 7 of 8
target
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Rexhunter99
Joined: Jan 27, 2007
- C++ Programmer
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Posted: Jun 15, 2008 10:44 PM
Msg. 8 of 8
Awesome, but where do I place the target? I know that the actual camera is at 0,0,0 but the target?
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