
arkaman
Joined: Nov 22, 2007
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Posted: Jun 4, 2008 08:33 PM
Msg. 1 of 3
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\blackc\blackc blackc 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for blackc of levels\blackc\blackc, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\blackc\blackc have no background sound or sound environment. start levels\blackc\blackc EAX: 0xFFFFFFFE EBX: 0x00000000 ECX: 0x0012FA18 EDX: 0x000002CC EDI: 0x0012FA18 ESI: 0x00000000 EBP: 0x0012F8F0 ESP: 0x0012F8E0 EIP: 0x7C90E4F4, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\cseries\cseries.c,#288: buffer
C:\Program Files\Microsoft Games\Halo Custom Edition>
This is the error I get. Btw I can't just start over on this. :( I fixed all the errors I got when I ran the structure command.
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jun 4, 2008 09:17 PM
Msg. 2 of 3
those look like hexadecimal memory locations. thats about all I can tell you.
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arkaman
Joined: Nov 22, 2007
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Posted: Jun 4, 2008 09:55 PM
Msg. 3 of 3
thanks, because I can't make head or tails of it. "when I used gmax I never had this kind of trouble"
ok now I get this error
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\blackc\blackc blackc 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for blackc of levels\blackc\blackc, and i'll stop when red+blue+green = 0.900000. Hit control-c now if this isn't right. file_open('tags\ui\ui_tags_loaded_solo_scenario_type.tag_collection') error 0x00000002 'The system cannot find the file specified. ' couldn't open tag_collection tag 'ui_tags_loaded_solo_scenario_type.tag_collection'. failed to load ui tags tied to solo scenarios WARNING: 1 clusters in structure_bsp levels\blackc\blackc have no background sound or sound environment. start levels\blackc\blackc Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected. I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error. Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected. I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error. Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected. I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error. Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected. I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error. Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected. I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error. radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) failed levels\blackc\blackc done
It made a new debug but I am not going to mess with it until tomarro. Edited by arkaman on Jun 4, 2008 at 10:23 PM
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