
Dark Ninja
Joined: May 26, 2008
The internet shows how stupid people are.
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Posted: May 31, 2008 11:47 PM
Msg. 1 of 21
Is there any way I can get AI to sync online? So there won't be any ghosts or AI standing still? EDIT:I'll rephrase it. If I give an AI_kill command then an AI_place command, would it sync? If not, isn't it possible to sync AI like the human players? If not, that sucks. Edited by Dark Ninja on Jun 8, 2008 at 10:24 PM
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Nugga117
Joined: Nov 14, 2005
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Posted: May 31, 2008 11:49 PM
Msg. 2 of 21
Quote: --- Original message by: Dark Ninja Is there any way I can get AI to sync online? So there won't be any ghosts or AI standing still? No. /thread
Edited by Nugga117 on May 31, 2008 at 11:50 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 31, 2008 11:59 PM
Msg. 3 of 21
Buy a new game that does suport multiplayer AI, and then go sync them in that game.
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choel
Joined: Apr 30, 2008
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Posted: Jun 1, 2008 01:26 PM
Msg. 4 of 21
isn't it possible with Halo 1 on the Xbox? Thats the rumor I've been hearing. Hard to test though, because the problem is, people think mod chips are illegal and are afraid to talk about converting CE maps to xbox.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 1, 2008 01:42 PM
Msg. 5 of 21
XBC
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 1, 2008 01:46 PM
Msg. 6 of 21
Halo 1 PC, Halo Custom Edition and Halo 2 can not sync AI over a network connection because there is no netcode nor embedded routines to handle it within the core game engine.
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Nugga117
Joined: Nov 14, 2005
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Posted: Jun 1, 2008 02:33 PM
Msg. 7 of 21
Quote: --- Original message by: selenticQuote: --- Original message by: DEEhunter XBC Im going to assume you mean XBL. Halo 1 Xbox has no XBL. No he means Xbox Connect. It's a free alternative to live, but with far less players, and online support for some non-live games, like Halo 1. Edited by Nugga117 on Jun 1, 2008 at 02:34 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 1, 2008 02:41 PM
Msg. 8 of 21
Quote: --- Original message by: Dennis Halo 1 PC, Halo Custom Edition and Halo 2 can not sync AI over a network connection because there is no netcode nor embedded routines to handle it within the core game engine. are you sure about halo 2? i think theres an option on xbox to play campaign with a buddy over xbox live
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 1, 2008 03:05 PM
Msg. 9 of 21
Quote: --- Original message by: sinnedQuote: --- Original message by: Dark Ninja Is there any way I can get AI to sync online? So there won't be any ghosts or AI standing still? C++ Then getting sued. Forget about syncing AI. It will never work, unless you want to go to jail over it.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 2, 2008 10:56 AM
Msg. 10 of 21
Quote: --- Original message by: Patrickssj6 H1 Xbox Lan syncs AI if I remember correctly.
At least it syncs something the regular Halo doesn't. Split screen is not the same a network syncing. There is no netcode for AI to sync between two PC's or Xboxes. That facility was not programmed into the Halo Game engine until Halo 3
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Rhydgaled Publications
Joined: May 10, 2007
I have many questions (can't fit URL in though)
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Posted: Jun 3, 2008 04:59 AM
Msg. 11 of 21
I have a tutorial that said you can make AI sync over LAN in HALO PC, you put the AI into the map with HEK then open it with a program called HALO Hacker Tools and then use the program to change .biped to .vehicle. I did this with a rip of Bloodgultch AI (which when I used the Bloodgultch lightmap I have looked messed up for some reason) and when I ran the map (in an empty LAN server my myself) I walked around for a bit then.... EXCEPTION! Not sure if anyone else has ever got this to work properly, but AI as there are now in biped form won't sync.
I heard a roumor once that you could sync AI in HALO 2 XBOX with some program that forced it to allow LAN play in campain (it doesn't normally allow campaign co-op in any mode but split-screen) but I doubt it was true because if they had taken the time to code syncing AI into the engine you would think they would have made a LAN or XBOX LIVE co-op option available. I don't know anything about HALO 2 Vista because I haven't got it or played it. (I don't have Vista so I'm not sure it's worth getting H2V just for campaign mode, if the hack thing even would work for me.)
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jun 3, 2008 05:26 AM
Msg. 12 of 21
There was a Halo 2 single player campaign multiplayer conversion for the XBox awhile back.
All the AI there synced.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jun 3, 2008 08:24 AM
Msg. 13 of 21
Quote: --- Original message by: DennisQuote: --- Original message by: Patrickssj6 H1 Xbox Lan syncs AI if I remember correctly.
At least it syncs something the regular Halo doesn't. Split screen is not the same a network syncing. There is no netcode for AI to sync between two PC's or Xboxes. That facility was not programmed into the Halo Game engine until Halo 3 Ah, so Halo 3 does have synced AI. That explains how those "ghosts" are able to work.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 3, 2008 11:19 AM
Msg. 14 of 21
Quote: --- Original message by: Rhydgaled Publications I have a tutorial that said you can make AI sync over LAN in HALO PC, It is lying to you. AI can not sync. Period. Nothing you can do in a map can make AI sync over a network connection. This is the simple fact of Halo 1 and Halo 2 PC. Please people stop beating this dead horse. You can't hack the game to make AI sync becasue there is nothing in network code nor the core game engine to allow it. Quote: --- Original message by: SiMuLaCrUm Ah, so Halo 3 does have synced AI. That explains how those "ghosts" are able to work. Halo 3 has synced everthing. The Halo 3 game engine keeps track of every assett within the game which was what was required for there to be a multiplayer campaign and the game play recording/playback function of forge. Halo 1 and Halo 2 do not have that functionality it is new in Halo 3 and is is what allows for all the features within the game. Edited by Dennis on Jun 3, 2008 at 11:25 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 3, 2008 11:30 AM
Msg. 15 of 21
Actually, I do belive reading that H2 was going to have online co-op, but they never had much sucess with it. The AI may sync, but I'm not sure. I also know oneof the H2 maps does havea script in it, but I don't know which.
Ghosts are network errors, they happen in CE as well.
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jameboy
Joined: Jul 16, 2006
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Posted: Jun 3, 2008 11:50 AM
Msg. 16 of 21
Dennis is right, AI dont sync online in HPC, HCE, Halo xbox, and halo 2(both xbox and pc). But I heard from thinkreddie a while back that he put that one elite mod on xbox (the one on damnation) and if you play splitscreen the AI sync. Its only when you do it on XBC or system link that they dont.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 3, 2008 11:58 AM
Msg. 17 of 21
Er, if it's splitscerene, it doesnt' need to sync, since it's on the same machine. Nothing on a singkle console or machine playin gby it'self needs to sync.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 3, 2008 04:13 PM
Msg. 18 of 21
It doesn't sync in H1. Totally different types of device machines.
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Dark Ninja
Joined: May 26, 2008
The internet shows how stupid people are.
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Posted: Jun 3, 2008 04:29 PM
Msg. 19 of 21
What if I use the ai_kill and then an ai_place command? By any chance would that work? Or has someone tried that already?
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Dark Ninja
Joined: May 26, 2008
The internet shows how stupid people are.
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Posted: Jun 3, 2008 04:33 PM
Msg. 20 of 21
Quote: --- Original message by: ILLEGALLcheatsMAN We are talking about halo ce, right?
Pickle suprise! I'm talking about Halo custom edition.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Jun 3, 2008 05:16 PM
Msg. 21 of 21
Halo PC/CE probably has CO-OP mode code (I saw something relating to this in the console devmode commands), but:
1)It would have absolutely no network compatibility whatsoever, just like the xbox version... and it was just ported over... and that would be if it were even usable. No Co-op netgames for you.
2)It is not available because splitscreen on computer games is :S. No co-op single computer games for you.
3)I have no idea what would happen if I were to play around with devcodes to start a map in "co-op", but it would probably be messy. No co-op on Halo PC/CE for you.
I cannot remember the codes, as I have not been playing Halo CE for a few weeks... in fact, I may be absolutely wrong about any kind of co-op code...
If you want to play Halo Co-op on a computer, you will have to get the ONLY WORKING XBOX EMULATOR EVER MADE, and get a Halo Xbox ROM and then grab a buddy. Legal? I don't know. Do not discuss it. I will not take responsibility for that. Edited by Enzo03 on Jun 3, 2008 at 05:17 PM
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