
Advancebo
Joined: Jan 14, 2008
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Posted: Apr 29, 2008 09:56 PM
Msg. 1 of 7
i created the biped, used the .biped of cyborg. and used cyborg animations. and this came up:  can anyone help me fix this? or fix it for me? Edited by Advancebo on Apr 29, 2008 at 09:56 PM
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Apr 29, 2008 10:06 PM
Msg. 2 of 7
Looks like your shaders alpha channel is multiplying, and made itself mores, or your cyborg is a self eating cannibal.
(Its something with your shader's bitmaps' alpha channel)
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: May 2, 2008 08:52 PM
Msg. 3 of 7
That's actually kind of cool, using your bitmaps as alpha channels. I'll have to try that sometime.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 2, 2008 09:35 PM
Msg. 4 of 7
Quote: --- Original message by: yukonmuffin That's actually kind of cool, using your bitmaps as alpha channels. I'll have to try that sometime. It wont show up ingame, the picture is just Sapien. Trust me I tried
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: May 2, 2008 11:34 PM
Msg. 5 of 7
Sirius? There must be a way. How did they make the shaders for the energy shield and the glass?
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Advancebo
Joined: Jan 14, 2008
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Posted: May 2, 2008 11:55 PM
Msg. 6 of 7
Quote: --- Original message by: yukonmuffin Sirius? There must be a way. How did they make the shaders for the energy shield and the glass? Its one of those more complicated shaders
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: May 3, 2008 12:55 AM
Msg. 7 of 7
ewww. Just looked at the shader files. I never knew a .shader_transparent_chicago_extended file existed. I guess it would take some talent and some time, and pure patients to figure it all out. Might be worth it if someone figured it out and made a tut.
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