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Author Topic: Need Help on Biped Colors (5 messages, Page 1 of 1)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Apr 29, 2008 04:38 PM    Msg. 1 of 5       
I need help to make a biped switch colors for profile colors, or team colors. (red, blue, sage, green, etc.) If anyone knows how to do this, please tell me. I to need for my custom biped
Edited by Advancebo on Apr 29, 2008 at 05:02 PM
Edited by Advancebo on Apr 29, 2008 at 05:02 PM


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Apr 29, 2008 10:16 PM    Msg. 2 of 5       
Multipurpose bitmap in the shader. There may or may not be a function needed also, I cant remember, but blue on the multipurpose is an area that color changes.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 29, 2008 10:51 PM    Msg. 3 of 5       
Quote: --- Original message by: Caboose117
Multipurpose bitmap in the shader. There may or may not be a function needed also, I cant remember, but blue on the multipurpose is an area that color changes.

yes, link to a fuction block with the shader, then mimic cyborg's color change palete

~PSP Post~


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Apr 30, 2008 07:27 AM    Msg. 4 of 5       
Is it possible to do it in 3ds max is well? I have used the gbxmodel importer to import the HALO 3 beta spartan model that you can download from this site and I ripped a bitmap for it from a map but the bitmap is white and I want to make a 3ds max render of the model in master cheif green.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Apr 30, 2008 08:28 PM    Msg. 5 of 5       
No, in that case, I'd advise making a separate texture for that, just to use for your textures.

 

 
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