
Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 26, 2008 05:01 PM
Msg. 1 of 9
i am trying to make a map but every time i get to sapien i get this error...this is what the debug says
04.22.08 14:06:47 sapien pc 01.00.00.0609 ---------------------------------------------- 04.22.08 14:06:47 reference function: _write_to_error_file 04.22.08 14:06:47 reference address: 401b13 04.22.08 14:06:47 Couldn't read map file './sapienbeta.map' 04.22.08 14:06:54 CreateDevice succeeded with refresh rate = 0 04.22.08 14:07:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.22.08 14:07:12 Increasing sound decompression buffer size to 1048576 bytes
04.22.08 14:10:18 sapien pc 01.00.00.0609 ---------------------------------------------- 04.22.08 14:10:18 reference function: _write_to_error_file 04.22.08 14:10:18 reference address: 401b13 04.22.08 14:10:18 Couldn't read map file './sapienbeta.map' 04.22.08 14:10:20 CreateDevice succeeded with refresh rate = 0 04.22.08 14:10:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.22.08 14:10:36 Increasing sound decompression buffer size to 1048576 bytes 04.22.08 14:12:09 WARNING: 1 clusters in structure_bsp levels\snipers_game\snipers_game have no background sound or sound environment. 04.22.08 14:12:09 DirectInput: 'keyboard_buffer_overflow' returned (<unknown error>#1) 04.22.08 14:12:17 local player 0, weapon (0x0), deleted unexpectedly 04.22.08 14:15:40 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
what do i do???
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Apr 27, 2008 05:19 PM
Msg. 2 of 9
Quote: --- Original message by: Varia Tyra
04.22.08 14:15:40 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry) import the error geometry and fix the error. Its located in the HCE folder, and its names <yourmap>.wrl
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 27, 2008 05:41 PM
Msg. 3 of 9
no dont do that import the debug.wrl and look for the blue (bad uvw) faces then just re uvw those faces reexport and tool structure then lightmaps again
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Apr 27, 2008 06:53 PM
Msg. 4 of 9
Oh, see, I only remember the big errors, because I always get those if I get any... And I haven't touched CE in months. Listen to him^
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Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 28, 2008 09:18 AM
Msg. 5 of 9
i already tried that
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Apr 28, 2008 10:15 AM
Msg. 6 of 9
Then check and see if there are 2 faces in the exact same spot in those blue areas.
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Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 29, 2008 03:15 PM
Msg. 7 of 9
how do i fix them? welding vertices?
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Apr 29, 2008 07:11 PM
Msg. 8 of 9
No, deletes and remakes.
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Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 30, 2008 06:33 PM
Msg. 9 of 9
so just da normal blue ones? cuz theres a lot of shades of blue on it...
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