
Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 20, 2008 05:06 PM
Msg. 1 of 6
i am trying to make a map but when i get to sapien it gives me an error. what do i do to fix it?
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Apr 20, 2008 05:26 PM
Msg. 2 of 6
sapien can have many errors, you must be more specific. mby it would help if you went to your haloce folder and copped the last entry in the debug.txt file on to this thread.
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Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 22, 2008 09:39 AM
Msg. 3 of 6
this is what the debug says
04.22.08 14:06:47 sapien pc 01.00.00.0609 ---------------------------------------------- 04.22.08 14:06:47 reference function: _write_to_error_file 04.22.08 14:06:47 reference address: 401b13 04.22.08 14:06:47 Couldn't read map file './sapienbeta.map' 04.22.08 14:06:54 CreateDevice succeeded with refresh rate = 0 04.22.08 14:07:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.22.08 14:07:12 Increasing sound decompression buffer size to 1048576 bytes
04.22.08 14:10:18 sapien pc 01.00.00.0609 ---------------------------------------------- 04.22.08 14:10:18 reference function: _write_to_error_file 04.22.08 14:10:18 reference address: 401b13 04.22.08 14:10:18 Couldn't read map file './sapienbeta.map' 04.22.08 14:10:20 CreateDevice succeeded with refresh rate = 0 04.22.08 14:10:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.22.08 14:10:36 Increasing sound decompression buffer size to 1048576 bytes 04.22.08 14:12:09 WARNING: 1 clusters in structure_bsp levels\snipers_game\snipers_game have no background sound or sound environment. 04.22.08 14:12:09 DirectInput: 'keyboard_buffer_overflow' returned (<unknown error>#1) 04.22.08 14:12:17 local player 0, weapon (0x0), deleted unexpectedly 04.22.08 14:15:40 radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Apr 22, 2008 12:14 PM
Msg. 4 of 6
A Degenerate Triangle is causing lightmap rendering errors. Import the BSP back into max and then import the .wrl, uncheck all three import options, and then fix the degenerate triangles.
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Varia Tyra
Joined: Apr 19, 2008
xfire=tyrannus360
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Posted: Apr 22, 2008 02:48 PM
Msg. 5 of 6
is it to import the debug from the halo ce main directory?
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Apr 22, 2008 03:24 PM
Msg. 6 of 6
I didn't really understand your question, so I'm assuming yes.
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