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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »help with scripts

Author Topic: help with scripts (10 messages, Page 1 of 1)
Moderators: Dennis

CuthbertAllgood1
Joined: Mar 26, 2008

because when your this close you know your dead


Posted: Apr 20, 2008 07:48 PM    Msg. 1 of 10       
does anyone know how to fix the positions of dropships in sp?


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 21, 2008 04:02 PM    Msg. 2 of 10       
Uncheck Gravity to use the arrows to move it by x, y, and z


CuthbertAllgood1
Joined: Mar 26, 2008

because when your this close you know your dead


Posted: Apr 21, 2008 05:07 PM    Msg. 3 of 10       
thx but would that work for triggers, like the dropship dropping people off, say the beginning of assualt on the control room?


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 21, 2008 06:13 PM    Msg. 4 of 10       
I think so. If not, you can reposition it the same way you resize it


CuthbertAllgood1
Joined: Mar 26, 2008

because when your this close you know your dead


Posted: Apr 21, 2008 07:21 PM    Msg. 5 of 10       
how do you resize it?


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 21, 2008 07:57 PM    Msg. 6 of 10       
Are we talking about trigger volumes? If so, you click, hold, and drag a side of the volume to resize it.


CuthbertAllgood1
Joined: Mar 26, 2008

because when your this close you know your dead


Posted: Apr 22, 2008 05:24 PM    Msg. 7 of 10       
ok im not sure what it is, here is the example, the pelican for the insertion into aotcr the very beginnning, if i wanted to change where it is and where it goes how would i do that?


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 22, 2008 07:04 PM    Msg. 8 of 10       
Not exactly sure how thats done, but it involves all the stuff under Encounters. Use Sapien to do it. Some Bungie H1 levels have banshee spawn points up in the air. I assume a script seats a biped and assignes it to an encounter, or assignes the vehicle to an encounter and then seats the biped. Navigating a particular path could involve command lists, or migration points or whatever they're called, under squads


CuthbertAllgood1
Joined: Mar 26, 2008

because when your this close you know your dead


Posted: Apr 22, 2008 08:07 PM    Msg. 9 of 10       
i still cant find it


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 23, 2008 12:36 AM    Msg. 10 of 10       
keep looking
sapien
encounters
squads
position and location stuff
also command lists
and tutorials. Here's a search: http://hce.halomaps.org/index.cfm?search=ai+sp+tutorial&B1=Search
try other searches too

 

 
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