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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Lightmaps wont complete

Author Topic: Lightmaps wont complete (8 messages, Page 1 of 1)
Moderators: Dennis

Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 31, 2008 09:18 AM    Msg. 1 of 8       
I type in the command tool lightmaps blablablabla 0 0.9 and i get this

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\test\
inside\inside inside 0 0.9
No More Errors For Tools By: {TLS}Udie <- custom tool nvm that
i'm going to render debug lightmaps for inside of levels\test\inside\inside, and
i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\test\inside\inside have no backgroun
d sound or sound environment.
start levels\test\inside\inside
0.000000
bitmap created: #256x#128, high-color, 64K-bytes
finished levels\test\inside\inside
done

And in debug txt i get

03.31.08 15:13:42 tool pc 01.00.00.0609 ----------------------------------------------
03.31.08 15:13:42 reference function: _write_to_error_file
03.31.08 15:13:42 reference address: 42ca20
03.31.08 15:13:42 No More Errors For Tools By: {TLS}Udie
03.31.08 15:13:42 i'm going to render debug lightmaps for inside of levels\test\inside\inside, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
03.31.08 15:13:44 WARNING: 1 clusters in structure_bsp levels\test\inside\inside have no background sound or sound environment.
03.31.08 15:13:44 start levels\test\inside\inside
03.31.08 15:13:44 0.000000
03.31.08 15:13:45 finished levels\test\inside\inside
03.31.08 15:13:45 done

And in sapien i only see the sky....


Nugga117
Joined: Nov 14, 2005


Posted: Mar 31, 2008 01:32 PM    Msg. 2 of 8       
You might have to position the frame box in your map closer to the map model, otherwise moving the camera to your map might be next to impossible. Are you getting anything that says (when loading sapien) "Could not teleport camera inside BSP"?


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Mar 31, 2008 02:16 PM    Msg. 3 of 8       
yes :P but it's working fine now ???
don't know why
i just changed the sky


Dusinator
Joined: Mar 23, 2008

Abuser of dots and parenthesis.


Posted: Mar 31, 2008 04:12 PM    Msg. 4 of 8       
It seems like we have similar problems... how did you "change" the sky?


mikehaysjr
Joined: Nov 18, 2007

My stuff is going AWRY!!!!!


Posted: Mar 31, 2008 11:26 PM    Msg. 5 of 8       
I think he changed it in Guerilla before his map was completed. (The "-----.sky" tag)


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Apr 1, 2008 06:30 AM    Msg. 6 of 8       
Did you make the sky dark? that mest me up one time an had to remove it.


Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Apr 1, 2008 09:15 AM    Msg. 7 of 8       
I just used normal skies


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 3, 2008 09:43 AM    Msg. 8 of 8       
Always try radiosity with tool and sapien. Radiosity for sapien is radiosity_quality 0 [enter], radiosty_start [enter], wait until all 0's line up. Then type radiosity_save [enter]. Its slower than tool, but this will ensure that your maps have lightmaps.

 

 
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