
SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Mar 28, 2008 06:32 PM
Msg. 1 of 19
I was talking to HDoan over msn , and we where discussing about how for someone like me who has not modded anything to do with CE in over a year , its abit shocking to see that no more usefull tutorials have appeared for things such as importing custom bipeds ingame and things such as testing custom bipeds over the top of already existing bones and nodes.
Aswell as other things that i have noticed randomly around the forums such as requests for information regarding permutations , modeling tutorials and much more , so i want to try to appeal to everyone that knows this information to atleast think about the idea of recording this information , even if its only a step by step written guide with pictures to help people who no nothing or cannot remember anything about modding , because without the correct tutorials , how do people expect to learn and for more content to be released?
My main thought on why only a select few know about certain things , is because of the simple fact of , teams like the Sonic Team , CMT , and H3MT share information between themselfs , because they are friendly with each other , now i think even though this is all fair in the teams themselfs , i think that some other things need to be shared , i said i would be willing to share all information my team has learned after we complete our mod , but at the moment , that is not happening because we lack team members to finish , as for the fairness of sharing information from other teams , this should be done in the teams favor , the public can ask for the information , but the team does not have to share if they dont wish to because thats what seperates the teams from the general mappers , the information on how to do this kinda stuff.
1:Discuss 2:Discuss in a mature manner 3:No b*tching 4:??? 5:Profit (hopefully)
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 28, 2008 06:36 PM
Msg. 2 of 19
Part of the reason there are almost never any quality maps that are from a single person is because some of the teams who know this stuff keep it to themselves... some might be doing so because of the fact that they do not want competition, others... I have no idea.
But another question to ask is... would anyone be willing to learn?
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SonicXtr3me
Joined: Jan 13, 2008
"Wake me when you need me"
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Posted: Mar 28, 2008 06:42 PM
Msg. 3 of 19
I am obviously willing to re-learn all i knew , the reason teams dont share the info is because it gives them an edge , a good selling point , if one team says "oh hell yes we can do permutations , like 10 of em in MP" and another one says "yea but you cannot do day-night systems ingame" then those 2 teams have something which tells them appart from each other.
As for those who want to join CE , if there where more tutorials that where done so you could easily follow them , and they where great quality , there would be a influx of users imo , i think i speak for the majority when i say that i think anyone in here would love the chance to make a great map that looks decent and has good gameplay for everyone to enjoy , as that is the essence of CE really , its what it was made for.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 28, 2008 07:21 PM
Msg. 4 of 19
Hey, its not like I havnt tried lol http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=14326I asked em what they wanted, and they only wanted the same things that where already out, nothing new.. yesh.. and acualy.. thinking about it, I need to get those last few finishing touches done on that old multiperpose map tutorial and release it..
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 28, 2008 07:28 PM
Msg. 5 of 19
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 28, 2008 07:46 PM
Msg. 6 of 19
The tutorials section of the website has 192 tutorials both video and text. see: http://hce.halomaps.org/index.cfm?pg=1&sid=23 and the search function works fairly well to find things. Example: http://hce.halomaps.org/index.cfm?search=vehicle+tutorialHowever even when a tutorial is in the archive people seem to look in a forum for information. Forums are not where you find structured information like tutorials because in a forum the information gets lost in the noise and forum content is transitory. If you have a text tutorial you can make it much easier in Word than you can in a forum post and we will convert it to PDF for you. If you make a video tutorial feel free to upload it with a readme.txt file containing a description of the tutorial and we will add it to the archive.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Mar 28, 2008 09:15 PM
Msg. 7 of 19
There is also something none of you have brought up yet. Part of the problem is many prefur video tutorials. But there isn't really a good free video recorder so even some of the experienced people are not able to pay for the sometimes $100+ recorders. And add to that the unwillingness of some of teach, it's easy to see why there are not alot of advanced tuts.
Many things cause the lack of advanced tutorials, most have already been mentioned.
I really have been wanting to see someone use more of the gmax tools.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Mar 29, 2008 12:05 AM
Msg. 8 of 19
i recomend ppl to go to the ghosts tut section on this site.....it has nearly all the tuts u need, and the ghost selected carefully the best tuts of each kind.....even tho some new additions to it should be added since that thing is pretty old......but from my self.....most of the stuff i know, and tuts i have are from there
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Mar 29, 2008 02:00 AM
Msg. 9 of 19
arn't some of them still dead links
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bobbysoon
Joined: Feb 1, 2007
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Posted: Mar 30, 2008 12:47 AM
Msg. 10 of 19
If you know how to do something that some others already know, and you make a tutorial showing how, you may not be helping those who already know, but you'll help those who don't. The only way you'll make yourself look bad is if you waste people's time with a bogus tutorial. Okie, lol. I got Camtasia 3. I'll edit video for anyone. I can pan and zoom, cut out dead space, and extend frames to give the viewer a chance to see whats going on. A tutorial doesn't do much good if it's all blurry, so pan and zoom is a pretty nice feature I don't recall ever seeing a tutorial on using the IK Limb Solver, and I just learned that recently. Works in Gmax too. Used it to make some anims for the covie turret. Shall I make a tutorial for it, or did I miss that tut? And also, displacing hires, I had a notion to do that tut too, but suffered what Cheats just described. Adding to todo list Overlooked this before, from kirby's other thread... Quote: --- Original message by: ILLEGALLcheatsMAN i want to know how ... to ... rig a quick biped with the cyborg animations in 3dsmax 8 Utilities->More... button -> Skin Utilities You'd need to look it up in the 3ds documentation for how to use it I haven't done it, but I saw a video of this lady giving a 3ds seminar, demonstrating tips and tricks for game development, and one was a way to copy vertex weights from one object (she used a hand) to another, even with different meshes So, Cheats, figure it out and make a tut ;p Edited by bobbysoon on Mar 30, 2008 at 01:35 AM
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Apr 9, 2008 02:30 PM
Msg. 11 of 19
There just needs to be more modeling tutorials. Not modeling maps but like modeling structures.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Apr 9, 2008 03:59 PM
Msg. 12 of 19
You can't really make a forerunner modeling tutorial. You just have to know the art of the forerunner and how to model.(It is pointless to write a tutorial on this. The most you can do is write some about their architecture. But just go look ingame at previus structures and see how it's done.) There are tons of modeling tutorials. The problem is that most people don't understand that the tutorial does not have to do with halo. All it has to be is a modeling tutorial. Modeling is used for many things so use google and find some.
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Apr 9, 2008 06:49 PM
Msg. 13 of 19
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Apr 10, 2008 08:46 PM
Msg. 14 of 19
this vid.... not the best way to make weapons IMO (and i say that becuase this is purely my opinion) because the way he makes things involve attaching objects to the main mesh. if you make the objects individually and attach them you save tons of triangles. so many people do not understand this....
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Apr 10, 2008 09:40 PM
Msg. 15 of 19
Well, it still is better than modeling like this:  And skills can be built upon this modeling tutorial, so I still recommend it.
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Dhark
Joined: Feb 2, 2008
I believe in Dennis Powers
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Posted: Apr 10, 2008 09:40 PM
Msg. 16 of 19
ive only half read this topic, instead i have a suggestion:
Why not make another section in the HCE section called tutorials? As in no jibber jabbing, just tutorials. Sure we have a whole section on the website itself but most of us have been taught that when searching for information on google, almost all the answers come from the forums itself when people ask the questions on their forums. People are not taught to look at the rest of the site and as much as we may want to wage war on this belief, there are only few websites that actually try to change this typical way of thinking and almost 99% of the time they fail. So my opinion is why bother? Just make a tutorial section and post new tutorials or random information and people will probably ask their questions there. Sure its a pain in the ass and u may find it pointless, but at least they wouldnt 'spam' the general topic xP as well as that the tutorials wouldnt so much be lost in 'noise' unless people keep posting the exact same information again and again. Theres also a few extra holes in this simple idea im sure, but this is just an initial thinking.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 10, 2008 09:49 PM
Msg. 17 of 19
i dont know if Dennis has an autodelete after a certain thread age or not but what u are saying would involve keeping every thread and post available at all times (which maybe is same as now). Threads would be lost and therefore tuts will be lost and need to be constantly reuploaded. Also pple dont search the threads just the same as they dont search the main site, they want to just ask a question on the forums and get a quick answer.The worst problem would be the fact that pple just cant seem to not post garbage all the time and i doubt Dennis will want another thread section full of junk. There is nothing wrong with the setup of the site.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Apr 10, 2008 10:43 PM
Msg. 18 of 19
Also you forget we still want this forum active, it's good for people to ask questions. I think a forum for tutorials would just junk this place up. Even text tutorials can still be uploaded to halomaps.
every site i have seen that has tutorials on the forum never do good, noone really even searches them as maniac said.
Plus alot of people would rather have video.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 11, 2008 11:07 AM
Msg. 19 of 19
Quote: --- Original message by: Dhark Why not make another section in the HCE section called tutorials? As in no jibber jabbing, just tutorials. Forum posts are transitory and filled with noise. Unless specifically designed for it, meaning heavily moderated, cataloged and indexed, Forums are not the place to archive specific technical or tutorial information: The file archive is. Hobby based forums visited by non-professionals are the last place you should be posting information that should be archived.
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