
warturtle117
Joined: Jan 1, 2008
lighting is everything right? no? then wtf is?!?!
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Posted: Mar 23, 2008 11:02 PM
Msg. 1 of 7
ok i just need to get the proper plug-ins until i can do this but for future reference could this be possible or is it way to advanced for beginners like me some map you are able to hold four weapons so could i add to the halo 2 backpack weps like the sidearms like smg's and pistols be on both sides of legs and if you have two main arms like assault rifle and battle rifle the battle rifle would go on the back and the assault rifle go on the chestplate area? kinda like army of two
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 23, 2008 11:50 PM
Msg. 2 of 7
that would take sooooooo many permutations and such a long script... it is possible but just so ridiculous to even attempt.... i couldn't imagine doing it to be honest
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warturtle117
Joined: Jan 1, 2008
lighting is everything right? no? then wtf is?!?!
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Posted: Mar 25, 2008 12:33 AM
Msg. 3 of 7
i sont really know what i should use for this plug-in wise andstuff like that and im going to try it so im going to talk to the dude who made the original backpack weps made so i know what to do a little and for some help but idk for sure if i will do this
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Mar 25, 2008 01:45 AM
Msg. 4 of 7
Quote: --- Original message by: warturtle117 ok i just need to get the proper plug-ins until i can do this but for future reference could this be possible or is it way to advanced for beginners like me some map you are able to hold four weapons so could i add to the halo 2 backpack weps like the sidearms like smg's and pistols be on both sides of legs and if you have two main arms like assault rifle and battle rifle the battle rifle would go on the back and the assault rifle go on the chestplate area? kinda like army of two Well no i don't think that could work? Why? Well because when the backpack scripts were released there was something said about that they used up all the shader spots or something similar to that. But i took that as there isn't room to add more backpack weapons
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 25, 2008 11:12 AM
Msg. 5 of 7
Quote: --- Original message by: Rm860 they used up all the shader spots it doesnt matter if you put mutliple bitmaps in one shader.. take things that have similar shine, and group them side by side in one bitmap. then while in the backpack MC model, use UVmap the weapons to move the uvs over to the bitmap that they belong to. then you've saved bitmaps.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Mar 25, 2008 05:07 PM
Msg. 6 of 7
so like that u could have each weapon in around 2 or 3 bitmaps
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 25, 2008 05:15 PM
Msg. 7 of 7
Quote: --- Original message by: _TheArbiter_ so like that u could have each weapon in around 2 or 3 bitmaps other way around arby
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