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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 2 Model Process

Author Topic: Halo 2 Model Process (14 messages, Page 1 of 1)
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gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 17, 2008 07:27 PM    Msg. 1 of 14       
Just Fixed the Marine all those missing edgies were fliped ones and im already rigging it
Anyway on to the Pics:




Co Redsonic
Joined: Apr 8, 2007

I rarely post - if you see this you're lucky!


Posted: Mar 17, 2008 07:32 PM    Msg. 2 of 14       
WOW, looking good


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 17, 2008 07:40 PM    Msg. 3 of 14       
yes lol jk, i just added a bump


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Mar 17, 2008 08:12 PM    Msg. 4 of 14       
When you import it into 3ds max it should already have the faces fixed.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 17, 2008 08:29 PM    Msg. 5 of 14       
Nice looking. Can you explain me how to keep the original UVing thoas in the one that's used in Halo 2?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 17, 2008 09:08 PM    Msg. 6 of 14       
uhh no i found these models from filefront but i can show that its now rigged and will be in my sp map



ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Mar 18, 2008 10:21 AM    Msg. 7 of 14       
I hated the Halo 2 marine faces. >=( Needs more skin, less dirt. :O


Mythic128
Joined: Jan 1, 2008

-Account Locked-


Posted: Mar 18, 2008 11:09 AM    Msg. 8 of 14       
I have no idea how to rig...


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Mar 20, 2008 02:47 AM    Msg. 9 of 14       
Thats nice to know Mythic.

Looks great GMax5.


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 20, 2008 11:15 AM    Msg. 10 of 14       
thx rexhunter i really appeciate it


DEEhunter
Joined: Dec 16, 2006


Posted: Mar 21, 2008 04:45 AM    Msg. 11 of 14       
Applie the normal map to it and render it until it looks ok. Then use the Render To Texture feature to make a good texture for halo.


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 21, 2008 08:01 AM    Msg. 12 of 14       
k but how do i make Model Regions for it?


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Mar 23, 2008 01:50 PM    Msg. 13 of 14       
Quote: --- Original message by: l283023
Simple, convert to editable mesh, select Polygon (the square), select the part of your model that you want to have a specific region. If you scroll your toolbar over then you should notice a spot where you can type information into it. Type the name of the region, whatever you wish to call it (preferably the same as the marine's regions you can find in Guerilla). Push enter, and there is your region...... btw.....


You can't create regions with GMax


u dont really need em...unless u want his head to blow up when u shoot it


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Mar 24, 2008 07:43 AM    Msg. 14 of 14       
theres the ODST and crewmen, next its Arbiter that im fixing up

Edit: just to let u know i had to flip horizontaly and rotate upside on all my bitmaps cuZ it was the opposite of the right position when marine was ingame, and i dont feel like editing UVs. so maybe ill do on arbiter

Edited by gmax5 on Mar 24, 2008 at 07:46 AM

 

 
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