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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Teleporter and Ladder Help

Author Topic: Teleporter and Ladder Help (7 messages, Page 1 of 1)
Moderators: Dennis

Advancebo
Joined: Jan 14, 2008


Posted: Mar 9, 2008 01:13 AM    Msg. 1 of 7       
How do u get a teleporter and a ladder script into the game?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 9, 2008 01:19 AM    Msg. 2 of 7       
In sapien go to netgame flags (I believe) and select teleporter, for a ladder you add it into the bsp as a texture.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 9, 2008 01:14 PM    Msg. 3 of 7       
Quote: --- Original message by: Nexus Halo
In sapien go to netgame flags (I believe) and select teleporter, for a ladder you add it into the bsp as a texture.


But why does the hidden ladder into the secret room in yoyorast doesnt need the texture? Unless the texture is small


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Mar 9, 2008 02:18 PM    Msg. 4 of 7       
Quote: But why does the hidden ladder into the secret room in yoyorast doesnt need the texture? Unless the texture is small


It's not about the texture. In Gmax/3ds Max, you would just name the material as being the texture name and then the "^" symbol. For example: "ladder_bitmap^". When compiled, Halo recognizes that ^ symbol as being a climbable surface.


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: Mar 9, 2008 02:43 PM    Msg. 5 of 7       
you could use a ladder scenery but those don't really look right alot of times.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 9, 2008 05:39 PM    Msg. 6 of 7       
Quote: --- Original message by: Me KS
Quote: But why does the hidden ladder into the secret room in yoyorast doesnt need the texture? Unless the texture is small


It's not about the texture. In Gmax/3ds Max, you would just name the material as being the texture name and then the "^" symbol. For example: "ladder_bitmap^". When compiled, Halo recognizes that ^ symbol as being a climbable surface.


So add a ^ to where? When in the material editor?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 9, 2008 06:03 PM    Msg. 7 of 7       
When you name the material add "^" to it.

 

 
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