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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »''Couldn't Allocate Final Cluster Mirror''

Author Topic: ''Couldn't Allocate Final Cluster Mirror'' (6 messages, Page 1 of 1)
Moderators: Dennis

OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 06:38 PM    Msg. 1 of 6       
Hey guys, I've just run through this error in Tool Structure... First time I encounter it and search came up empty so I thought I'd ask here for it.

It happens during ''Building sub clusters''


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 26, 2008 07:08 PM    Msg. 2 of 6       
you have to many dynamic mirrors. open all your shader_enviorments that your BSP trys to use, and make sure they all have hte dynamic mirror flag unchecked.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 07:30 PM    Msg. 3 of 6       
Alright thanks. what's the limitation on the amount allowed?

Only one of my shader has it but it covers a rather large area... Is there any kind of reference unit I can use as for the avaible space for it.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 27, 2008 11:16 AM    Msg. 4 of 6       
kirby wrote a pretty large explaination of how to manage these mirrors in a previous thread.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 27, 2008 04:02 PM    Msg. 5 of 6       
the site's search limits anything pas 90 days..


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 27, 2008 04:36 PM    Msg. 6 of 6       
i remember something about trying to make the faces that are mirrors uhh i guess coplaner and maybe that only counted as 1 mirror face. that could be completely wrong though, im just trying to remember.

 

 
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