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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »Help with some Sapien and Compiling Errors

Author Topic: Help with some Sapien and Compiling Errors (13 messages, Page 1 of 1)
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YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 20, 2008 11:19 PM    Msg. 1 of 13       
I went to compile and got quite a few errors;

http://i34.photobucket.com/albums/d114/YakZSmelk/ERRORS.jpg

If someone could check this out and let me know what some of it means. I was under the impression that a map could have open edges (if I'm wrong please give me a heads up). And I'm not sure about collisions with polygons.

http://i34.photobucket.com/albums/d114/YakZSmelk/TIDEPOOL.jpg

This is the map I'm working on anything you can tell me is wrong, would greatly help me! Thanks guys sorry if I'm asking alot but I'm new to this and am still learning the ropes.

Edited by YakZSmelk on Feb 20, 2008 at 11:23 PM


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Feb 25, 2008 02:46 PM    Msg. 2 of 13       
Open edges no but they say you can cross objects but it is not recommended. Also did you add materials before you tried to compile the map? If so did you name them correctly?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 4, 2008 01:47 AM    Msg. 3 of 13       
So no open edge works, not even it's encased in a geosphere?

By cross objects I'm assuming you mean have polygons intersect? (I know I might sound ridiculous but I'm trying to learn this on paper now before I dive in again.)

I had applied materials (just simple color based mats), but I'm still learning naming conventions, that would explain some of my errors.

Thank you so much!


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Mar 4, 2008 03:28 AM    Msg. 4 of 13       
from what your screenprint says you did not apply the materials correctly. Also it looks like you did not connect the b_levelroot correctly or atall. Did you do any tutorials before trying?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 19, 2008 09:28 PM    Msg. 5 of 13       
BigDaddy your last post raised a few more questions for me, the way it sounds is that Light is generated from the +sky? So adding lights in 3ds won't do anything? I don't know if I'm getting that right just slap me if I'm not haha. If that is right about the light generation from +sky, how would you add light in a map without a sky, such as an interior.

And above when you talk about apply the +sky to the #2 material you only used a color? Is that right or did you just not mention adding a sky image file?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 24, 2008 03:08 AM    Msg. 6 of 13       
XxildemonzxX, although I haven't ever installed only the map editor, I would assume you would need the game installed too. Without the game installed what's the point of making maps anyway?

I'm new to H2V and I've picked up quite a bit in the past week, if you could post up a picture of your model in Max and use different colors to show your objects. It might help figure out your problem to see what you are working with, alot of the errors I have been having involve Max and not the editor itself.
Edited by YakZSmelk on Mar 24, 2008 at 03:12 AM


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 24, 2008 12:26 PM    Msg. 7 of 13       
I use photobucket.com for image hosting, just make an account,it's free. Then post a link to the picture on the forum. Also to get a pic use your 'Print Screen' button in max it will copy the entire image on your screen then you can paste it into a file in Photoshop or some other program like it.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 25, 2008 07:38 PM    Msg. 8 of 13       
From a modeling stand point, looking at the second picture it looks as though you have some geometry errors. This could explain the collision BSP error, like I said before I'am new to the H2V editing, I'm sure someone else could def give you the yes or no. But anyway I would go and fix those areas and then try exporting and compiling again.

http://i34.photobucket.com/albums/d114/YakZSmelk/image3edited.jpg
The yellow areas look as though you have overlapping faces, which from my experience can cause some errors even if you get the .ass compiled.

The blue area I don't know what that is, could just be the image, but I thought I'd point it out.


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Mar 27, 2008 05:59 PM    Msg. 9 of 13       
Wow.... It is much easier just to watch a tutorial to start off if your a beginner. Start on a basic one and go to more advanced ones from there. All of this info is there and ready for download. And the good thing is it SHOWS you how to do it.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 27, 2008 07:54 PM    Msg. 10 of 13       
Quote: --- Original message by: johnnyblaz20
Wow.... It is much easier just to watch a tutorial to start off if your a beginner. Start on a basic one and go to more advanced ones from there. All of this info is there and ready for download. And the good thing is it SHOWS you how to do it.

So true, people should never be ambitious...

But the truth is that the tutorials give you an idea of how to create nice looking boxes, when someone knows how to model what is the point of creating a box?
Click...then Drag
What some people need, is just a list of points that are required of a map.
Edited by YakZSmelk on Mar 27, 2008 at 07:57 PM


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Mar 27, 2008 10:24 PM    Msg. 11 of 13       
There are much more than "box map" tutorials out there, "maybe not here"... All i am saying is most of the problems in this thread could have been solved by a beginner's tutorial for h2v and you can find one in the release section of this forum.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 27, 2008 11:33 PM    Msg. 12 of 13       
Quote: --- Original message by: YakZSmelk
Quote: --- Original message by: johnnyblaz20
Wow.... It is much easier just to watch a tutorial to start off if your a beginner. Start on a basic one and go to more advanced ones from there. All of this info is there and ready for download. And the good thing is it SHOWS you how to do it.

So true, people should never be ambitious...

But the truth is that the tutorials give you an idea of how to create nice looking boxes, when someone knows how to model what is the point of creating a box?
Click...then Drag
What some people need, is just a list of points that are required of a map.
Edited by YakZSmelk on Mar 27, 2008 at 07:57 PM


This topic is more than welcome to die now.
But if your not looking to help people, on behalf of the community that is still new to H2V map creation, please don't post here. I came here with a simple question which others have openly helped me with. I've looked at tutorials but I'm a person who learns from doing, not watching, so I came here with my errors to learn why things didn't work.

I don't mean to sound like a jerk, but you've posted on this topic multiple times and not once have you even offered any help or even a link to other sites that offer tutorials in more dynamic map creation.
Edited by YakZSmelk on Mar 27, 2008 at 11:40 PM
Edited by YakZSmelk on Mar 27, 2008 at 11:43 PM


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Mar 28, 2008 12:07 AM    Msg. 13 of 13       
I'm sorry if you don't think i was helping but actually it was probably the most helpful thing said in the thread without doing the work for you.. If you sat down and worked with a few tutorials you'd understand the game more. The reason why i repeated the same thing is because even in the most basic h2v tutorial it explains how to texture and others show how to deal with errors and i believe that is the reason you started this thread from the image. oh, for open edges remember target weld. lol

Sorry if you think i'm wrong but i started knowing nothing like everyone else and in my opinion these tutorials are made for a reason, help. Here are some i recommend for beginners in order, and 2 are from here.

http://h2v.halomaps.org/index.cfm?pg=3&fid=2201
http://h2v.halomaps.org/index.cfm?pg=3&fid=2216
http://files.filefront.com/part+3+llamas+video+tut/;8844674;/fileinfo.html

 

 
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