
DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Feb 9, 2008 09:25 PM
Msg. 1 of 7
I got this error when trying to make a model file: Any help? And YES, I asked my members. They said they don't know either.
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Feb 9, 2008 09:38 PM
Msg. 2 of 7
In my Halo CE directory? Yes.
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 10, 2008 12:17 AM
Msg. 3 of 7
Try to follow a tutorial
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Feb 10, 2008 05:45 PM
Msg. 4 of 7
Quote: --- Original message by: kenney001 Ok this means you didnt create your shaders before you compiled your scenario, so tool is trying to create your own, but your material names are blank.
You need to create your shaders, and set up your material names properly. If you don't know how to do this, you didnt follow a tutorial, and should not be asking questions about it until you have. Scenario? And where do I put these shaders? In tags\characters\H2Elite?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Feb 24, 2008 11:04 PM
Msg. 5 of 7
Max. (notice kenny said material names are blank) Get those materials set up with proper names and such then instead of <none> it will give you a shader to make.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 24, 2008 11:50 PM
Msg. 6 of 7
Never got coincident error. Also, Won't degenerate crash later on? Atleast in Lightmaps?
\tags\levels\mpaname\shaders
That'S where you make them. Load up Guerilla, New, Shader_Environement( all BSP relateds use this, Shader_model is for the rest).
Set ''Simple paramerization'' to speed up lightmaps then go to ''Base map'' click on the dots
go to tags\levels\mpaname\bitmaps and select one. Save it as your bitmap's name.shader_environement in the shader folder.
don't forget to name your textures in 3ds so that Tool structure links them to your shader.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 26, 2008 02:45 PM
Msg. 7 of 7
are u sure u have named the materials same as shaders? what error message are u getting?
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