A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AGGH! Tool I HATE you!

Author Topic: AGGH! Tool I HATE you! (7 messages, Page 1 of 1)
Moderators: Dennis

DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Feb 9, 2008 09:25 PM    Msg. 1 of 7       
I got this error when trying to make a model file:


Any help? And YES, I asked my members. They said they don't know either.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Feb 9, 2008 09:38 PM    Msg. 2 of 7       
In my Halo CE directory? Yes.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 10, 2008 12:17 AM    Msg. 3 of 7       
Try to follow a tutorial


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Feb 10, 2008 05:45 PM    Msg. 4 of 7       
Quote: --- Original message by: kenney001
Ok this means you didnt create your shaders before you compiled your scenario, so tool is trying to create your own, but your material names are blank.

You need to create your shaders, and set up your material names properly. If you don't know how to do this, you didnt follow a tutorial, and should not be asking questions about it until you have.


Scenario? And where do I put these shaders? In tags\characters\H2Elite?


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 24, 2008 11:04 PM    Msg. 5 of 7       
Max. (notice kenny said material names are blank) Get those materials set up with proper names and such then instead of <none> it will give you a shader to make.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 24, 2008 11:50 PM    Msg. 6 of 7       
Never got coincident error. Also, Won't degenerate crash later on? Atleast in Lightmaps?


\tags\levels\mpaname\shaders

That'S where you make them. Load up Guerilla, New, Shader_Environement( all BSP relateds use this, Shader_model is for the rest).

Set ''Simple paramerization'' to speed up lightmaps then go to ''Base map'' click on the dots

go to
tags\levels\mpaname\bitmaps and select one. Save it as your bitmap's name.shader_environement in the shader folder.

don't forget to name your textures in 3ds so that Tool structure links them to your shader.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 26, 2008 02:45 PM    Msg. 7 of 7       
are u sure u have named the materials same as shaders?
what error message are u getting?

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 9:58 PM 187 ms.
A Halo Maps Website