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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »need help with weapon animations for a new weapon

Author Topic: need help with weapon animations for a new weapon (2 messages, Page 1 of 1)
Moderators: Dennis

killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Feb 4, 2008 01:27 PM    Msg. 1 of 2       
I know how to make animation but what I cant seem to get working is the amimations for the different uses of the weapon.

At the moment it is using the model animation for the flamethower but thay are not right for what I wont.

The main ones I need to change are the fire and reload aminations.

If anyone knows of a good tut or can point me in the rignt direction to get this working it would be apperacited.

heres some pic of the weapon


Third person view



bobbysoon
Joined: Feb 1, 2007


Posted: Feb 4, 2008 06:40 PM    Msg. 2 of 2       
For the firing animation, you could pose it by importing the ready animation, moving to the last frame, and deleting the keys, so there's the ready pose - just animate the 8 or so frames for firing. Export and tool a model_animations, and then use the Halo Animation Editor to inject that over a copy of the flamethrower's firing anim

For reload, get crafty using some of the same tecniques

 

 
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