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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Vehicle problems

Author Topic: Vehicle problems (6 messages, Page 1 of 1)
Moderators: Dennis

Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Feb 4, 2008 12:21 PM    Msg. 1 of 6       
i made my vehicle, created physics, bitmaps and gbxmodel (collision-geometry got a crap load of errors), and i changed everything to the banshee parameters, but when in sapien ( and in game) the bitmaps wont show (it turns greyish white) and i get a exeption when I enter. Who knows what to do now to make it work?


Tricky
Joined: Aug 13, 2007

I cant think of a quote...


Posted: Feb 4, 2008 12:37 PM    Msg. 2 of 6       
Possibly a shader error? But then again i could be completely wrong


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Feb 4, 2008 01:37 PM    Msg. 3 of 6       
when you built the model with tool did you just make the shaders by selecting a number between 0 and 9 i think it is?

If you did you havce to open those sharders in gurriler and place the bitmaps into base map section of the deffuse propites area if it is a shader_enviromenmt tag or you just get a white shader.

As for it crashing if you use the banshee anamitaion the model has to have the same amarkers as the banshee model or it will crash.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Feb 4, 2008 02:15 PM    Msg. 4 of 6       
ok ill try the to change the shaders, thanks! but i did have all the markers as the banshee


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Feb 4, 2008 02:22 PM    Msg. 5 of 6       
ok I have the same prob with a turret That I have made but not sure how to fix it yet.
I can enter it but when i exit it it crases halo.

Will post when I workout what is wrong


bobbysoon
Joined: Feb 1, 2007


Posted: Feb 4, 2008 06:34 PM    Msg. 6 of 6       
Maybe crashing because you don't have an exit anim, but I'm not sure
if you got custom anims, check that they're assigned to the model's functions. Compare to another vehicle's anims in guerilla

use shader_model (2)

put link you're new shader_model to it's bitmap so it isn't blank

 

 
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