
DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 12, 2008 06:01 PM
Msg. 36 of 94
i can uv models VERY good. Seamless to. Ill be glad to help.
Xfire: deehunter
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 12, 2008 09:06 PM
Msg. 37 of 94
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jan 12, 2008 10:45 PM
Msg. 38 of 94
Thats just a few filters.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 12, 2008 11:01 PM
Msg. 39 of 94
Uhh huh... You basicly said 99.999% of textures out there.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 12, 2008 11:07 PM
Msg. 40 of 94
lol no. He uses Filters. Ask him.
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Jan 12, 2008 11:18 PM
Msg. 41 of 94
Kiwi can't draw, it makes him sad.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 12, 2008 11:25 PM
Msg. 42 of 94
Quote: --- Original message by: Kiwi Kiwi can't draw, it makes him sad. Poor Kiwi :C And also, you dont exactly need to draw. You can take good photos or even fractals to make them. And whats wrong with using filters? They work and give you GREAT outcomes.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jan 13, 2008 02:05 AM
Msg. 43 of 94
You don't get the point. Most nonorganic things can not be made by simply using filters. And i bet sigma needs more thna just cliff textures.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 13, 2008 03:54 AM
Msg. 44 of 94
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D4NO
Joined: Jul 7, 2007
Pfoo Pfants
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Posted: Jan 13, 2008 07:33 AM
Msg. 45 of 94
Quote: --- Original message by: Maniac1000back on topic. Selentic gave me a model to do and i started lastnight. I have it all unwrapped and i am just setting out stuff, detail will come later. All textures are mine.  Urgh, those are terrible dude :X You get 5 points for trying, but your textures lack any soul or personality. They're quite obviously filtered to hell and back. Quote: --- Original message by: DEEhunter lol no. He uses Filters. Ask him. The only filters I ever use are High Pass and the Maximum/Minimum and Gaussian Blur filters. The most useful tools are the brush tool, and the layer blends and layer effects. Edited by D4NO on Jan 13, 2008 at 07:36 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 13, 2008 12:52 PM
Msg. 46 of 94
the only one that is done is the cliffs, and i dont care how i made them they look good. As for the patterns i made yes u r correct (i do like the pattern round the centre part) they dont look good or fit well, this will hopefully be fixed as i am still learning as i said. Also they need more layers.
Dano i would appreciate it if u might be able to link me to a couple of tutorials which im sure u must have relied on in the past.
and if its 5 points out of 10 then that makes me half good :)
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 13, 2008 01:44 PM
Msg. 47 of 94
He made a tut on how to make forerunner textures but he had to dumb it down by alot. If you want to make a texture like that then have tutorials be your last resort.
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D4NO
Joined: Jul 7, 2007
Pfoo Pfants
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Posted: Jan 13, 2008 04:55 PM
Msg. 48 of 94
Quote: --- Original message by: Maniac1000 the only one that is done is the cliffs, and i dont care how i made them they look good. As for the patterns i made yes u r correct (i do like the pattern round the centre part) they dont look good or fit well, this will hopefully be fixed as i am still learning as i said. Also they need more layers.
Dano i would appreciate it if u might be able to link me to a couple of tutorials which im sure u must have relied on in the past.
and if its 5 points out of 10 then that makes me half good :) And no, the cliffs don't look good, and are fakerendered. WRONG. Lmfao, I've never ever use a tutorial before. They teach wrong, bad habits. No, thats 5 points out of 666.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 13, 2008 04:58 PM
Msg. 49 of 94
dano = funny
yay third page! Edited by Higuy on Jan 13, 2008 at 04:58 PM
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zsdg06
Joined: Mar 17, 2007
Steam - zsdg07 | Xfire - zsdg06
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Posted: Jan 13, 2008 05:26 PM
Msg. 50 of 94
you're pathetic! jks, anyways moving on.....
I was talking to donut on xfire, and he said he was looking for me specifically.... but I don't know how to uvwunrap or wrap or wtvr..... O_0 and I think I need 3dsmax for this too...... so.... how do we solve the problems?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 13, 2008 07:22 PM
Msg. 51 of 94
i expected nothing less from u Dano. ty for the help.
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D4NO
Joined: Jul 7, 2007
Pfoo Pfants
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Posted: Jan 13, 2008 08:53 PM
Msg. 52 of 94
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 13, 2008 09:15 PM
Msg. 53 of 94
ty very much Dano i appreciate it.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Jan 14, 2008 12:03 AM
Msg. 54 of 94
Did it kill you a little inside to write watermark all over it?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 14, 2008 12:07 AM
Msg. 55 of 94
so dano, are you saying you want to be sigma's texture guy?
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D4NO
Joined: Jul 7, 2007
Pfoo Pfants
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Posted: Jan 14, 2008 02:09 AM
Msg. 56 of 94
No, just showing these "texture artists" how things are supposed to look and work.
You can't go fakebumping everything.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 14, 2008 02:47 AM
Msg. 57 of 94
Quote: --- Original message by: D4NO No, just showing these "texture artists" how things are supposed to look and work.
You can't go fakebumping everything. i was testing some bumpmaps in 3ds coz i am trying to learn to render to texture, but i did fux it up yes. this is with no bumps Edited by Maniac1000 on Jan 14, 2008 at 03:04 AM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Jan 14, 2008 02:49 AM
Msg. 58 of 94
D4NO's MC owns Bungies MC. It's Halo 2 status.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 14, 2008 02:46 PM
Msg. 59 of 94
this looking any better? Edited by Maniac1000 on Jan 14, 2008 at 02:57 PM
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D4NO
Joined: Jul 7, 2007
Pfoo Pfants
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Posted: Jan 14, 2008 06:07 PM
Msg. 60 of 94
You shouldn't be fakebumping the diffuse. It looks like it's rendered with displacement even though it's not. No matter where the light comes from in the map, the cliffs will be lit from the 1 direction.
And your texture designs are too random and lack any proper structure. They look more indian if anything.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jan 14, 2008 11:26 PM
Msg. 61 of 94
not only do you need to make good diffuse maps, but ffs make some good alpha channels and bumps too. Most everyone i know who say they make bump maps, just use the damn emboss filter...
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 14, 2008 11:29 PM
Msg. 62 of 94
omfg Deep this is just a render why would alpha and bumps help? Also i said im still learning stuff and the textures are nowhere near finished.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jan 14, 2008 11:47 PM
Msg. 63 of 94
I'm saying you need to know how to make alphas and bumps too, because making simple diffuses wont cut it nowadays, i mean whoopty #@$%ing doo, you can make a texture for a wall, well hows it look ingame? Like bs cuz it has no alpha channel, and it either has no bump map, or its bump looks like crap. Who cares about what it looks like rendered, im here for the final product not for a scene that has a freakin omni plopped in it in some random location and tossed on photobucket.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 14, 2008 11:55 PM
Msg. 64 of 94
alright im getting a little annoyed here. please, don't post to show off (dano >:O) unless you actually want to be in sigma. so show off your stuff and we will pick one or two of the most competent people. we need environmental texture artists and people who can unwrap vehicles and weapons
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 14, 2008 11:58 PM
Msg. 65 of 94
exactly, i know how to do alpha chanels and apply details to them and i know how to make bump maps. What i did not understand and what Dano explained to me is that diffuse maps should not have any embossing or bumping because that falsifys a lightscource which would contradict the radiosity in game (i think thats the deal anyway). Im not sure about this though because radiosity is not a dynamic light scource and bumpmaps are only affected by dynamic light so most of the time u dont get to see the awsomeness. Please tell me if im wrong with any of that.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jan 15, 2008 12:08 AM
Msg. 66 of 94
Quote: --- Original message by: Maniac1000 Im not sure about this though because radiosity is not a dynamic light scource and bumpmaps are only affected by dynamic light so most of the time u dont get to see the awsomeness. Please tell me if im wrong with any of that. thats not entirely true, bump maps dont have to be affected by dynamic lighting to be *seen* or w/e you wanna call it, they can just be there to add detail, and alpha channels affect how bump maps are rendered so thats why im stressing it.... EDIT: I think alpha channels on bump maps work like hieght maps, as far as the dark areas making the bump appear lower than in the light areas, but im not entirely sure, maybe somebody can answer THAT question for me Edited by M6dEEp on Jan 15, 2008 at 12:37 AM
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Jan 15, 2008 12:42 AM
Msg. 67 of 94
Quote: --- Original message by: IRGUY WOW DANO, YOU FREAKING PUT "WATERMARK" ALL OF IT , NOW I CANT USE IT! Its to show off his awesomness and plus if you learned to read when you were younger, he said he reuved the whole spartan so even if it wasnt watermarked you would have to uv the spartan.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 15, 2008 12:46 AM
Msg. 68 of 94
yes dark is low and light is high.
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M6dEEp
Joined: Mar 26, 2007
Pwnography
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Posted: Jan 15, 2008 12:48 AM
Msg. 69 of 94
Well tell me this maniac, can you make multipurpose maps, or no?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 15, 2008 12:50 AM
Msg. 70 of 94
ive honnestly never tryed coz i have only worked on bsp's but i believe u can just edit the diffuse map and screen it or smthin but no ive never done it.
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