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Author Topic: Metal Arms (66 messages, Page 1 of 2)
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gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 9, 2008 01:10 PM    Msg. 1 of 66       
for any of you that are fans or just like Metal Arms(and also a good at biped creation), well then this may turn out useful. I wanted to make the Glitch biped and other bipeds when i come home from school, but of course i suck at modeling. anyway for some of you that didnt see metal arms, ill bring pics later


Edit: heres pics

Droids

Glitch


Colonel Alloy


Engineer

Edited by gmax5 on Jan 9, 2008 at 04:39 PM


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 9, 2008 07:40 PM    Msg. 2 of 66       
fine ill make the models, but sopmeone has to ATLEAST fix the edges


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 9, 2008 07:48 PM    Msg. 3 of 66       
The models can have open edges. The collision model would need fixed edges, but then again, on bipeds, they are normally boxes covering limbs and such.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jan 9, 2008 10:00 PM    Msg. 4 of 66       
if you cant model something without guaranteeing you'll have open edges, then chances are the model isn't going to look too good.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jan 9, 2008 10:04 PM    Msg. 5 of 66       
Metal Arms is an awosme game. It took me a long time to beat this game. But why was it not that popular. It's a great game. Doesn't seem liek it sold too well. I think it was as fun as halo.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Jan 10, 2008 07:31 PM    Msg. 6 of 66       
Quote: --- Original message by: il Duce Primo
Metal Arms is an awosme game. It took me a long time to beat this game. But why was it not that popular. It's a great game. Doesn't seem liek it sold too well. I think it was as fun as halo.


I'd second that considering I've never heard of it.


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 11, 2008 02:45 AM    Msg. 7 of 66       
never heard of Metal Arms? that is wierd! Metal Arms is a really cool game. too bad they haven't made a sequel to it (THAT would be awesome if they do). anyway, i thought that i was the only one who was thinking metal arms bipeds and such. if you want, i can make weapons 4 u if you send me copies of the finished biped models. ill even try to make vehicles. are you planning on making a few maps to?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 11, 2008 07:50 AM    Msg. 8 of 66       
sure, it would be a great help thanks guys


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 19, 2008 11:36 AM    Msg. 9 of 66       
im done with the glitch model and i know, i suck at modeling but I used Hard effort in this model and it took a week to finish it


front


back


spike15
Joined: Sep 26, 2007

yes!yes!yes!yes!


Posted: Jan 19, 2008 11:52 AM    Msg. 10 of 66       
not trying to be rude but that docent look right at all. feet = to small hed = not right and i can carry on try getting some modeling tuts to help you out abit, other than that your model looks goodish.


Tuptup
Joined: Jul 31, 2007

Woah! Havn't been here in ages.


Posted: Jan 19, 2008 11:56 AM    Msg. 11 of 66       
The body is too big, arms look like sticks and legs seem too small.

The head is reasonable but i think you need some more reference pictures.


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 19, 2008 11:59 AM    Msg. 12 of 66       
You using GMax? I made a scene with the pics set up for front, back, left, and right views. Hopefully it helps. Back view's feet aren't straight, you'll have to improvise some
http://files.filefront.com/glitch+orthozip/;9465382;/fileinfo.html

Metal Arms vehicle: the Rat (I didn't make it)

Haven't seen a 6 wheeled vehicle in CE yet
Edited by bobbysoon on Jan 19, 2008 at 01:39 PM


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 19, 2008 01:40 PM    Msg. 13 of 66       
thats ok for a beginner. anyway, i am almost done with the grunt model. just got to finish the top of the torso, make the head, and finish the arms and legs. the guns can be put on in-game(pick up guns)


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Jan 19, 2008 01:43 PM    Msg. 14 of 66       
Quote: --- Original message by: Nebulon
thats ok for a beginner. anyway, i am almost done with the grunt model. just got to finish the top of the torso, make the head, and finish the arms and legs. the guns can be put on in-game(pick up guns)

Wrong thread?


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 19, 2008 05:05 PM    Msg. 15 of 66       
i know it, i suck at making models, i suck at fixing edges and let me guess i suck at making water! what else can go wrong!


Wolf_
Joined: May 16, 2006


Posted: Jan 19, 2008 05:47 PM    Msg. 16 of 66       
that you fail too make us make it for you??lol:PJoking..


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 19, 2008 08:15 PM    Msg. 17 of 66       
how is it now





SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 19, 2008 11:30 PM    Msg. 18 of 66       
If you're gonna do that, use the boolea modifier.


Tuptup
Joined: Jul 31, 2007

Woah! Havn't been here in ages.


Posted: Jan 20, 2008 08:43 AM    Msg. 19 of 66       
It looks better, however the head looks a bit dodgy and you need to add more detail in certain places.

Just keep modelling and occasionally try new things and you should get better.


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 20, 2008 11:14 AM    Msg. 20 of 66       
well i added some detail to the legs and i cant make them line carving on him so that will have to be in the texture, and the head... i dont get why its "dodgey" but I cant resize it cause the vertices are close to each other and my mouse double clicking problems and wheel moving errors so i dont want to end up messing up my model or finding open edges on the resize of that head. trust me. i have a hard time making this model due to mouse problems and my parents refuse to buy me a new one and im not old enough for a job.

added detail


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 20, 2008 02:34 PM    Msg. 21 of 66       
so far so good

sometimes mice can be found for cheap in thrift stores

Quote: dodgy

Main Entry:
dodgy Listen to the pronunciation of dodgy
Pronunciation:
\ˈdä-jē\
Function:
adjective
Date:
1861

1chiefly British : evasive tricky
2chiefly British a: not sound, good, or reliable b: questionable suspicious
3chiefly British : requiring skill or care in handling or coping with
— dodg·i·ness Listen to the pronunciation of dodginess \-nəs\ noun


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 20, 2008 02:43 PM    Msg. 22 of 66       
now have anybody made any other characters, vehicles, or weapons?


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 20, 2008 05:02 PM    Msg. 23 of 66       
Lots of work cleaning up after a boolean
collision can be simple geometry, and for render (gbxmodel), you could hide the visable-to-the-outside faces and delete the ones you don't see


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 20, 2008 05:11 PM    Msg. 24 of 66       
like i posted before, i am almost done with the grunt model i am working on


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 20, 2008 05:19 PM    Msg. 25 of 66       
What's the grunt model for? Grunt city? You sure you got the right thread?


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 21, 2008 02:25 AM    Msg. 26 of 66       
no, the grunt from metal arms. there are grunt robots, or mils as they ar called, in metal arms. i would post a picture here, but i cant seem to figure out how to do it


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Jan 21, 2008 02:28 AM    Msg. 27 of 66       
Dangit it wont lemme put the code here

Press the little picture thing and paste the link

And this is looking good

Better then any biped I could make
Edited by H4Z4RD on Jan 21, 2008 at 02:29 AM
Edited by H4Z4RD on Jan 21, 2008 at 02:31 AM


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 21, 2008 04:25 AM    Msg. 28 of 66       
oh well, i couldnt find a good picture but if you go to http://metalarms.com/home.html ,go to game, select bots, then go to mils. select grunt, and there you go, a mil grunt.


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 21, 2008 04:46 AM    Msg. 29 of 66       
Aha...


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 21, 2008 07:38 AM    Msg. 30 of 66       
yep, that's it
Edited by Nebulon on Jan 21, 2008 at 07:39 AM


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 21, 2008 09:35 AM    Msg. 31 of 66       
did anybody make any models for metal arms?


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Jan 21, 2008 09:49 AM    Msg. 32 of 66       
i said yes i am almost done!


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 21, 2008 09:52 AM    Msg. 33 of 66       
ok, dont need to yell. God


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jan 21, 2008 09:54 AM    Msg. 34 of 66       
Quote: --- Original message by: bobbysoon
Lots of work cleaning up after a boolean
collision can be simple geometry, and for render (gbxmodel), you could hide the visable-to-the-outside faces and delete the ones you don't see


Actually boolean is a very effective tool if used correctly.


gmax5
Joined: Dec 7, 2006

ED, EDD, N, EDDY FOR THE WORLD!!!!!!!!!


Posted: Jan 21, 2008 07:18 PM    Msg. 35 of 66       
i got the metal arms soundtrack as the music

 
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