
MechWarrior001
Joined: Mar 13, 2007
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Posted: Dec 26, 2007 11:21 PM
Msg. 1 of 6
Hypitheticaly, if you made a script and a trigger volume, could you make the trigvol tele the player by using %player% or something like that in the teleport object part of the tele script?
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Dec 26, 2007 11:49 PM
Msg. 2 of 6
i think its possible....ask kirby anyway cuze his portable triggers that have bipeds looking to each other and all that has to do with this
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 27, 2007 01:22 PM
Msg. 3 of 6
i understand what u r asking but i cant figure out why. what situation would u use this in where a regular tele would not work?
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MechWarrior001
Joined: Mar 13, 2007
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Posted: Dec 27, 2007 02:41 PM
Msg. 4 of 6
Becuase regular teles are, i think, linked to another one and that one only. If we use a script, we can have it randomly teleport players to flags located on the map, not just a single jump-in spot from teleport space.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 27, 2007 02:44 PM
Msg. 5 of 6
im sure u can do that anyway.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Dec 27, 2007 06:19 PM
Msg. 6 of 6
Quote: --- Original message by: ILLEGALLcheatsMAN kirby hasn't been on in days... :( cause ive been off at my cabin; aka, land of bordom. anyways, a if = volume_test volumetrigger players 1 object_teleport players flag. I dont feel like getting hte correct comands or toss in the parentisis.. read my script tut; it has hs_doc witch has all the comands. I also sugest you use a global variable for the players, and just look at the settings in the backpack script to learn about the one you want.
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