A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »animation questions n stuff

Author Topic: animation questions n stuff (3 messages, Page 1 of 1)
Moderators: Dennis

bobbysoon
Joined: Feb 1, 2007


Posted: Dec 27, 2007 02:50 AM    Msg. 1 of 3       
I'm wondering why the needler ammunition animation has the needles packed into a tight little cluster in the middle of the top of the needler. Can someone explain this to me, please? This has been taking soooooo long (grunt fp arms), I'd love to cut any corner I can. Kinda like not re-inventing the wheel, know what I mean?

Edited by bobbysoon on Dec 27, 2007 at 02:51 AM


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Dec 27, 2007 03:11 AM    Msg. 2 of 3       
Im not sure what you are sying but I am sure the inventor put it there for a strong melee.


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 27, 2007 04:41 AM    Msg. 3 of 3       
I don't think it's about melee - there's another animation for that. This animation is what makes the needles disappear when fired - here's a quote:
Quote: Name: First-Person Ammunition
Animation Type: JMO (Overlay)
Frame Count: Magazine Capacity +1
Specific Frame Info: Frame 0 – Default
Frame 1 – Empty
Frame 2 – One Round Left
Frame 3 – Two Rounds Left
Frame 4 – Three Rounds Left

Last Frame - Full

Description: Defines what the weapon will look like depending on how much ammunition is remaining in the weapon.
from the Guide to First-Person Animations http://halopc.net/forum/viewtopic.php?
t=640&start=0&postdays=0&postorder=asc&highlight=&sid=4208f8dce02eec065147cc16449f8030

Just thought I'd add to the hits for that there handy dandy thread



I checked out the fp anims on a scenery arms with needler, and it works (to fast though), but when I put it in the needler's fp anim field, the map exceptions. I take it out, and it loads.

So what would make the anims crash Halo? Node sequence? Is node linkage not enough?

the gbxmodel is just arm bones and mesh (linked to bip24). I see the nodes are listed randomly...
Anim's keys applied only to bip24 (root node), upper and lower arms, rotation only

Any suggestions?
Edited by bobbysoon on Jan 3, 2008 at 08:37 PM

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 2:40 AM 93 ms.
A Halo Maps Website