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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »NEW MAP

Author Topic: NEW MAP (4 messages, Page 1 of 1)
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mikehaysjr
Joined: Nov 18, 2007

My stuff is going AWRY!!!!!


Posted: Dec 2, 2007 11:08 AM    Msg. 1 of 4       
agamemnon is a map i made from scratch:

http://dodownload.filefront.com/9173752//f3510391b59439054b04439cb006cd05c136530badf5739f43696133e444563fb0a8524fbf816836

Finally fixed my tool, so it worked and compiled this map for me. feedback appreciated!!!
mikehaysjr++
P.S. Next Map: Demolitionist


spike15
Joined: Sep 26, 2007

yes!yes!yes!yes!


Posted: Dec 2, 2007 11:24 AM    Msg. 2 of 4       
well i can see that you are quite new to making maps its ok but not a map you would see me playing on every day what you should do is go find some tuts on modeling a level and modeling well anything what i sore is that u had big walls with only one bitmap (texture) and a bitmap on the floor and you used allot of teleports there wasent really any detail what we like to see is detail but all i really have to say is keep at it.


mikehaysjr
Joined: Nov 18, 2007

My stuff is going AWRY!!!!!


Posted: Dec 2, 2007 11:29 AM    Msg. 3 of 4       
Quote: --- Original message by: spike15
well i can see that you are quite new to making maps... ...u had big walls with only one bitmap (texture) and a bitmap on the floor and you used allot of teleports there wasent really any detail what we like to see is detail but all i really have to say is keep at it.

in agamemnon, you mean?
yeah that was just me finishing it from like forever ago, tool stopped, but i fixed it, then i finally got to fix that.
you can try socialistic. me and my friend chris(smarch) make maps together.
socialistic.map was way betterthan agamemnon. agamemnon was inspired by perfect dark zero, buti made it too big! sorry about that.


spike15
Joined: Sep 26, 2007

yes!yes!yes!yes!


Posted: Dec 2, 2007 11:47 AM    Msg. 4 of 4       
Quote: --- Original message by: mikehaysjr
Quote: --- Original message by: spike15
well i can see that you are quite new to making maps... ...u had big walls with only one bitmap (texture) and a bitmap on the floor and you used allot of teleports there wasent really any detail what we like to see is detail but all i really have to say is keep at it.

in agamemnon, you mean?
yeah that was just me finishing it from like forever ago, tool stopped, but i fixed it, then i finally got to fix that.
you can try socialistic. me and my friend chris(smarch) make maps together.
socialistic.map was way betterthan agamemnon. agamemnon was inspired by perfect dark zero, buti made it too big! sorry about that.


i was talking about agamemnon but socialistic is way!!!!!! beter nice work

 

 
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