
Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 5, 2008 02:46 PM
Msg. 71 of 100
Quote: --- Original message by: Auxor Is there any way for someone to mod it so AI can drive say.. Spectres? Or maybe even a Scarab. I would orgasm from joy if I fought some of them, could AI be scripted into driving them? 1. Read the topic. 2. You posted at the exact same time Pwn did yesterday.
|
|
|

Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
|
Posted: Sep 5, 2008 03:56 PM
Msg. 72 of 100
Oh yeah.. what the hell am I on about?
I had read this topic before i'd just completely forgotten about what it was about. Yeah never mind then. Anyway I like the idea of this thing.
Actually.. could someone create the animation for driving/gunning a Spectre and other vehicles in single player mode as an Elite for example. The team playing as the enemies would do well to have some form of Warthog like vehicle.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 5, 2008 05:43 PM
Msg. 73 of 100
Quote: --- Original message by: PwN Lone 1: Think before you post 2: Dont ask for things in this topic, like anims and stuff because that's called thread-jacking. If you require something make a request thread, if I had the time I would *try* (and probably fail) to make you some decent anims. Agreed. Thread jacking is not good netiquette. Anyways. As we were saying.... I really think that the map once we get a checkpoint mechanism, would need to have very limited room to how do you put it? Get around. I mean, until we figure out more with the scripts the map I am thinking of is one where the track of the game is basically laid out for you. (Mostly halls and such for beta) That is because you really can't do a blood gulch with the pre-alpha script right now.
|
|
|

Somone77
Joined: Aug 25, 2007
|
Posted: Sep 8, 2008 04:32 PM
Msg. 74 of 100
actualy "netiquette" is a real term. Its like etiquette on the internet. (i guess i did learn something in school)
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 8, 2008 06:26 PM
Msg. 75 of 100
Quote: --- Original message by: PwN Lone
EDIT: Corrected by cheater101. Thanks man
Yes the Bloodgulch thing is true, most SP maps have a set path to take but others can alos have choice paths, take a maze into consideration, it has paths and also dead ends maybe in a interior structure that's old it could have destroyed area's or other things. Edited by PwN Lone on Sep 8, 2008 at 05:31 PM Yes, a maze is an ideal situation for this map, until we can get more developments on a script that is. Were it not for my homework I would be drawing up possible situations right now. Note: I have been banned from the computer and won't be on until Friday except for brief moments. (because I can't self-bump a thread:) EDIT: All RIGHT! Thanks to Kirby actually logging on (for once) he was (amazingly) willing to help procure a poc for this. Until everyone in the team who actually plans on doing something contacts me I have no plans to post the code in here. We need more helpful members don't let me forget that. Edited by Dwood on Sep 15, 2008 at 11:03 PM
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Sep 16, 2008 03:05 PM
Msg. 76 of 100
Quote: --- Original message by: Dwood (because I can't self-bump a thread:)
EDIT: All RIGHT! Thanks to Kirby actually logging on (for once) he was (amazingly) willing to help procure a poc for this. Until everyone in the team who actually plans on doing something contacts me I have no plans to post the code in here. Edited by Dwood on Sep 15, 2008 at 11:03 PM You know.. I dont make my job schedual.. and I also am disleased with my brand new PC breaking the second day.. Also.. Dennis, can you unban my schools IP?.. dustin doesnt go on the school computers anymore, and I can always threaten to block his xbox from his house internet (the moron let me have his WEP code for his router, and the belkin wireless G router can block things from connecting.. just walk by his house with my PSP, and I can block all of his stuff lol, and he wouldnt know whats happening) (yes, I made quite a pointless post, but I was bumping it cause he ^^ couldnt double post and he made a edit yesterday night, and its not like I have much better to do anyways)
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 16, 2008 04:34 PM
Msg. 77 of 100
Quote: --- Original message by: kirby_422Quote: --- Original message by: Dwood (because I can't self-bump a thread:)
EDIT: All RIGHT! Thanks to Kirby actually logging on (for once) he was (amazingly) willing to help procure a poc for this. Until everyone in the team who actually plans on doing something contacts me I have no plans to post the code in here. Edited by Dwood on Sep 15, 2008 at 11:03 PM You know.. I dont make my job schedual.. and I also am disleased with my brand new PC breaking the second day.. Also.. Dennis, can you unban my schools IP?.. dustin doesnt go on the school computers anymore, and I can always threaten to block his xbox from his house internet (the moron let me have his WEP code for his router, and the belkin wireless G router can block things from connecting.. just walk by his house with my PSP, and I can block all of his stuff lol, and he wouldnt know whats happening) (yes, I made quite a pointless post, but I was bumping it cause he ^^ couldnt double post and he made a edit yesterday night, and its not like I have much better to do anyways) Thanks once again lolz It's probably best you pm dennis about ip bans. I just mean that you weren't on for like 40 straight days. I guess it's understandable since you actually have a job (lol) Still havent gotten the chance to look at any of those tuts so stay tuned.
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Sep 17, 2008 04:01 AM
Msg. 78 of 100
I know for a fact I wouldn't be much help, but despite not knowing anything about scripting really, I'm extremely good with mathematic equations and logic, and could look it over and comprehend it well enough to know if it seemed possible or not, so I'm only good as a reviewer.
Unfortunately, I'm still trying to figure out modeling, but I can use photoshop at the least. So textures and any little posters you want to throw in there such as little trademark stamps with credits and such, I could make. <3
And, I'm pretty good as a tester. Sure, anyone could test, but I'm the person who looks at every inch of the map, every crevice, every cave, every walkway, to find something that would cause problems or stand out to the players.
I'm not speaking highly of myself, I'm just saying, that's the only ways I could be of any help. If there's anything else I could do, I'd be glad to. I like side projects, and aside from work, I'd love to help with this, because it seems like a great idea to go through with.
|
|
|

Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
|
Posted: Sep 17, 2008 03:24 PM
Msg. 79 of 100
I wasn't requesting anything. I was just giving an idea, no need to get so worked up about it. I just said that a Warthog-like vehicle for the other team would be good. H2 Spectre tags already exist.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 17, 2008 03:31 PM
Msg. 80 of 100
Quote: --- Original message by: Auxor I wasn't requesting anything. I was just giving an idea, no need to get so worked up about it. I just said that a Warthog-like vehicle for the other team would be good. H2 Spectre tags already exist. lawlz Are you sure you are posting in the right thread? Also, MF Boom we thank you for your interest but we aren't even considering beta testers quite yet, so unless we get modelers/scripters we won't accept.
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Sep 17, 2008 07:03 PM
Msg. 81 of 100
Quote: --- Original message by: DwoodQuote: --- Original message by: Auxor I wasn't requesting anything. I was just giving an idea, no need to get so worked up about it. I just said that a Warthog-like vehicle for the other team would be good. H2 Spectre tags already exist. lawlz Are you sure you are posting in the right thread? Also, MF Boom we thank you for your interest but we aren't even considering beta testers quite yet, so unless we get modelers/scripters we won't accept. He is posting in the right thread, but he's carrying on about his mention earlier. And, I figured as much. I comprehend scripting, but can't do it myself. Still trying to figure all of that out. Javascript was painful enough to figure out, and I've since forgotten it. Still learning modeling though, so I'm of no assistance there. I have to continue learning in spare time from work, and with my memory, I'll end up forgetting what I've learned after one day. xD;
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 17, 2008 08:13 PM
Msg. 82 of 100
Quote: --- Original message by: MF BoomQuote: --- Original message by: DwoodQuote: --- Original message by: Auxor I wasn't requesting anything. I was just giving an idea, no need to get so worked up about it. I just said that a Warthog-like vehicle for the other team would be good. H2 Spectre tags already exist. lawlz Are you sure you are posting in the right thread? Also, MF Boom we thank you for your interest but we aren't even considering beta testers quite yet, so unless we get modelers/scripters we won't accept. He is posting in the right thread, but he's carrying on about his mention earlier. And, I figured as much. I comprehend scripting, but can't do it myself. Still trying to figure all of that out. Javascript was painful enough to figure out, and I've since forgotten it. Still learning modeling though, so I'm of no assistance there. I have to continue learning in spare time from work, and with my memory, I'll end up forgetting what I've learned after one day. xD; As far as scripting goes, Kirby has a nifty tutorial @ http://hce.halomaps.org/index.cfm?fid=2879Oh forgot that Aux even posted in here Dx If you look through that and then: http://hce.halomaps.org/index.cfm?fid=3406Things will become clearer if you keep those as references. They did for me, even though I am still pretty rough as far as scripting goes but with Kirby's help I may overcome my mental blocks. This team is only about 1 and a half useful people (Me 'n Kirby 'n pWn, not in that order) so you have time until the big things start to happen. [sorry pWn but We need to chat some more on scripting] (I would say about two weeks and I will be ready to start scripting for serious given I don't get banned from comp again lol, I have also scrapped the notion of me modeling for now)
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Sep 17, 2008 08:35 PM
Msg. 83 of 100
Whew. Even the basic tutorial is too complex for me to read right now. I understand it, but having a migraine, it's just... Wow.
I think I'd understand modeling easier than that. I'll study both though.
Looking forward to seeing the end result of this though, that's for sure.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 17, 2008 09:46 PM
Msg. 84 of 100
Quote: --- Original message by: MF Boom Whew. Even the basic tutorial is too complex for me to read right now. I understand it, but having a migraine, it's just... Wow.
I think I'd understand modeling easier than that. I'll study both though.
Looking forward to seeing the end result of this though, that's for sure. Like I said, you have some time left. Also, the only reason I can understand that as much as I can is because I have taken a scripting class before. :) About the end result: I have a feeling everyone else is looking forward to it as well. Notice the 1,730 VIEWS it has for only some 100 posts.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 18, 2008 02:42 PM
Msg. 85 of 100
Quote: --- Original message by: PwN Lone I'm gone for a few days and look what happens........
On-Topic: Right now I have school and a few projects due so the progress of this will not go very fast, although I'll try and put as much time as I can into it. As for the tutorials, I understand them, I have about 3 downloaded and they help ALOT. Hopefully with kirby's help, if he;s willing, this project might just go a bit faster. As for the rest of you who are interested, keep checking back here ever so often to see some updates, if we have any.... Get on xfire when you get the chance. You may want to see how much further it's gotten. __________________________________ Looking for scripters. Modelers, texturers, Pretty much a whole team. NO BETA TESTERS. also, for those of you who have been lurking on this thread and didn't notice, I have changed my position to scripter, as with kirby's help i was able to overcome some serious mental blocks. I expect to be able competently script within a week provided no/few hiccups. Edited by Dwood on Sep 19, 2008 at 08:22 PM
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Sep 20, 2008 12:47 AM
Msg. 86 of 100
I wish I could help, but modeling's not my strong point. I'll continue to overlook the tutorials for scripting until I can comprehend enough, and sorta mix that with my math, logic, and such to see if I can figure out the more advanced things on my own. I picked up Javascript and started making my own codes this way, and I hope to be able to do the same with this.
However, I can do some textures, and I'm progressing more and more in Photoshop to where I can create various things from scratch.
At the least, even if I don't get to help, I'll be amazed to see what can come out of this.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 20, 2008 04:00 PM
Msg. 87 of 100
Oh dang PWN I just had an amazing idea for the map. Let's make it dark! Like the level The Flood put together with the a10 maintenance accessways.
Flickering lights + leaking pipes!
I think we can build a plot off such a map pretty easily once we decide where the level takes place. Should it be inside a fore-runner facility, Covenant ship or Human base?
I will edit this post as things keep going along.
Also, MF Boom you can message me on xfire
Since lights don't flicker, why not rig a teeny biped with a flashlight on it and script it to turn off and on every few ticks? Edit: (Well, I don't think they do in MP at least) Edited by Dwood on Sep 20, 2008 at 05:12 PM Edited by Dwood on Apr 16, 2011 at 06:08 PM
|
|
|

pakar45
Joined: Sep 21, 2008
Hi
|
Posted: Sep 22, 2008 08:53 AM
Msg. 88 of 100
That would probably either be a script or a new game engine
|
|
|

Ermac
Joined: Nov 24, 2006
Pops up from time to time
|
Posted: Sep 23, 2008 02:23 AM
Msg. 89 of 100
Hm... I have an idea. It's a variation of an idea I read about at Modacity.
Bump possession. I dunno if this would lag the game, but it might help to get rid of the whole biped issue. Plus you can just kill the spartan after you leave the body.
Put a certain number of grunt, jackal, elite, hunter, and flood bipeds (depending on which level it is) in the area where the players spawn. Using bump possession (I do believe that you can activate the cheat by script - if not, then this idea is completely dependent upon everyone having devmode, and that would suck), the player would choose what they wanted to be, and then go into a designated area that would be scripted to teleport them to wherever you set the cutscene flag. You can use scripts to respawn the bipeds after a player death. Would likely be a pain in the ass to script, but I think it's possible. This will eliminate the whole permutation issue.
I'll go verify it myself later on to be sure.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 23, 2008 05:24 AM
Msg. 90 of 100
That's not the problem. The problem is that players will bump each other. Unless we separate people then that bump possession wouldn't work so well. It would also get old because the only way to do that is to like separate everyone by about 3 steps of tele's before they ever hit the armory.
That would get old fast also b/c bump possession is either on for everybody, or on for no one.
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Sep 23, 2008 02:28 PM
Msg. 91 of 100
Quote: --- Original message by: drillinstructor Bump possession. I dunno if this would lag the game, but it might help to get rid of the whole biped issue. Plus you can just kill the spartan after you leave the body. thats much worse, cause you'd need to force a half a second cutscene where the cheat activates and AI are placed into the players to force them to follow a command list where they walk into the spare bipeds. so if people are rapidly dieing, the game will pause every few seconds for these cutscenes. spawning in the 2 differnt areas with volume triggers is far far superior, cause you dont have to worry about glitching and other isues.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 23, 2008 03:32 PM
Msg. 92 of 100
Quote: --- Original message by: kirby_422Quote: --- Original message by: drillinstructor Bump possession. I dunno if this would lag the game, but it might help to get rid of the whole biped issue. Plus you can just kill the spartan after you leave the body. thats much worse, cause you'd need to force a half a second cutscene where the cheat activates and AI are placed into the players to force them to follow a command list where they walk into the spare bipeds. so if people are rapidly dieing, the game will pause every few seconds for these cutscenes. spawning in the 2 differnt areas with volume triggers is far far superior, cause you dont have to worry about glitching and other isues. The only problem with Biped switching is Working the permutations. Kirby I have a question about the script you sent me. When you sent it was there anything I needed to add to make the tele's and the doors work? We cut down the script for an alpha demo and are about to compile it but would like to know if you left something without completion.
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Sep 23, 2008 04:39 PM
Msg. 93 of 100
Quote: --- Original message by: Dwood Kirby I have a question about the script you sent me. When you sent it was there anything I needed to add to make the tele's and the doors work? Just teh permutation script's name since I forgot before send, but I told you to add what ever you wanted as its name and save it right way, so as long as you did that, there shouldnt be any isues. you just need the volume triggers to check for progress threw the level (areacheck# or what ever I named em) and the teleporter volume, and then the cutscene flags for the teleportation, and then lastly (from what I can recall from here at school), the door names to activate them.
|
|
|

Ermac
Joined: Nov 24, 2006
Pops up from time to time
|
Posted: Sep 24, 2008 06:46 PM
Msg. 94 of 100
Just an idea I threw out there. If you all have the permutations thing figured out, go for it. It'd be interesting either way. Quote: thats much worse, cause you'd need to force a half a second cutscene where the cheat activates and AI are placed into the players to force them to follow a command list where they walk into the spare bipeds. I believe you misunderstood me. I meant for the player to walk into the biped themselves. Kind of like picking what you wanted to be - grunt, jackal, or whatever. Now as for the cheat activating issue... yeah, that would be an issue. I didn't think that all the way through.
|
|
|

kai5888
Joined: Jun 29, 2008
Start the revolution
|
Posted: Sep 24, 2008 07:04 PM
Msg. 95 of 100
on servers where bump possesion is activated... if any client bump posseses they get an exception...
no matter if they bump AI or bipeds....
tried it as client on an RP server in the map house 2... didn't go so pretty.....
tried it on as client on the floods... nope...
i don't think bump possesion over the net' as client will work... but thats from what i've seen happen
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 24, 2008 07:12 PM
Msg. 96 of 100
Quote: --- Original message by: kai5888 on servers where bump possesion is activated... if any client bump posseses they get an exception...
no matter if they bump AI or bipeds....
tried it as client on an RP server in the map house 2... didn't go so pretty.....
tried it on as client on the floods... nope...
i don't think bump possesion over the net' as client will work... but thats from what i've seen happen Both those maps were ai maps I bet. Don't use bump possession when the thing you are bumping will be ai. Otherwise, there aren't any real problems. I haven't ever had anyone have an exception on me through bump posession before.
|
|
|

kai5888
Joined: Jun 29, 2008
Start the revolution
|
Posted: Sep 26, 2008 06:07 PM
Msg. 97 of 100
I said if you are a CLIENT.... and also House 2 has no AI it has bipeds...
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 26, 2008 07:49 PM
Msg. 98 of 100
Quote: --- Original message by: kai5888 I said if you are a CLIENT.... and also House 2 has no AI it has bipeds... Even so I host and I've never had anybody get booted because of bump possession.
|
|
|

FoxtrotZero
Joined: Aug 3, 2008
Digging Foxholes by Profession
|
Posted: Sep 27, 2008 01:51 AM
Msg. 99 of 100
sorry ive been gone for... ever.
but i read up on everything and it appears to be coming along. it still won't be easy.
well, i think i have a secured tester place already, but i suppose i could also attempt to aquire necesarry textures. i can't say for certain, but i can always try.
well its 10:51 and i'm in it deep if someone wakes up and finds me on after 11. besides. getting tired.
ill check in tomorrow.
|
|
|

Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
|
Posted: Sep 27, 2008 10:12 AM
Msg. 100 of 100
Foxtrot PwN and I want testers to be doing stuff in the mod so your position isn't guaranteed. Oh Hey guys! Here is the video I made! http://www.xfire.com/video/2bc9d/My video card is on its last legs. Anyways, I hope you like it!
|
|
|