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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »New Metroid Maps Released!

Author Topic: New Metroid Maps Released! (13 messages, Page 1 of 1)
Moderators: Dennis

Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 20, 2007 08:13 PM    Msg. 1 of 13       
http://www.playmetroidonline.com/

I think its a nice addition to the existing metroid maps but I personally MUST HAVE THAT MORPH BALL!
Edited by Dwood on Nov 20, 2007 at 08:17 PM


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Nov 20, 2007 08:17 PM    Msg. 2 of 13       
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The requested URL was not found on this server


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 20, 2007 08:18 PM    Msg. 3 of 13       
I know. fixed it.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 20, 2007 08:27 PM    Msg. 4 of 13       


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 20, 2007 08:29 PM    Msg. 5 of 13       
sorry, didnt see that one.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 21, 2007 03:19 PM    Msg. 6 of 13       
Kiwi doesn't like Metroid Prime Hunters.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 21, 2007 05:30 PM    Msg. 7 of 13       
Quote: --- Original message by: Nexus Halo
We only needed one.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=13499



Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 21, 2007 05:34 PM    Msg. 8 of 13       
after some time exploring, I have decided that these maps dont have enough to explore. The problem is that there is no where to go, mazes to walk through, etc. Very little cover for a person. The bouncing Ice beam gets annoying too.

Other than the things suggested, I like the upgrades.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 21, 2007 05:39 PM    Msg. 9 of 13       
The maps look pretty but don't play that well.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 21, 2007 05:41 PM    Msg. 10 of 13       
Yeah. I think the teams are going for modeling first, playability second. >.< but... its still fun to play.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 21, 2007 06:10 PM    Msg. 11 of 13       
The only thing that looks interesting is the biped and the HUD. Thats it.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Nov 21, 2007 06:20 PM    Msg. 12 of 13       
Quote: --- Original message by: ArbiterHeretic123
there should be some maps based on the Metroid: Prime Hunters game for the nintendo DS. We could all make a map based on the Combat Hall map with all the right Metroid prime hunters weapons (imperialist, battle hammer, volt driver, judicator, magmaul and shock coil) and you spawn randomly as either Weavel, Kanden, Trace, Spire, Sylux, Noxus or Samus Aran. That would be so cool.

Dude.. have you ever looked at the acual website?.. look like 17 news messages down, there is a hunters map there, although I doubt you guys will acualy get to play it, because it realy needs the morphball for mobility, and the morphball doesnt fit in the morphball tunnels anyways. Next of all, the shock coil wouldn't work.. it is supsosto regenerate health to sylx. And modeling hte characters.. have you ever even watched "The history of Metroid Online"?.. yes, Seraphim makes mestakes in it like about when the origenal morphball script was made (he claims I did it for the sonic team and adapted it to metroid, but I had made it for the metroid team and eventualy made it a spindash for the sonic team later on) but it took him for ever before he got someone to model samus, and besides, the HUD's won't sync premutations so you'll always have hte wrong arms for your person.
Quote: --- Original message by: Dwood
The bouncing Ice beam gets annoying too.

Thats preaty amazing seeing as how the ice beam was never put in.. or even made for that fact.

Quote: --- Original message by: Dwood
Yeah. I think the teams are going for modeling first, playability second. >.< but... its still fun to play.

the morphball had alot of feel to the gameplay, so when seraphim finaly dicided it always had to many isues, it was taken out. It was quite usefull being able to suddenly shrink moving faster.. lol. Ill work on the script yet again without seraphim knowing to see if I can get it 100% online working and then show it to him.. this time, ill probly not destroy the balls when not in use, cause thats a obvious syncing hazard lol, but it also means that the maps need a space to keep them in far away from the level, and tallonIV doesnt have that, and tallonIV's origenal model was deleted, and the BSP converter doesnt work that well with it.. lol.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 21, 2007 06:27 PM    Msg. 13 of 13       
Well if anyone can do it, Kirby can.

 

 
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