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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How could i make a Ghost fly? ~~New

Author Topic: How could i make a Ghost fly? ~~New (13 messages, Page 1 of 1)
Moderators: Dennis

I Love Grunts
Joined: Aug 27, 2007

GrUnTs FTW!


Posted: Oct 10, 2007 09:19 PM    Msg. 1 of 13       
Ok.. the last post didn't quite work out.. so im going to re-phrase what i mean:

I was on death island on the ghost, when i realized, that it would be awesome is the ghost could fly..

Im a Halo trial modder, and i have my own modding website.. but I want to become a Halo CE mapper/modder/creator, too.

One of the mods I've made, was a Flying warthog. (i also tried it with a ghost..)
What would happen is that you couldn't control the ghost. The gas doesn't work, the break doesn't work, the side movements don't work.. etc.. The only way to move forward was to point the camera to the ground.. so that was a pointless attempt at a flying ghost. (what i did what i switched it from "alien scout" to "human plane")

What i WANT to do is to get the ghost to fly like any other flying vehicle, be it a BANSHEE OR A JET IT DOESN'T MATTER, But what i wanted to do is make it controllable and easy to fly.

Any help is appreciated, please no flaming, thread-jacking, or spamming.

And use English -.-


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Oct 10, 2007 09:23 PM    Msg. 2 of 13       
dont double post the same topic multiple times, if you read the rules, you would know your not alowed.. but it also breaks rules to inform you of your rulebreaking.. stupid space time continum lol

anyways, it was anwsered like 10 times in your old topic
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=12669
ya, there was alot of insalts in there, but aperntly, you only read them and ignored the billion ones anwsering your question..


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Oct 10, 2007 09:24 PM    Msg. 3 of 13       
Try swapping the ghost physics with the banshee physics. Judging by your results though, I'd say you've already done that. I got the same thing to happen. So I'd say it doesn't work very well...


I Love Grunts
Joined: Aug 27, 2007

GrUnTs FTW!


Posted: Oct 10, 2007 09:35 PM    Msg. 4 of 13       
Quote: --- Original message by: Caboose117
Try swapping the ghost physics with the banshee physics. Judging by your results though, I'd say you've already done that. I got the same thing to happen. So I'd say it doesn't work very well...


hmm.. Well since u just said that it probably wouldn't work.. I was wondering, is there a way to make my OWN physics... cause that might work..


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Oct 10, 2007 09:37 PM    Msg. 5 of 13       
I've tried modifying teh ghost physics more like the banshees... You can make your own physics, but its annoyingly long and somewhat difficult to understand how to tag...


I Love Grunts
Joined: Aug 27, 2007

GrUnTs FTW!


Posted: Oct 10, 2007 09:40 PM    Msg. 6 of 13       
Quote: --- Original message by: Caboose117
I've tried modifying teh ghost physics more like the banshees... You can make your own physics, but its annoyingly long and somewhat difficult to understand how to tag...


hmm.. What if.. i make a new vehicle, that looks EXACTLY like the ghost, but is a plane, then it would have plane-ish physics and collisions and all that??


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Oct 10, 2007 09:45 PM    Msg. 7 of 13       
id say thats your best bet.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Oct 10, 2007 09:49 PM    Msg. 8 of 13       
Yea.. I dont know why, but teh ghost never seemed to cooperate with me...


I Love Grunts
Joined: Aug 27, 2007

GrUnTs FTW!


Posted: Oct 10, 2007 10:05 PM    Msg. 9 of 13       
Quote: --- Original message by: corndogman939
id say thats your best bet.



K, il do that... only one problem, i have NO IDEA how to make a vehicle, lol but its ok, im going to rly start modding once i get my new comp. so dont bother giving tuts yet.

Thnx everyone for ur help, this topic can be closed now.


I Love Grunts
Joined: Aug 27, 2007

GrUnTs FTW!


Posted: Oct 10, 2007 10:49 PM    Msg. 10 of 13       
Quote: --- Original message by: selentic
Whyd you post this twice?

Could you atleast have waited till your other topic was off the page?


Hehe.. ive never been good with forums.. =}


spike15
Joined: Sep 26, 2007

yes!yes!yes!yes!


Posted: Oct 11, 2007 01:10 AM    Msg. 11 of 13       
ok dnt insult my english this time iv been trying to work on it and like i said in the lost post i got it to fly like a banshee what i did is swap the physics, gbxmodel, animation and collision geomatry in othere words all 4 of them and it worked perfecly and had no problems.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Oct 11, 2007 07:11 PM    Msg. 12 of 13       
Quote: --- Original message by: Jake Anderson
U know its nothing to do with the the ghosts physics, Im a pro trial modder, all you have to do change all th speeds and stuff to the banshee (except seat name) and it SHOULD work, If not then youve done something rocg cus I make ghosts fly quite a few times


Trial does not equal CE on any level... Much different....


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Oct 11, 2007 07:43 PM    Msg. 13 of 13       
Banshee's move like that though, which is why most of us are using the banshee as our example...

 

 
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