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Author Topic: New space map im making. (52 messages, Page 2 of 2)
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MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 17, 2007 01:08 AM    Msg. 36 of 52       
for some reason when i use ! @ # $ % ^ & * or any one of those it makes them part of the name, it doesnt imply what they are supposed to do to the shaders.


Check out my brand new shield gen




Edited by MechWarrior001 on Sep 17, 2007 at 01:27 AM


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Sep 17, 2007 09:20 AM    Msg. 37 of 52       
That looks cool but if no one is going to be outside, how are we suppose to see it in game?


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 17, 2007 10:20 AM    Msg. 38 of 52       
you can fly outside it, its basicaly b30's water shader modified to have a force field material type.
Edited by MechWarrior001 on Sep 17, 2007 at 10:20 AM


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 17, 2007 11:16 AM    Msg. 39 of 52       
Quote: --- Original message by: MechWarrior001
you can fly outside it, its basicaly b30's water shader modified to have a force field material type.
Edited by MechWarrior001 on Sep 17, 2007 at 10:20 AM

and I see a activecammo distortion cubemap (the colors kinda give it away loL)


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 17, 2007 12:19 PM    Msg. 40 of 52       
Is that good or bad? (on a realism scale)


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 17, 2007 12:56 PM    Msg. 41 of 52       
Quote: --- Original message by: MechWarrior001
Is that good or bad? (on a realism scale)

ya, the active cammo cube is a good shield effect, I used it on the water version of my bubble shield(there is the yellow honey comb and the water shader in the download)

you also might wana set it to double sided, make it a bit more see threw, lower the reflect amont (so its a bit more see threw)


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Sep 17, 2007 09:26 PM    Msg. 42 of 52       
Nice shield lol, I wouldnt waste ammo on that, it looks like it wouldn't be worth it... Too good...


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 18, 2007 11:17 PM    Msg. 43 of 52       
Update: added monitors to the bases to help make it more realistic. Added Computer Banks & Oxygen tanks.


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 19, 2007 08:18 PM    Msg. 44 of 52       
I still wish i could make it.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 19, 2007 08:41 PM    Msg. 45 of 52       
Hmmm...that looks awesome.


SGWraith
Joined: Apr 15, 2006

[SG] Clan


Posted: Sep 19, 2007 11:15 PM    Msg. 46 of 52       
Too bad tool hates it, that pic reminds me of starcraft which would have been really cool.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 20, 2007 07:52 AM    Msg. 47 of 52       
Quote: --- Original message by: SGWraith
Too bad tool hates it, that pic reminds me of starcraft which would have been really cool.

Starcraft II!! I wonder why someone hasn't made a marine, or a ghost biped....


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 20, 2007 07:57 AM    Msg. 48 of 52       
Quote: --- Original message by: selentic
Quote: --- Original message by: ODX
Quote: --- Original message by: SGWraith
Too bad tool hates it, that pic reminds me of starcraft which would have been really cool.

Starcraft II!! I wonder why someone hasn't made a marine, or a ghost biped....


Theyve made marine bipeds, and the ghost is a vehicle :P

....What map? This?


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 20, 2007 08:00 AM    Msg. 49 of 52       
Quote: --- Original message by: selentic
Halo has marine bipeds and ghost veihcles :D

STOP!!!...there's nothing more to talk about, goodbye!


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: Sep 20, 2007 09:56 PM    Msg. 50 of 52       
Whats wrong with the old version? What specifically didnt tool like bout it...


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 21, 2007 12:55 AM    Msg. 51 of 52       
got a stupid EAX: 0x000345 type error thing, tool thought it was too big to be a level.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 22, 2007 05:22 AM    Msg. 52 of 52       
hi Mech nice map

 
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