
NapalM
Joined: Jul 8, 2007
keke
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Posted: Aug 17, 2007 11:41 AM
Msg. 1 of 11
### base_collision.jms ### ERROR edge #0 is open (red). ### ERROR edge #2 is open (red). ### ERROR edge #8 is open (red). ### ERROR edge #54 is open (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp. ### ERROR couldn't import permutation 'base_collision' of node 'frame'. ### ERROR failed to import collision model 'base\base'.
-.- i dont know how to fix this once i import the wrl, and in the wrl there are all colors! pink, red, blue, green....
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Aug 17, 2007 12:05 PM
Msg. 2 of 11
in other words tool says: "do it again"
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SGWraith
Joined: Apr 15, 2006
[SG] Clan
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Posted: Aug 17, 2007 12:08 PM
Msg. 3 of 11
That wasn't very helpful Arbiter, even if thats what people usually do when they get those errors . . .
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Aug 17, 2007 12:09 PM
Msg. 4 of 11
You used chimp? You may not have exported it correctly, chimp sometimes gives 4 random open edges even if theres none there.
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SGWraith
Joined: Apr 15, 2006
[SG] Clan
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Posted: Aug 17, 2007 12:15 PM
Msg. 5 of 11
I never knew that before. :/ If they show up in a tool error message though that would mean they were really there though, right? Searched for similiar error messages and turned up this piece of advice for open edges by H Guru. Quote: --- Original message by: H Guru you have opene edges, import the .WRL into 3dsmx\gmax with the map already still there, then uncheck the 3 boxes, then you will see red line things, go into vertex mode, then draw a grid around the corners of that face and hit weld
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Aug 17, 2007 01:06 PM
Msg. 6 of 11
Quote: --- Original message by: SGWraithI never knew that before. :/ If they show up in a tool error message though that would mean they were really there though, right? Searched for similiar error messages and turned up this piece of advice for open edges by H Guru. Quote: --- Original message by: H Guru you have opene edges, import the .WRL into 3dsmx\gmax with the map already still there, then uncheck the 3 boxes, then you will see red line things, go into vertex mode, then draw a grid around the corners of that face and hit weld No, if they show up in a tool error, that means they're there in the jms, not necessarily in the max file... For example, his error includes Edge #0, which doesn't exist, meaning, its chimp. Edited by Caboose117 on Aug 17, 2007 at 01:07 PM
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Aug 17, 2007 01:14 PM
Msg. 7 of 11
Unhcheck what 3 boxes?
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Aug 17, 2007 01:28 PM
Msg. 8 of 11
Quote: --- Original message by: Caboose117Quote: --- Original message by: SGWraithI never knew that before. :/ If they show up in a tool error message though that would mean they were really there though, right? Searched for similiar error messages and turned up this piece of advice for open edges by H Guru. Quote: --- Original message by: H Guru you have opene edges, import the .WRL into 3dsmx\gmax with the map already still there, then uncheck the 3 boxes, then you will see red line things, go into vertex mode, then draw a grid around the corners of that face and hit weld No, if they show up in a tool error, that means they're there in the jms, not necessarily in the max file... For example, his error includes Edge #0, which doesn't exist, meaning, its chimp. Edited by Caboose117 on Aug 17, 2007 at 01:07 PM well i re-exported it, and heres the error now with no edge 0 ### base_collision.jms ### ERROR couldn't update edge #253 (red). ### ERROR couldn't update edge #76 (red). ### ERROR couldn't update edge #76 (red). ### ERROR couldn't update edge #79 (red). ### ERROR couldn't update edge #79 (red). ### ERROR couldn't update edge #68 (red). ### ERROR couldn't update edge #264 (red). ### ERROR couldn't update edge #70 (red). ### ERROR couldn't update edge #93 (red). ### ERROR couldn't update edge #253 (red). ### ERROR couldn't update edge #89 (red). ### ERROR failed to build collision geometry. ### ERROR failed to import collision bsp. ### ERROR couldn't import permutation 'base_collision' of node 'frame'. ### ERROR failed to import collision model 'base\base'. ??
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Aug 17, 2007 01:43 PM
Msg. 9 of 11
Ok so now its at least exported correctly. At those edges, 3 or more faces are sharing the same edge, so you have to import the wrl and find the red parts.... And fix that.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Aug 17, 2007 02:02 PM
Msg. 10 of 11
how do i fix the red part ps sorry for the q's
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Caboose117
Joined: Jul 23, 2006
Seriously guys?
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Posted: Aug 17, 2007 05:56 PM
Msg. 11 of 11
Make it so there isn't 3 faces on the same edge....
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