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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »bone question ( not skeletons lol)

Author Topic: bone question ( not skeletons lol) (5 messages, Page 1 of 1)
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_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Aug 15, 2007 11:24 PM    Msg. 1 of 5       
im trying to rig a brute....and when i make the biped it has a default size in 3ds max thats kind of smaller than the brute...so....how do i change the szie of each bone to fit in the brute?.....plz help


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Aug 15, 2007 11:47 PM    Msg. 2 of 5       
in 3ds max go to the motion tab (looks like a spinning wheel) after creating your biped and select the biped icon the select the structure tree. scroll down untill you see the height field. you can make him taller, but in order for the rest of the bones to increase in size you must scale them individually


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Aug 16, 2007 12:32 PM    Msg. 3 of 5       
yeah its kind of hard to rig cuze u cant really know if thats his leg or his neck...


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 16, 2007 05:43 PM    Msg. 4 of 5       
xfire me. i already did it. also, if ur actually planning on animating it, good freaking luck. ill help u but my patience is already worn thin with the brute


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Aug 17, 2007 04:39 PM    Msg. 5 of 5       
I already did it to but it dosent animate in-game

Edited by CLS_GRUNT on Aug 17, 2007 at 04:39 PM

 

 
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