
Juzo
Joined: Jul 1, 2014
|
Posted: Jul 6, 2014 04:01 PM
Msg. 6896 of 10646
The wait is nearly over.
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 6, 2014 05:10 PM
Msg. 6897 of 10646
Quote: --- Original message by: Delicon20Quote: --- Original message by: Masters1337 How's this for discussion, I'm about to start experimenting with our own variant of the gungoose to see if it's something worthwhile to add to the mod. Putting 2 of our ARs on the front of it with grenade launchers as a starting point for it's weapons. Why not give it it's own custom weapon? Maybe something like dual burst-fire weapons? Similar to the falcon's pilot weapon, it'd be more unique considering there are no burst fire ground vehicles that I know of. I don't think burst-fire would be particularly well-suited to a ground vehicle that will probably have to aim the guns by repositioning the whole vehicle. Burstfire works out on the Falcon because it can fly and hover, and its turret is mounted on a swivel below the nose. It's better-suited to being a stable gunnery platform than a vehicle that relies on speed and maneuverability.
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 6, 2014 07:29 PM
Msg. 6898 of 10646
Um... dual burst fire sounds bad it wouldn't kill anything that good.
|
|
|

WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
|
Posted: Jul 6, 2014 08:19 PM
Msg. 6899 of 10646
Quote: --- Original message by: greg079Quote: --- Original message by: Masters1337 https://twitter.com/Brav/status/485518090776477696/photo/1 well then 343 is officially out of ideas, ok CMT, what have you got? Agreed. Two AR's and a rocket launcher seems op. The whole idea of a "gungoose" sounds out-of-place both aesthetically and functionally to me, but eh. IMO, it's important to have vehicles (all assets really) that aren't redundant. Not many vehicles have mortar-based weapons, maybe something like that?
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 6, 2014 08:56 PM
Msg. 6900 of 10646
Quote: --- Original message by: WWLinkMasterX Not many vehicles have mortar-based weapons, maybe something like that? It's a bit small for a mortar, but a grenade launcher could give you decent indirect fire capabilities.
|
|
|

joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
|
Posted: Jul 7, 2014 09:58 AM
Msg. 6901 of 10646
w00t can't wait!
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jul 7, 2014 10:38 AM
Msg. 6902 of 10646
cool
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 7, 2014 10:50 AM
Msg. 6903 of 10646
What the f*** is he talking about but if this true well i'm all ears.Sorry what I meant to say was pfffft... pure bulls*** truly what the f*** is he talking about. Edited by Spartan_234 on Jul 8, 2014 at 09:36 PM
|
|
|

The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
|
Posted: Jul 7, 2014 11:01 AM
Msg. 6904 of 10646
Quote: --- Original message by: Spartan_234 What the heck is he talking about but if this true well i'm all ears. Note that if you see any comment like that it's likely sarcastic. But then again on this forum you can never be too sure.
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 7, 2014 11:21 AM
Msg. 6905 of 10646
Some questions: 1)does cmt plan on adding sniper towers. 2)still thoughts of bringing back needler ghost. 3)any new elite ranks like rangers or generals. 4)do all your brutes have shields. 5)how's the hawk coming along. 6) are there plans for a grenade launcher or concussion rifle for elites. 7)In an interview you said both particle and focus carbines were only 2 of 3 new covie long range weapons. 8)Does d20 plan on being a snow level still. 9) what weapons will a brute chieftain wield. Edited by Spartan_234 on Jul 8, 2014 at 11:00 PM
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jul 10, 2014 02:53 PM
Msg. 6906 of 10646
Quote: --- Original message by: Spartan_234
Some questions: 1)does cmt plan on adding sniper towers. 2)still thoughts of bringing back needler ghost. 3)any new elite ranks like rangers or generals. 4)do all your brutes have shields. 5)how's the hawk coming along. 6) are there plans for a grenade launcher or concussion rifle for elites. 7)In an interview you said both particle and focus carbines were only 2 of 3 new covie long range weapons. 8)Does d20 plan on being a snow level still. 9) what weapons will a brute chieftain wield. Edited by Spartan_234 on Jul 8, 2014 at 11:00 PM Maybe not I am a member of CMT but I would like to answer some 1. I do not think that they will put that, although I am sure that in TSC:E i saw something like 4.they will have ofinsurance 5. NO D: 8. i think I hope that has helped you a little :)
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jul 10, 2014 03:20 PM
Msg. 6907 of 10646
We'll actually be talking about some of those in detail at CE3 I believe. but
2. Discussed but not finalized, we were never happy with the gameplay with them so we need to fix that first before discussing visuals. 3. For now, just Ultras. 5. Untouched for now, and won't be until probably we are done with Part 1 of campaign. 6. We have human weapons with grenade launcher attachments, and then we have the Brute Shot for the Covenant. 7. Yep... 8. Yep. 9. Hunter weapons and in the second half of the game, rocket launchers.
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 10, 2014 03:38 PM
Msg. 6908 of 10646
Good to hear I can't wait ce3 and all my questions will be answered and sounds like those brute cheiftains sound like a pain.
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jul 10, 2014 04:24 PM
Msg. 6909 of 10646
Quote: --- Original message by: Spartan_234 Good to hear I can't wait ce3 and all my questions will be answered and sounds like those brute cheiftains sound like a pain. me too :B
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jul 10, 2014 04:24 PM
Msg. 6910 of 10646
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jul 10, 2014 04:59 PM
Msg. 6911 of 10646
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 10, 2014 05:03 PM
Msg. 6912 of 10646
Now I gotta wipe the cum of my screen.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jul 10, 2014 05:05 PM
Msg. 6913 of 10646
I feel really conflicted about what I have just seen in that link... Something between disappointment and approval...
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 10, 2014 05:11 PM
Msg. 6914 of 10646
Explain both, it seems fine.
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jul 10, 2014 05:13 PM
Msg. 6915 of 10646
Quote: --- Original message by: P3I feel really conflicted about what I have just seen in that link... Something between disappointment and approval... The environments will be getting their polish once B30:E is released.
|
|
|

The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
|
Posted: Jul 10, 2014 05:30 PM
Msg. 6916 of 10646
Sooo... I'm guessing no ViDoc for now?
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 10, 2014 05:40 PM
Msg. 6917 of 10646
At least give us one vidoc before ce3.
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jul 10, 2014 05:45 PM
Msg. 6918 of 10646
relese al maps b4 ce3 kthxbai
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jul 10, 2014 05:46 PM
Msg. 6919 of 10646
Quote: --- Original message by: Spartan_234 At least give us one vidoc before ce3. "You gave us one thing before CE3, but at least give us one more thing before CE3."
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jul 10, 2014 06:34 PM
Msg. 6920 of 10646
Quote: --- Original message by: Spartan_234 Explain both, it seems fine. Quote: --- Original message by: Spartan_234 Explain both, it seems fine. The disappointment: Overly scratched, dirty, and/or chipped POA textures. BSP and tags seem to have a large quality difference. It makes it seem like it is just a texture mod with awesome tags. It makes all the tags stick out too much, making them not seem to fit in. An example is that super shiny barricade. It doesn't seem to fit anywhere. And the still low polly looking POA and Forerunner stuff. :l Some stuff are too polished... In literal terms. XD I'm looking at you again barracade... >.> Mainly the whole, "BSP looks like a texture mod" thing. Everything looks darker, more dirty and grungy. BR scope and ammo counter is green and not blue. The teal lights on the Plasma Rifle looks like stickers. The ones on the side is too wide. And maybe make the plasma shots from the plasma rifle a bit more teal and not such a dark blue? And I know this isn't in the trailer, but... I think the texture has a bit too high of contrast around. It makes the design edges too dark and stuff. The approvals: What you guys are trying to accomplish with the project. Some tags and effects. Some... >.> Higher resolution and or quality stuff. Some stuff that you guys have accomplished. Not quitting yet. XD _______________________________________ Either way. Hope for the best. Good luck. :) Edited by P3 on Jul 10, 2014 at 06:36 PM
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jul 10, 2014 07:00 PM
Msg. 6921 of 10646
Quote: --- Original message by: P3Quote: --- Original message by: Spartan_234 Explain both, it seems fine. Quote: --- Original message by: Spartan_234 Explain both, it seems fine. The disappointment: Overly scratched, dirty, and/or chipped POA textures. BSP and tags seem to have a large quality difference. It makes it seem like it is just a texture mod with awesome tags. It makes all the tags stick out too much, making them not seem to fit in. An example is that super shiny barricade. It doesn't seem to fit anywhere. And the still low polly looking POA and Forerunner stuff. :lSome stuff are too polished... In literal terms. XD I'm looking at you again barracade... >.> Mainly the whole, "BSP looks like a texture mod" thing. Everything looks darker, more dirty and grungy. BR scope and ammo counter is green and not blue.The teal lights on the Plasma Rifle looks like stickers. The ones on the side is too wide. And maybe make the plasma shots from the plasma rifle a bit more teal and not such a dark blue? And I know this isn't in the trailer, but... I think the texture has a bit too high of contrast around. It makes the design edges too dark and stuff. http://i.imgur.com/6T316hR.jpg http://i.imgur.com/A9UQNb9.jpg The approvals: What you guys are trying to accomplish with the project. Some tags and effects. Some... >.> Higher resolution and or quality stuff. Some stuff that you guys have accomplished. Not quitting yet. XD _______________________________________ Either way. Hope for the best. Good luck. :) Edited by P3 on Jul 10, 2014 at 06:36 PM is true, everyone expected them to do this time change the campaign dramatically, improving the BSP making it seem more real and like the CEA and the only thing that changed "according to accidentally" was in truth and reconciliation where you should go to the ship elevator and now after a few videos is only changed the textures making it seem a little by that changed everything but are still being the normal BSP with new textures and it is true the barricade appears to be more polished, everything around no and on the BR i liked more blue than green, but i dont know if it is better green than blue but they do a good job and at least let far ahead other earlier versions (cmt spv1 and spv2) and I hope that in the next version they do something much better what you are doing today (cmt spv4)
|
|
|

EtchyaSketch
Joined: Apr 11, 2014
S P I N
|
Posted: Jul 10, 2014 07:37 PM
Msg. 6922 of 10646
Quote: --- Original message by: Masters1337 The environments will be getting their polish once B30:E is released.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jul 10, 2014 07:44 PM
Msg. 6923 of 10646
By the way UHWArby, when I said it was too polished, I meant it as sort of a joke. You know how when people say that stuff are still works in progress's and are going to be polished before release or something like that? Well, you know... That barricade is very shiny. Much polish, much polish. :l
Not trying to offend or anything. :p
|
|
|

Wolf_
Joined: May 16, 2006
|
Posted: Jul 10, 2014 08:26 PM
Msg. 6924 of 10646
How many level designers are there nowadays working on the mod?
|
|
|

UHWArby
Joined: Jul 2, 2013
PIPO vive
|
Posted: Jul 10, 2014 09:16 PM
Msg. 6925 of 10646
Quote: --- Original message by: P3 By the way UHWArby, when I said it was too polished, I meant it as sort of a joke. You know how when people say that stuff are still works in progress's and are going to be polished before release or something like that? Well, you know... That barricade is very shiny. Much polish, much polish. :l
Not trying to offend or anything. :p well, but I think that they are not fixed it Edited by UHWArby on Jul 10, 2014 at 09:17 PM
|
|
|

Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
|
Posted: Jul 10, 2014 09:20 PM
Msg. 6926 of 10646
Well honestly what do you want us to do about the BSPs... spend time remodeling the whole game or making custom content? There are going to be shader upgrades to the BSPs that will give it a new look that we aren't quite ready to talk about, but you seem to expect more from a small team than is realistic. That barricade on the other hand, does look like crap and is being replaced once art teams are done with B30:E.
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jul 10, 2014 09:37 PM
Msg. 6927 of 10646
Quote: --- Original message by: Masters1337 Well honestly what do you want us to do about the BSPs... spend time remodeling the whole game or making custom content? There are going to be shader upgrades to the BSPs that will give it a new look that we aren't quite ready to talk about, but you seem to expect more from a small team than is realistic. That barricade on the other hand, does look like crap and is being replaced once art teams are done with B30:E. Is it possible to just fix the more noticeable bsp errors, like some of the more jagged cliff and hill edges in a30 that result in texture stretching? Just small things that increase visual fidelity and immersion throughout the levels Edited by Delicon20 on Jul 10, 2014 at 09:38 PM
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jul 11, 2014 02:42 AM
Msg. 6928 of 10646
Quote: --- Original message by: P3Quote: --- Original message by: Spartan_234 Explain both, it seems fine. Quote: --- Original message by: Spartan_234 Explain both, it seems fine. The disappointment: Overly scratched, dirty, and/or chipped POA textures. BSP and tags seem to have a large quality difference. It makes it seem like it is just a texture mod with awesome tags. It makes all the tags stick out too much, making them not seem to fit in. An example is that super shiny barricade. It doesn't seem to fit anywhere. And the still low polly looking POA and Forerunner stuff. :l Some stuff are too polished... In literal terms. XD I'm looking at you again barracade... >.> Mainly the whole, "BSP looks like a texture mod" thing. Everything looks darker, more dirty and grungy. BR scope and ammo counter is green and not blue. The teal lights on the Plasma Rifle looks like stickers. The ones on the side is too wide. And maybe make the plasma shots from the plasma rifle a bit more teal and not such a dark blue? And I know this isn't in the trailer, but... I think the texture has a bit too high of contrast around. It makes the design edges too dark and stuff. http://i.imgur.com/6T316hR.jpg http://i.imgur.com/A9UQNb9.jpg The approvals: What you guys are trying to accomplish with the project. Some tags and effects. Some... >.> Higher resolution and or quality stuff. Some stuff that you guys have accomplished. Not quitting yet. XD _______________________________________ Either way. Hope for the best. Good luck. :) Edited by P3 on Jul 10, 2014 at 06:36 PM those new textures look out of place, it makes the older ones look more hi def if you think of it by looking at a wall or ground from an angle
|
|
|

Juzo
Joined: Jul 1, 2014
|
Posted: Jul 11, 2014 10:37 AM
Msg. 6929 of 10646
poa looks good, could be touched up but good also in the teaser I think I saw a brute stalker.
|
|
|

Danger_zone_98
Joined: Nov 26, 2012
|
Posted: Jul 11, 2014 01:40 PM
Msg. 6930 of 10646
Quote: --- Original message by: P3 BSP and tags seem to have a large quality difference. It makes it seem like it is just a texture mod with awesome tags. It makes all the tags stick out too much, making them not seem to fit in. An example is that super shiny barricade. It doesn't seem to fit anywhere. And the still low polly looking POA and Forerunner stuff. :l
I also noticed this and I completely agree. I hope that, in the end, the eviroments look more like this: https://www.youtube.com/watch?v=lxUgpLexzW0 (vegetation and stuff) but without the large amount of bloom. Edited by Danger_zone_98 on Jul 11, 2014 at 01:42 PM
|
|
|