
PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 18, 2014 02:21 PM
Msg. 6791 of 10646
Sphinxbio could solve this.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 18, 2014 02:31 PM
Msg. 6792 of 10646
Quote: --- Original message by: slashrat I don't see how a little extra effort on the new bsps is a bad thing. They might end up looking slightly better than the originals, but then so what? Better to raise the quality bar a little higher and see what you can pull off than to end up with a mediocre product. Well yeah, but we don't want to have all of a sudden a whole new approach to ice placement which contradicts the style of the other ice in the map. Quote: --- Original message by: BKTiel If I may ask masters, what gave you guys the idea you could juggle three different projects at once effectively? D30 work isn't going to start until Part 1 of SPV3 is done. It's just B30:E until july, then all focus on SPV3 part 1, then after that a focus on Part 2 which includes the next evolved map, and D30. Edited by Masters1337 on Jun 18, 2014 at 02:33 PM
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Jun 18, 2014 02:45 PM
Msg. 6793 of 10646
B30, Its going to be awesome.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jun 18, 2014 03:33 PM
Msg. 6794 of 10646
Quote: --- Original message by: Masters1337
The levels get a full texture, environment, scenery and soon lightmaps (more on this in coming weeks!) treatment. The T&R exterior remodel was ultimately a mistake as we have been unable to properly replicate Bungie's portals leading to some very low performance issues. B30:E and our next evolved map, being their own self contained things do and will feature much much much more detailed BSPs.
The main issue that it comes down to with stock BSPs is that we can't remodel all of them, and we don't want to have 2 jarring different levels of detail in the BSPs in the same map. Granted like it was said, we already have a discrepancy with our assets vs BSPs, but at least that is consistent and we can dress up and manipulate the levels to appear similar.
As far as level breakdown
A10: Darker metal theme A30: Stormy overcast A50: Snow B30: Jungle and beach B40: Snow C10: Swamp (Night, Sunrise, Day) C20: [Classified] C40: Snow D20 Snow D30: [Classified] D40: Summer/Windows XP themed and darker metal theme
The reason for B40 sill being winter is for the consistency with H3. Even though we normally don't worry about that to much and bend the cannon to our liking, it's just to iconic a location and fits in perfect with the Jungle and Swamp that come before and after. We will probably mess with doing the summer theme to winter control room like we did in SPV2, but right now the goal is to get the thing fully playable. All detailing on the SPV3 BSPs has been put on hold until we can get B30:E's BSPs complete for the July release. Edited by Masters1337 on Jun 18, 2014 at 01:01 PM That's a lot of snow, no desert? D20 just doesn't feel right in the snow. In any event, with the covenant ship overhead this would be the only level where flood drop-pods make sense. Would make for some nice jump scares. It's also probably way too late to suggest this, but I remember in a B30:E vidoc that one of the goals for the interiors was how its dark theme functioned to hint at the unknown danger buried below halo. It might be a bit excessive, but how about little tanks with these: ..in them. speaking of fish tanks...
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 18, 2014 03:36 PM
Msg. 6795 of 10646
There will be some desert...
D20 takes place in roughly the same location as A50, hence the snow.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Jun 18, 2014 03:37 PM
Msg. 6796 of 10646
While flood tanks are always cool, in B30 you're not supposed to have any idea that the flood exist yet. As such, while we can hint at them using atmosphere, we are avoiding anything that would "give away" the story. TSC:E is meant to be standalone, but it still honors the game story.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jun 18, 2014 03:40 PM
Msg. 6797 of 10646
flood are pretty nasty
just imagine walking up to a carrier form and caressing its face. what it would feel like. what it would smell like..
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jun 18, 2014 03:41 PM
Msg. 6798 of 10646
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 18, 2014 04:06 PM
Msg. 6799 of 10646
Quote: --- Original message by: ProphetOfCharityQuote: --- Original message by: Masters1337 You guys can stop with the suggestions on how to make it awesome and take a long time to do. AS I stated earlier, the goal is to have the same level of detail here as the rest of Bungie's stock BSPs. That's disappointing. CMT's weapons, and new units, like the Jackal, look really good. If we're going to play through all these stock maps, for the hundredth time, it's disappointing that they won't be more detailed. CMT's Truth & Reconciliation, from 2012, had a new aesthetic. The snow made it feel different. And there were definitely some new things. Like ice pools. Does this mean we're not going to see anything else, like that? 13 years later, no change in detail? The TSC:E videos from last year, had pretty detailed BSPs. So I know CMT is capable of it. It'll be especially weird, to have all these new assets, clashing with the old BSPs. YEAH, in 2011 for 2012 is could see that they were going to improve the map pretty, but now no longer looks anything like that, only they are new textures, weapons, vehicles (the ghost yet still see it equal in CMT SPV2 with some new things) Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: renegade343Quote: --- Original message by: Masters1337 As far as level breakdown
A10: Darker metal theme A30: Stormy overcast A50: Snow B30: Jungle and beach B40: Snow C10: Swamp (Night, Sunrise, Day) C20: [Classified] C40: Snow D20 Snow D30: [Classified] D40: Summer/Windows XP themed and darker metal theme Wait.... D30? Wait WUT?! How did I not see that?! SPOILERS (okno): It might be an air-style mission new alexandria or i dont know, but I'm sure that something happened between the escape of john in Banshee and the arrival to the pillar of autumn Edited by UHWArby on Jun 18, 2014 at 04:08 PM
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jun 18, 2014 05:16 PM
Msg. 6800 of 10646
Quote: --- Original message by: UHWArby SPOILERS (okno): It might be an air-style mission new alexandria or i dont know, but I'm sure that something happened between the escape of john in Banshee and the arrival to the pillar of autumn Edited by UHWArby on Jun 18, 2014 at 04:08 PM It'd be nice to put that phantom you guys worked so hard on to use... easteregg?
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 18, 2014 05:29 PM
Msg. 6801 of 10646
Quote: --- Original message by: WWLinkMasterXQuote: --- Original message by: UHWArby SPOILERS (okno): It might be an air-style mission new alexandria or i dont know, but I'm sure that something happened between the escape of john in Banshee and the arrival to the pillar of autumn Edited by UHWArby on Jun 18, 2014 at 04:08 PM It'd be nice to put that phantom you guys worked so hard on to use... easteregg? or a Pelican
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Jun 18, 2014 06:02 PM
Msg. 6802 of 10646
Quote: --- Original message by: BKTiel
just imagine walking up to a carrier form and caressing its face. what it would feel like. what it would smell like.. Tiel's wild fantasies. I can already imagine the fanfics
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 18, 2014 07:54 PM
Msg. 6803 of 10646
Masterz is right though, it has to match up with the rest of the BSPs.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 18, 2014 08:16 PM
Msg. 6804 of 10646
Quote: --- Original message by: Jesse Masterz is right though, it has to match up with the rest of the BSPs. and then there will be no future CMT SPV4 where the BSP may have to be changed? :( There is no hope.....
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Jun 22, 2014 12:31 PM
Msg. 6805 of 10646
Leave a grunt frozen under the ice as a easter egg!
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 22, 2014 01:09 PM
Msg. 6806 of 10646
Quote: --- Original message by: AltearoseQuote: --- Original message by: raphaelBLOOD WAR Leave a grunt frozen under the ice as a easter egg! Then It wouldn't be an easter egg if you already told them here and all of us knowing. and would be too difficult to do
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Jun 22, 2014 03:08 PM
Msg. 6807 of 10646
lol scenery
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Jun 23, 2014 12:42 PM
Msg. 6808 of 10646
Quote: --- Original message by: Altearose Not really. People have actually made more complex forms of scenery objects than a frozen Grunt.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Jun 23, 2014 02:21 PM
Msg. 6809 of 10646
We all know Kirby is the only talented person here.
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P3
Joined: Dec 2, 2011
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Posted: Jun 23, 2014 07:28 PM
Msg. 6810 of 10646
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 23, 2014 07:33 PM
Msg. 6811 of 10646
oh no a jumpscare (welcome to like a year ago with this comic btw)
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P3
Joined: Dec 2, 2011
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Posted: Jun 23, 2014 07:33 PM
Msg. 6812 of 10646
Oh come on. XD Just roll with it.
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Jun 23, 2014 08:01 PM
Msg. 6813 of 10646
AAaaaaa but you wouldn't know where to find it frozen or if they put something else.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jun 24, 2014 03:08 PM
Msg. 6814 of 10646
confirmed: new model of proto-gravemind
.... .... .... okno :(
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Juzo
Joined: Jul 1, 2014
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Posted: Jul 1, 2014 02:24 PM
Msg. 6815 of 10646
It feels like a decade since anyone has post anything on this thread nothing interesting going on I guess?
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Jul 1, 2014 02:24 PM
Msg. 6816 of 10646
It's July! I imagine we'll be getting some info soon.
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Juzo
Joined: Jul 1, 2014
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Posted: Jul 1, 2014 02:26 PM
Msg. 6817 of 10646
Sooner than later. Edited by Spartan_234 on Jul 8, 2014 at 08:53 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 1, 2014 03:05 PM
Msg. 6818 of 10646
That moment you realize you're younger than this thread...
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jul 1, 2014 03:13 PM
Msg. 6819 of 10646
All I know is that masterz is a brony. We gotta kill his ponies. Or else we're all Effed in the A. Lock n' Load Ladies. 
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jul 1, 2014 03:25 PM
Msg. 6820 of 10646
Working on the CE3 trailer :)
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austen1000
Joined: Sep 4, 2012
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Posted: Jul 1, 2014 04:33 PM
Msg. 6821 of 10646
Quote: --- Original message by: Masters1337 Working on the CE3 trailer :) Yay!
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Juzo
Joined: Jul 1, 2014
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Posted: Jul 1, 2014 06:09 PM
Msg. 6822 of 10646
Ce3 trailer, can't wait to see it.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jul 2, 2014 03:07 AM
Msg. 6823 of 10646
Arrrrgh... just a little bit longer guys... TSCE is almost here along with 1.10 os... Edited by MEGASEAN2812 on Jul 2, 2014 at 03:08 AM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Jul 2, 2014 11:07 AM
Msg. 6824 of 10646
Quote: --- Original message by: Masters1337 Working on the CE3 trailer :) finally
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Jul 2, 2014 01:35 PM
Msg. 6825 of 10646
Quote: --- Original message by: MEGASEAN2812
Arrrrgh... just a little bit longer guys... TSCE is almost here along with 1.10 os... Edited by MEGASEAN2812 on Jul 2, 2014 at 03:08 AM Source?
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