
rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 30, 2014 06:04 PM
Msg. 6371 of 10646
actually there were more than one different honor guard, thanks to the random armor thing in the end of gravemind. dat hat on a white armored elite
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 30, 2014 06:13 PM
Msg. 6372 of 10646
Quote: --- Original message by: rcghalohell actually there were more than one different honor guard, thanks to the random armor thing in the end of gravemind. dat hat on a white armored elite There were Honor Guards and Honor Guard Ultra, plus the Honor Guard Councillors that were the result of a glitch. If you count the standard Councillors as being an Honor Guard rank, then Halo 2 had three different, canonical ranks of Honor Guard.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 30, 2014 06:26 PM
Msg. 6373 of 10646
I liked the randomness, sometimes they even had the hat and no extra shoulder armor. I made a drinking game with someone where we kept guessing
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 30, 2014 06:28 PM
Msg. 6374 of 10646
there waz honor gaurds in da playable elite pack! I HAZ LEEKED SPV3!
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Mar 30, 2014 06:48 PM
Msg. 6375 of 10646
Quote: --- Original message by: rcghalohell actually there were more than one different honor guard, thanks to the random armor thing in the end of gravemind. dat hat on a white armored elite 6666 post, congratulations.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 30, 2014 07:04 PM
Msg. 6376 of 10646
Quote: --- Original message by: Danger_zone_98Quote: --- Original message by: rcghalohell actually there were more than one different honor guard, thanks to the random armor thing in the end of gravemind. dat hat on a white armored elite 6666 post, congratulations. hooray! 1 more 6 than evil, and 1 less 6 from overkill
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 30, 2014 07:10 PM
Msg. 6377 of 10646
Quote: --- Original message by: ProphetOfCharityQuote: --- Original message by: Masters1337
Some fun facts about b40.
-It has Honor Guards protecting the Control Room. Unlike H2 where they were one rank and just a visual change, ours come in 3 ranks and have a different type of shield than regular elites.
-The new last area which leads to the control room is larger than all the other exteriors combined in the map.
-Turns out Halo can only have 1024 squads in a map, we are at 1003 right now.
-Turns out there is an object name limit too. That's maxed out as well.
-We have also overloaded the scripts at one point, due to the fact the map has all the Vehicles and Armor Upgrades (our new name for AAs, since not all AAs are actually abilities you can use) from the first half of campaign.
Amazingly, we still barely have to scale our plans for the map back, other than having to make the last third of the map which was to be all new exteriors slightly shorter. Edited by Masters1337 on Mar 30, 2014 at 11:52 AM I don't see the point to making the honor guards into three ranks, when you already have all the other Elites. Unless all you want is to just have more stuff. But is that supposed to be impressive? I think most people on here are able to clone the actor variants, increase the numbers, and change the color. Probably in less than 10 minutes. So you've added that much to one of the bigger maps? AOTC already had a lot of repeated environments. Are you going to take some of those out too? So that it's not just a bunch of filler? It sounds to me like this will just make the map drag on. If you're able to make this much new BSP, why not just redo the whole level like TSCE? You say you're hitting all the limits like it's automatically a good thing. Of course, I haven't played the map. For all I know, every squad could be fun. But most of the new stuff in SPV2 was clearly just more stuff added simply because. Bigger numbers don't mean a better map. In fact, it tells me you're spending more time figuring out how to do more stuff, instead of how to do better stuff. I don't want to be too harsh. There are a lot of things I like about CMT maps. But after this long I start to see the same bad things happen over and over. TSCE looked like it might have worked past them, but then I see you focused more on how much stuff you have, instead of the stuff itself. I guess that's why there's a different team working on TSCE. I'm still looking forward to seeing more SPV3 anyway. Maybe you can tell us more about the honor guard shields? All good questions/comments. The honor guards come in minor, major, and ultra ranks, with ever increasing difficulty and shield strength. The big thing though is they use the same shield material as the Covenant Shield Generators, making any ballistic projectile worthless against them forcing the player to use some sort of weapon combo. or clever use of grenades to defeat them. They're only planned to be encountered near holy sites of the ring, so Cartographer, Control Room, and Index Chamber. We're treating them sort of like the Secret Service, so they are dispatched to protect holy sites and secure them for the arrival of the Prophets. B40 is an interesting mission as in that it really plays more like two, you have the exterior sections followed by lots of interiors, and then another brief exterior. Surprisingly, the interiors are one of the few parts of the game where stealth is a real option. With all the tagset additions, especially the AU's like Active Camo, the interiors drag significantly less, and are really a lot of fun to sneak around in. It's also split so half of them are elite encounter based, and half are brute based. Some of the rooms have been cut near the end of the level, seeing as most people just use to take the banshee and skip them anyway. As far as not making it like B30:E... what we're doing with these areas isn't trying to hit the same notes as the original level, these are a lot more on foot vs vehicle and vehicle vs vehicle action, compared to the mostly vehicle vs infantry combat the original areas had. Not every squad is something you fight and play, a lot of them are things for migration of marines and covenant. Bungie's work on the level is very strange, a lot of things that don't make sense script wise and some of the encounters are funny too. Then there is the object names, where things are assigned a name despite never being called on. As far as your concerns that we are going for Quantity over Quality, there was some of that in the SPV2 betas, and some of those levels were never meant to be released, others were victims to what we could do at the time. Every little decision for SPV3 is discussed and iterated multiple times, we put a lot of time into saying no to our ideas before finally saying yes.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 30, 2014 11:04 PM
Msg. 6378 of 10646
Quote: --- Original message by: Masters1337 As far as not making it like B30:E... what we're doing with these areas isn't trying to hit the same notes as the original level, these are a lot more on foot vs vehicle and vehicle vs vehicle action, compared to the mostly vehicle vs infantry combat the original areas had. This, I actually have a pretty big gripe about this. A large portion of prior half of the game, wherein you're in the B40 Canyons, you're getting a lot of the infantry vs vehicle combat because later on you get vehicle vs infantry and vehicle vs vehicle, especially during Two Betrayals. It may be nice to have a bit more variation, but if you plan to do that, recall that gameplay might get dry near the end of the game if you keep on pulling the same cards repeatedly
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 31, 2014 02:32 AM
Msg. 6379 of 10646
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Masters1337 As far as not making it like B30:E... what we're doing with these areas isn't trying to hit the same notes as the original level, these are a lot more on foot vs vehicle and vehicle vs vehicle action, compared to the mostly vehicle vs infantry combat the original areas had. This, I actually have a pretty big gripe about this. A large portion of prior half of the game, wherein you're in the B40 Canyons, you're getting a lot of the infantry vs vehicle combat because later on you get vehicle vs infantry and vehicle vs vehicle, especially during Two Betrayals. It may be nice to have a bit more variation, but if you plan to do that, recall that gameplay might get dry near the end of the game if you keep on pulling the same cards repeatedly I think we're saying the same thing here. What we're doing is offering larger scale vehicle on vehicle combat which you don't have in the regular areas, as well as more extensive player on foot vs vehicle combat, of which there are only 2 designed encounters in the regular game.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 31, 2014 01:01 PM
Msg. 6380 of 10646
time for another BS moment trollolol. so.... is spv3 out yet?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 31, 2014 01:17 PM
Msg. 6381 of 10646
Quote: --- Original message by: rcghalohell time for another BS moment trollolol. so.... is spv3 out yet? It came out yesterday and everyone has gotten to play it except you.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 31, 2014 03:55 PM
Msg. 6382 of 10646
ohhh noooooo dam that cheech and chong. dave's not here mannnnnn
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Mar 31, 2014 05:53 PM
Msg. 6383 of 10646
Quote: --- Original message by: rcghalohell time for another BS moment trollolol. so.... is spv3 out yet? SPV3? We're on SPV17 now. Catch up.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Mar 31, 2014 06:00 PM
Msg. 6384 of 10646
Quote: --- Original message by: JazQuote: --- Original message by: rcghalohell time for another BS moment trollolol. so.... is spv3 out yet? SPV3? We're on SPV17 now. Catch up. Does SPV17 include triple wielding and h4 tags?
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Mar 31, 2014 06:03 PM
Msg. 6385 of 10646
Quote: --- Original message by: General_101Quote: --- Original message by: JazQuote: --- Original message by: rcghalohell time for another BS moment trollolol. so.... is spv3 out yet? SPV3? We're on SPV17 now. Catch up. Does SPV17 include triple wielding and h4 tags? H4 tags? We're on HR3 tags. Catch up.
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Mar 31, 2014 06:04 PM
Msg. 6386 of 10646
Quote: --- Original message by: General_101Quote: --- Original message by: JazQuote: --- Original message by: rcghalohell time for another BS moment trollolol. so.... is spv3 out yet? SPV3? We're on SPV17 now. Catch up. Does SPV17 include triple wielding and h4 tags? yes, and with every download you can get your very own masterz1337 (while stocks last) he doesnt really do much aside from rip
and your very own johnlex2 to teach you the ways of the ripper. oh, and each level has 562 hours of gameplay.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 31, 2014 11:17 PM
Msg. 6387 of 10646
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Masters1337 As far as not making it like B30:E... what we're doing with these areas isn't trying to hit the same notes as the original level, these are a lot more on foot vs vehicle and vehicle vs vehicle action, compared to the mostly vehicle vs infantry combat the original areas had. This, I actually have a pretty big gripe about this. A large portion of prior half of the game, wherein you're in the B40 Canyons, you're getting a lot of the infantry vs vehicle combat because later on you get vehicle vs infantry and vehicle vs vehicle, especially during Two Betrayals. It may be nice to have a bit more variation, but if you plan to do that, recall that gameplay might get dry near the end of the game if you keep on pulling the same cards repeatedly I doubt this will happen considering late game throws multi faction battles into the mix. I highly doubt Two Betrayals will feel stale given the fact that most of the new bsps will likely offer more opportunities for some fun chaotic multi faction encounters.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 31, 2014 11:23 PM
Msg. 6388 of 10646
^Yeah, 2 Betrayals is less about being the center of massive fights and more about observing and infiltrating them. Plus having the marines backing you up is half the fun of B40.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Apr 1, 2014 12:24 AM
Msg. 6389 of 10646
reasons why I loved halo 2's quarantine zone
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 1, 2014 01:32 AM
Msg. 6390 of 10646
Is there a certain halo game your trying to make spv3 play like?
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Apr 1, 2014 01:38 AM
Msg. 6391 of 10646
lumoria episode 3: world war 7, so epic that ww3 and ww4 made ww7
or halo wars... imagine halo wars in first person tho
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 1, 2014 01:43 AM
Msg. 6392 of 10646
Quote: --- Original message by: MEGASEAN2812 Is there a certain halo game your trying to make spv3 play like? Halo 1
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 1, 2014 01:51 AM
Msg. 6393 of 10646
K.
Halo ce anniversary 2 lol
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 1, 2014 01:52 AM
Msg. 6394 of 10646
please make it more like halo 2 anniversary
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 1, 2014 01:55 AM
Msg. 6395 of 10646
Halo 2 sux. Put halo 4 tags in it
halo 2s my favorite halo dont kill me.
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Apr 1, 2014 12:26 PM
Msg. 6396 of 10646
Quote: --- Original message by: Masters1337 ^Yeah, 2 Betrayals is less about being the center of massive fights and more about observing and infiltrating them. omg that is all i have ever wanted in my life finally i am now happy
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 1, 2014 05:30 PM
Msg. 6397 of 10646
show us a video of CMT SPV3 work!!
cortana boobs
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Apr 3, 2014 12:19 PM
Msg. 6398 of 10646
Am i the only one who saw that microsoft released halo spartan assault for pc?
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 3, 2014 12:23 PM
Msg. 6399 of 10646
You mean they put it on Steam, which is a pretty big move.
But no, you weren't the first to notice. It's just not relatable much to the thread at hand.
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Apr 3, 2014 02:37 PM
Msg. 6400 of 10646
Why is it so quiet did the covenant kill everyone and cmt? Edited by raphaelBLOOD WAR on Apr 14, 2014 at 01:38 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 14, 2014 05:26 PM
Msg. 6401 of 10646
Given the UUI supports SP resuming, how important is the settings menu to be accessible via map to you.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Apr 14, 2014 06:41 PM
Msg. 6402 of 10646
It would probably be pretty inconvenient that I would have to temporarily exit the map to adjust sound/video settings and mouse sensitivity. I think having a constantly-accessible menu is pretty important, honestly. Also what about CMT extras, like creating a checkpoint? Would that go away too?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 14, 2014 07:24 PM
Msg. 6403 of 10646
that would be planned to be integrated just into the main menu as there has always been a button for that which never worked. The majority of CMT extras have been moved into actual ingame settings.
the counter argument to your concern is that you only need to do that once, and then never again.
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P3
Joined: Dec 2, 2011
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Posted: Apr 14, 2014 08:05 PM
Msg. 6404 of 10646
So you are saying that CMT extras would not be accessible ingame without exiting to the main menu? Because if that is so, then I would disagree with not messing around with it a lot... -ish... Meh, never mind, I don't care.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 14, 2014 09:04 PM
Msg. 6405 of 10646
There isn't planned to be any CMT Extras for SPV3, we're just talking about the default settings.
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