
Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Mar 14, 2014 06:56 PM
Msg. 6231 of 10646
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: UHWArbyQuote: --- Original message by: Masters1337 If we didn't do what we think is best and let the community dictate what we do, then you wouldn't get the quality of projects we are known for.
Everything is a WIP, and it's in our process that we worry about gameplay and features first, visuals last. The POA textures and the PR were never planned to stay the same way as they do in that photo when it was posted. a question... they already decided as the ring would be in the final cinematic of the game or the first mission? Yes I didn't know you could understand potato, Matt Edited by Hammad on Mar 14, 2014 at 06:58 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 15, 2014 02:24 AM
Msg. 6232 of 10646
Quote: --- Original message by: HammadQuote: --- Original message by: MatthewDrattQuote: --- Original message by: UHWArbyQuote: --- Original message by: Masters1337 If we didn't do what we think is best and let the community dictate what we do, then you wouldn't get the quality of projects we are known for.
Everything is a WIP, and it's in our process that we worry about gameplay and features first, visuals last. The POA textures and the PR were never planned to stay the same way as they do in that photo when it was posted. a question... they already decided as the ring would be in the final cinematic of the game or the first mission? Yes I didn't know you could understand potato, Matt Edited by Hammad on Mar 14, 2014 at 06:58 PM lol ring may be an object in the first and last cutscenes... but I can guarantee that it will still be a tiny ring in the very first level
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Mar 15, 2014 09:50 AM
Msg. 6233 of 10646
Quote: --- Original message by: Masters1337 If we didn't do what we think is best and let the community dictate what we do, then you wouldn't get the quality of projects we are known for. Quote: --- Original message by: Masters1337 You wouldn't get the quality of projects we are known for. Quote: --- Original message by: Masters1337 Quality of projects we are known for. Quote: --- Original message by: Masters1337 Quality. 
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 15, 2014 12:10 PM
Msg. 6234 of 10646
Quote: --- Original message by: Masters1337 If we didn't do what we think is best and let the community dictate what we do, then you wouldn't get the quality of projects we are known for. the whole reason for having a separate team for artists and programmers is so that you can focus on both at the same time. is that not what you have? also, I find it funny that all these criticisms of the PR are almost exactly the same things that I said so long ago, which you also chose to ignore. that wasn't the best decision, now was it?
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Mar 15, 2014 12:21 PM
Msg. 6235 of 10646
Quote: --- Original message by: master noobQuote: --- Original message by: Masters1337 If we didn't do what we think is best and let the community dictate what we do, then you wouldn't get the quality of projects we are known for. the whole reason for having a separate team for artists and programmers is so that you can focus on both at the same time. is that not what you have? also, I find it funny that all these criticisms of the PR are almost exactly the same things that I said so long ago, which you also chose to ignore. that wasn't the best decision, now was it? everybody gets ignored on halomaps, it happens, but its still nice that they've come around right? it's not like anyone here is against CMT (well, 'cept DSali and a few) we all just have different ideas of what is and isn't good.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 15, 2014 01:57 PM
Msg. 6236 of 10646
Quote: --- Original message by: greg079 everybody gets ignored on halomaps, it happens, but its still nice that they've come around right? it's not like anyone here is against CMT (well, 'cept DSali and a few) we all just have different ideas of what is and isn't good. a long time ago I posted criticisms on their designs, which were left ignored. those same criticisms are resurfacing, but the problem is that CMT is still going through with it even though it's blatantly a problem. there's an element in CMT that's pushing through with poor designs, and that is going to cause issues and eventually pull the project apart. they've not come around but to state their ignorance; brushing it off as "it happens" is only enabling this trend to continue.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Mar 15, 2014 02:46 PM
Msg. 6237 of 10646
Quote: --- Original message by: master noob a long time ago I posted criticisms on their designs, which were left ignored. those same criticisms are resurfacing, but the problem is that CMT is still going through with it even though it's blatantly a problem. Quote: --- Original message by: Masters1337 Everything is a WIP, and it's in our process that we worry about gameplay and features first, visuals last. Maybe your criticisms of visuals have been "ignored" thus far because gameplay and features are not yet completed. Edited by Echo77 on Mar 15, 2014 at 02:46 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 15, 2014 04:19 PM
Msg. 6238 of 10646
Quote: --- Original message by: Echo77 Maybe your criticisms of visuals have been "ignored" thus far because gameplay and features are not yet completed. Quote: --- Original message by: master noob the whole reason for having a separate team for artists and programmers is so that you can focus on both at the same time. is that not what you have?
Edited by master noob on Mar 15, 2014 at 04:19 PM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Mar 15, 2014 05:27 PM
Msg. 6239 of 10646
Quote: --- Original message by: Echo77 Maybe your criticisms of visuals have been "ignored" thus far because gameplay and features are not yet completed. Edited by Echo77 on Mar 15, 2014 at 02:46 PM i'd actually like to see more of master noob's suggestions implemented, because he knows what he's doing and for the most part he's usually right and he trying to troll or be rude when he points it out. also i do feel as if the team may not have enough time or members to make a quality release in july.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Mar 15, 2014 05:38 PM
Msg. 6240 of 10646
Quote: --- Original message by: greg079 also i do feel as if the team may not have enough time or members to make a quality release in july. We would not have announced a release date if we did not think we could make it in time with a finished product. Also if it makes anyone feel better, I see all of your posts. However I am an environment modeler, and most of the criticisms do not apply to me. Edited by slashrat on Mar 15, 2014 at 05:39 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 17, 2014 12:54 PM
Msg. 6241 of 10646
There is no SPv3. Only SPV3.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 17, 2014 01:29 PM
Msg. 6242 of 10646
Quote: --- Original message by: ActivatedTrapCard -It's a rehash of the Halo campaign. (sure my SWF mods were rehashes too but at least I tried to change it up a bit.) I mean comon, that's just the goal. To expand and play around with an already set up campaign and take advantage of that to work on other aspects of the mod.
-Masterz Is not Satan as everyone seems to make him out to be. I've seen Masters throughout the years and I really don't understand why people take issue with him. I guess it's cause I really don't take issue with many people. And besides, at least last I knew, Teh Lag and Iffy and plenty of other people have just as much say if that's your problem.
-Weapon/Biped designs are garbage compared to MPv2 From everything I've seen (as the animator, no less), I've had no issues with the weapon designs. They're all fit together pretty uniformly and are fun to use. Perhaps if you, I dunno, didn't just say "it sucks" and gave something more constructive to go off of here.
-Outright ignores criticism from people even those in the gaming industry Often times the crap people say honestly is not helpful at all, such as "it's bad" as you have used. Where are they supposed to go from there? There's nothing they can take from it and apply to the work. Sometimes things are just too far along to blow schedule and go back to as well. It's a bunch of students in high school past college working on this of their own free time, honestly. I mean are people expecting a damn AAA game? This is all amateur work, and pretty impressive at that already.
-Their first release of a SPv3 map was mediocre at best I quite enjoyed it, it was technically astounding and a nice opportunity to play something familiar with tons of new cool content created by people of the community. I suppose half of it to me was a sense of pride in my own work I had done and a culmination of the neat things we can still do in CE.
-It now requires a failure of a hack to use and doesn't support v1.00 because of the faggots from Modacity crying Implying they owe anything to the community in the first place.
Answers in bold, of course. Would just like to put some more stress on " amateur work" and " don't owe anything to the community." Oh, and " give constructive criticism," as well. Otherwise, leave them be. If there's anyone you should be striving to change it should be 343i/another real company of your choice who you could perhaps pay money to for their work. CMT is free, to get what you get is amazing enough.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Mar 17, 2014 01:35 PM
Msg. 6243 of 10646
Quote: --- Original message by: ActivatedTrapCardEverything wrong with SPv3
- It's a rehash of the Halo campaign. (sure my SWF mods were rehashes too but at least I tried to change it up a bit.)
- Masterz
- Weapon/Biped designs are garbage compared to MPv2
- Outright ignores criticism from people even those in the gaming industry
- Their first release of a SPv3 map was mediocre at best
- It now requires a failure of a hack to use and doesn't support v1.00 because of the faggots from Modacity crying
I could go on, but that's the major problems with SPv3.
- Have you seen B30?
- Masterz isn't even leading the project anymore. He's just a dev now as far as I know
- Very much debatable
- Who in the gaming industry has provided criticism? And besides, the team seems to have responded to most constructive criticism here and on Halomods
- Agreed, but considering how little time they'd spent on it at that point, it was a good start
- Stop pirating and OS'll work fine. There is literally no reason for you not to be on 1.09 unless you're pirating, in which case I guess I shouldn't really even be responding to you
I know I'm not with CMT, but seriously, did you just take random complaints, remove the sense, and then further trollify them?
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Mar 17, 2014 03:03 PM
Msg. 6244 of 10646
Quote: --- Original message by: ActivatedTrapCard/ODX -Masterz Is not Satan as everyone seems to make him out to be. I've seen Masters throughout the years and I really don't understand why people take issue with him. I guess it's cause I really don't take issue with many people. And besides, at least last I knew, Teh Lag and Iffy and plenty of other people have just as much say if that's your problem.
this, it's been a running gag for a long time now, but it's getting pretty old with all the DSpamimander crap.
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Mar 17, 2014 03:22 PM
Msg. 6245 of 10646
Quote: --- Original message by: master noobQuote: --- Original message by: greg079 everybody gets ignored on halomaps, it happens, but its still nice that they've come around right? it's not like anyone here is against CMT (well, 'cept DSali and a few) we all just have different ideas of what is and isn't good. a long time ago I posted criticisms on their designs, which were left ignored. those same criticisms are resurfacing, but the problem is that CMT is still going through with it even though it's blatantly a problem. there's an element in CMT that's pushing through with poor designs, and that is going to cause issues and eventually pull the project apart. they've not come around but to state their ignorance; brushing it off as "it happens" is only enabling this trend to continue. Actually I'm curious what those posts were. As you can see these forums tend to be a mess when trying to find decent criticism. Even though you might think we're leaving poor quality things in, we are always making changes. Masterz has an annoying habit of posting pictures that shouldn't be posted. Mostly because people here bug him to death about it. That a10 photo is no different. Usually the things you see that are posted by Masterz have been heavily modified from what they look like in Evolved, or are extremely work in progress. The negativity that comes from Halo Maps is overwhelmingly annoying sometimes. So it's easy to pass up even the best criticism when it's written in a negative way. When you write posts the way you do, it's extremely insulting, considering we do this for free, in our spare time, and to the best of our ability. We are a team of roughly 7 people. Masterz, Iffy, and Lag are in charge of the actual gameplay. Silicon works on environmental art, exterior and interior. I work on modeling of "new" assets, along with texturing. H3Freak on UI things. And Xalener on audio. So when you insult any individual thing, you're attacking a single person in most cases. We're people just like everyone else. So it's easy for any one of you to get on here and say what you don't like, but it's not really helping anyone. We're always open for constructive criticism, but in the end this is our project. We all work on it for our own reasons. And when it comes down to it, we'll release what we (and our testers) feel plays the best, and is the most fun. No one will make you play B30:Evolved, or any part of SPV3. We don't owe anyone anything, but we hope to make something that everyone can enjoy. Edited by BobtheGreatII on Mar 17, 2014 at 03:24 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 17, 2014 04:48 PM
Msg. 6246 of 10646
Quote: --- Original message by: ActivatedTrapCard Maybe if you porch monkeys didn't respond to blatant troll threads, This forum would have not turned into Dogcrap. No wonder this forum is scum of the Earth and filled with Dennis' porch monkeys. I'm quite wondering why you are even a part of this forum.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 17, 2014 04:50 PM
Msg. 6247 of 10646
Are you guys gonna release CMT G4 multiplayer maps?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 17, 2014 08:10 PM
Msg. 6248 of 10646
Quote: --- Original message by: PRPatxi Are you guys gonna release CMT G4 multiplayer maps? wasn't that a completely different CMT that was working on those maps? Pretty sure G4 was being produced during the IlDucePrimo regime
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 17, 2014 08:53 PM
Msg. 6249 of 10646
Quote: --- Original message by: Delicon20Quote: --- Original message by: PRPatxi Are you guys gonna release CMT G4 multiplayer maps? wasn't that a completely different CMT that was working on those maps? Pretty sure G4 was being produced during the IlDucePrimo regime That was G3, which was indeed a separate team to an extent but we were working alongside the main CMT at the time. Eventually it kinda disbanded and a few of us got pulled into the main team or some assets we had created were. My animations, for one, were and then whatever else I then directly animated for the single player.
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Mar 17, 2014 08:59 PM
Msg. 6250 of 10646
I know it was a different CMT, but I just wanted to ask ODX since hes now on the old CMT.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 17, 2014 09:27 PM
Msg. 6251 of 10646
I'm not part of the old CMT. That was way back 2006 and such with maps like H2_Coagulation and the original SPv1.
I pretty much freelanced/still do freelance it (alongside many others) with the current CMT team which I would consider to be SPv2/MPG3 and beyond. There's a decent enough difference I would say.
In terms of MPG4 all I would know is the team is pretty hard at work on SPv3.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Mar 17, 2014 09:33 PM
Msg. 6252 of 10646
Quote: --- Original message by: PRPatxi Are you guys gonna release CMT G4 multiplayer maps? That would be cool. Also about the A10 pic, it looks too dirty and grey, almost bland in color compared to the original color scheme. The best description would be generic. It doesn't really have too many contrasting colors and such, but I do realize it isn't an up to date pic. The pr looks nice though, but I'm not sure to like or dislike the scratches like everyone else has debated. If I remember correctly, won't B30:E and SPV3 release it's tagset/be extractable, this could mean someone with enough time could in a sense make G4. EDIT: I actually compared the color palette between the classic A10 screenshot and the one Masters posted. Classic Color Palette SPV3 A10 Color Palette That's what I could gather from the two screenshots posted in this thread, for all I know the final A10 map could look completely different. I prefer the more contrasted classic color pallete though, the contrast of colors just looks more appealing to me. B30:E in my opinion is much better with the color contrast and such, but it just looks a tad too dark (might just be because of screenshot and might look different in game). Edited by ZOBI3KING on Mar 18, 2014 at 01:06 AM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Mar 17, 2014 10:04 PM
Msg. 6253 of 10646
Quote: --- Original message by: BobtheGreatIIQuote: --- Original message by: master noobQuote: --- Original message by: greg079 everybody gets ignored on halomaps, it happens, but its still nice that they've come around right? it's not like anyone here is against CMT (well, 'cept DSali and a few) we all just have different ideas of what is and isn't good. a long time ago I posted criticisms on their designs, which were left ignored. those same criticisms are resurfacing, but the problem is that CMT is still going through with it even though it's blatantly a problem. there's an element in CMT that's pushing through with poor designs, and that is going to cause issues and eventually pull the project apart. they've not come around but to state their ignorance; brushing it off as "it happens" is only enabling this trend to continue. Actually I'm curious what those posts were. As you can see these forums tend to be a mess when trying to find decent criticism. Even though you might think we're leaving poor quality things in, we are always making changes. Masterz has an annoying habit of posting pictures that shouldn't be posted. Mostly because people here bug him to death about it. That a10 photo is no different. Usually the things you see that are posted by Masterz have been heavily modified from what they look like in Evolved, or are extremely work in progress. The negativity that comes from Halo Maps is overwhelmingly annoying sometimes. So it's easy to pass up even the best criticism when it's written in a negative way. When you write posts the way you do, it's extremely insulting, considering we do this for free, in our spare time, and to the best of our ability. We are a team of roughly 7 people. Masterz, Iffy, and Lag are in charge of the actual gameplay. Silicon works on environmental art, exterior and interior. I work on modeling of "new" assets, along with texturing. H3Freak on UI things. And Xalener on audio. So when you insult any individual thing, you're attacking a single person in most cases. We're people just like everyone else. So it's easy for any one of you to get on here and say what you don't like, but it's not really helping anyone. We're always open for constructive criticism, but in the end this is our project. We all work on it for our own reasons. And when it comes down to it, we'll release what we (and our testers) feel plays the best, and is the most fun. No one will make you play B30:Evolved, or any part of SPV3. We don't owe anyone anything, but we hope to make something that everyone can enjoy. Edited by BobtheGreatII on Mar 17, 2014 at 03:24 PM well.. I like the picture and I like the work they do, I don't see nothing wrong There are people who criticize evil but I ask you something... If you did that you don't believe that would do the same thing?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 18, 2014 10:36 AM
Msg. 6254 of 10646
Your not doing a good job at that. You make me feel special <3
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Mar 18, 2014 02:40 PM
Msg. 6255 of 10646
Quote: --- Original message by: ActivatedTrapCardQuote: --- Original message by: ODX wondering why you are even a part of this forum. To show you subhumans that you, Dennis, and everyone else in this forum that they are scum of the Earth and should burned to a crisp. There will be a revolution on the Halo Custom Edition Modding Community that we expose subhumans like you. You subhumans are even worse than the less evolved like: porch monkeys, rednecks, jews, spics, sand porch monkeys, chinks/gooks, Indians, and therefore should be destroyed. hey man, why don't you kick back, grab a large glass of "calm the truck down", and quietly wait for this revolution thing?
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Mar 18, 2014 02:57 PM
Msg. 6256 of 10646
lol These vids are fun to watch.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 18, 2014 09:50 PM
Msg. 6257 of 10646
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biernacki90
Joined: May 19, 2010
poop
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Posted: Mar 19, 2014 03:19 AM
Msg. 6258 of 10646
lel ur a faggit activatedtrapcard please go
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 19, 2014 07:02 AM
Msg. 6259 of 10646
sooooo... what movie was that from?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Mar 19, 2014 07:14 AM
Msg. 6260 of 10646
Quote: --- Original message by: HiguyThis is fantastic. 11/10 would repost
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 19, 2014 04:55 PM
Msg. 6261 of 10646
Quote: --- Original message by: master noobQuote: --- Original message by: Masters1337 If we didn't do what we think is best and let the community dictate what we do, then you wouldn't get the quality of projects we are known for. the whole reason for having a separate team for artists and programmers is so that you can focus on both at the same time. is that not what you have? also, I find it funny that all these criticisms of the PR are almost exactly the same things that I said so long ago, which you also chose to ignore. that wasn't the best decision, now was it? You seem to think that we have to agree with your criticisms, or others are correct and must be addressed. You are not an art critic, and you (nor anyone else on this forum as far as I have seen) are in any position to tell us what good or proper art is. Personally, I think your art is "s h i t" (other than your Halo ring), but I don't go around telling you how right I am about it or what you need to change, I let you be and go on with whatever you choose to do. What we decide we want for our art is OUR decision, we have every right to ignore what you or anyone else says. Personally, I am not a fan of the scratched up damaged look, but it's not my art either, but I don't think it's bad, it's just not my favorite approach to it. I feel the same way about H3 and H4, where I appreciate the artistic effort and execution of their ideas, but am just not a fan of how it looks. It's laughable you try to classify having separate teams as artists and programers, partially because there is no programing going on by CMT for this mod, as CMT isn't working on OS, nor does OS play a significant role in achieving what we set out to do gameplay wise. What we do is have gameplay designers and artists, which work closely together. The point is to extensively prototype and experiment with gameplay decisions so we can be sure they are the right things we want to include. We go through lots of ideas and prototypes before an art asset is completed, there's a reason why things like the carbine boltshot, the gravity rifle, ma5k, emp grenade, ravager, battle axe, thermal vision, hammerburst spiker, never make it past the prototype stage. Hence, they never get an art asset. Most things we have decided on for gameplay or are decisioned don't often get an asset for 4-6 months. The exception for this would be the DMR and one other weapon we don't have ready to show yet, which are the only cases where we have the art visuals in mind before the gameplay. Either way, dealing with small visual details on the PR are so far off our radar in what needs to be addressed. Touching it up may only take a day or 2, but the day or 2 spent on that is 2 days which other tasks don't get done, and therefore hold other people up. Bob could spend 2 days on playing with the PR, but thats 2 more days the new grunt asset isn't finished, which is 2 more days until lag can Rig and LOD it, which is 2 more days before we can put it in a build and make sure all autoaim and collision model functions properly work. So do you still want to be a witch about how we've ignored the PR? Quote: --- Original message by: BobtheGreatIIQuote: --- Original message by: master noobQuote: --- Original message by: greg079 everybody gets ignored on halomaps, it happens, but its still nice that they've come around right? it's not like anyone here is against CMT (well, 'cept DSali and a few) we all just have different ideas of what is and isn't good. a long time ago I posted criticisms on their designs, which were left ignored. those same criticisms are resurfacing, but the problem is that CMT is still going through with it even though it's blatantly a problem. there's an element in CMT that's pushing through with poor designs, and that is going to cause issues and eventually pull the project apart. they've not come around but to state their ignorance; brushing it off as "it happens" is only enabling this trend to continue. Actually I'm curious what those posts were. As you can see these forums tend to be a mess when trying to find decent criticism. Even though you might think we're leaving poor quality things in, we are always making changes. Masterz has an annoying habit of posting pictures that shouldn't be posted. Mostly because people here bug him to death about it. That a10 photo is no different. Usually the things you see that are posted by Masterz have been heavily modified from what they look like in Evolved, or are extremely work in progress. The negativity that comes from Halo Maps is overwhelmingly annoying sometimes. So it's easy to pass up even the best criticism when it's written in a negative way. When you write posts the way you do, it's extremely insulting, considering we do this for free, in our spare time, and to the best of our ability. We are a team of roughly 7 people. Masterz, Iffy, and Lag are in charge of the actual gameplay. Silicon works on environmental art, exterior and interior. I work on modeling of "new" assets, along with texturing. H3Freak on UI things. And Xalener on audio. So when you insult any individual thing, you're attacking a single person in most cases. We're people just like everyone else. So it's easy for any one of you to get on here and say what you don't like, but it's not really helping anyone. We're always open for constructive criticism, but in the end this is our project. We all work on it for our own reasons. And when it comes down to it, we'll release what we (and our testers) feel plays the best, and is the most fun. No one will make you play B30:Evolved, or any part of SPV3. We don't owe anyone anything, but we hope to make something that everyone can enjoy. Edited by BobtheGreatII on Mar 17, 2014 at 03:24 PM For those wondering the reason for this, it's because I believe in constant updates and showing things that are indeed a work in progress, rather than things which are 90% finished. Quote: --- Original message by: ODXQuote: --- Original message by: Delicon20Quote: --- Original message by: PRPatxi Are you guys gonna release CMT G4 multiplayer maps? wasn't that a completely different CMT that was working on those maps? Pretty sure G4 was being produced during the IlDucePrimo regime That was G3, which was indeed a separate team to an extent but we were working alongside the main CMT at the time. Eventually it kinda disbanded and a few of us got pulled into the main team or some assets we had created were. My animations, for one, were and then whatever else I then directly animated for the single player. If we did MP, we'd probably just call it MPV3 and ignore what was done by the other CMT. There are several problems with doing MP, as anything we would do would be significantly watered down. If we were to do MP today, we'd have to remove our destroyable vehicles (and discard our vehicle health system), our AA's, retag the BR and pistol as they wouldn't sync in their current state, potentially remove features from the PP's, and potentially remove features from our covie vehicles such as the boosts. All of that would result in a step down in gameplay what we offer in SPV3, which makes me hesitate on ever approaching doing MPV3 from a technical standpoint. I have other reasons for not wanting to do a MPV3 as well, but given how watered down things would have to be anyway, I don't think it's worth getting into. Quote: --- Original message by: ZOBI3KINGQuote: --- Original message by: PRPatxi Are you guys gonna release CMT G4 multiplayer maps? That would be cool. Also about the A10 pic, it looks too dirty and grey, almost bland in color compared to the original color scheme. The best description would be generic. It doesn't really have too many contrasting colors and such, but I do realize it isn't an up to date pic. The pr looks nice though, but I'm not sure to like or dislike the scratches like everyone else has debated. If I remember correctly, won't B30:E and SPV3 release it's tagset/be extractable, this could mean someone with enough time could in a sense make G4. EDIT: I actually compared the color palette between the classic A10 screenshot and the one Masters posted. Classic Color Palette http://i.imgur.com/boz4P4j.png SPV3 A10 Color Palette http://i.imgur.com/zBW73zn.png That's what I could gather from the two screenshots posted in this thread, for all I know the final A10 map could look completely different. I prefer the more contrasted classic color pallete though, the contrast of colors just looks more appealing to me. B30:E in my opinion is much better with the color contrast and such, but it just looks a tad too dark (might just be because of screenshot and might look different in game). Edited by ZOBI3KING on Mar 18, 2014 at 01:06 AM To be fair, we do have reds, blues and whites in ours as well as of now, but complaints about the color palette certainly are valid and are something that we can definitely experiment more, as well as refining the scratches. A10's a pain in the ass as we are limited in what we can do with textures, but messing with the color palette and refined some of the scratches is something we've always planned and discussed. Like the PR, its something we can easily do but have more pressing matters to deal with at the moment, but it will be done. Edited by Masters1337 on Mar 19, 2014 at 05:15 PMEdited by Masters1337 on Mar 19, 2014 at 05:19 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Mar 19, 2014 05:03 PM
Msg. 6262 of 10646
Quote: --- Original message by: Masters1337 For those wondering the reason for this, it's because I believe in constant updates and showing things that are indeed a work in progress, rather than things which are 90% finished. Edited by Masters1337 on Mar 19, 2014 at 04:59 PM Words I live by.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Mar 19, 2014 06:45 PM
Msg. 6263 of 10646
Quote: --- Original message by: Masters1337 You seem to think that we have to agree with your criticisms, or others are correct and must be addressed. You are not an art critic, and you (nor anyone else on this forum as far as I have seen) are in any position to tell us what good or proper art is. Personally, I think your art is "s h i t" (other than your Halo ring), but I don't go around telling you how right I am about it or what you need to change, I let you be and go on with whatever you choose to do. don't have to be a chef to tell the good food from the bad. I am, in fact, an art critic. to a point, practically everyone on this site is an art critic. I don't know where you find the audacity to say such a naive thing, but I guess it's a trend of yours now. half of being an artist is being told what needs fixing, what needs improving, etc. not being able to handle such criticisms is basically plugging your ears and claiming the high ground. if you honestly feel that you are so above everyone else that you are immune to criticism, think again. you are not the kind of person who should decide what doesn't need fixing: if we're expected to play this, then you should listen to the ones who want the best experience from this as possible. otherwise you may as well be just as forgettable as any 2-bit deviantartist, calling any criticism "trolling". Quote: --- Original message by: Masters1337 What we decide we want for our art is OUR decision, we have every right to ignore what you or anyone else says. Personally, I am not a fan of the scratched up damaged look, but it's not my art either, but I don't think it's bad, it's just not my favorite approach to it. I feel the same way about H3 and H4, where I appreciate the artistic effort and execution of their ideas, but am just not a fan of how it looks. you indeed have the right to ignore us, but you act as though there is a wall between you and your consequences. by continuing your absolute ignorance of the majority, you set yourself up for a massive downfall, taking down everyone in your team with you. you shouldn't even be here saying what can and can not be considered, since it's ultimately the artists that should decide how best to design things. after all, I'd say they have considerably more experience than you in that department, and you shouldn't act the painter that dictates the statue. Quote: --- Original message by: Masters1337 It's laughable you try to classify having separate teams as artists and programers, partially because there is no programing going on by CMT for this mod, as CMT isn't working on OS, nor does OS play a significant role in achieving what we set out to do gameplay wise. What we do is have gameplay designers and artists, which work closely together. The point is to extensively prototype and experiment with gameplay decisions so we can be sure they are the right things we want to include. We go through lots of ideas and prototypes before an art asset is completed, there's a reason why things like the carbine boltshot, the gravity rifle, ma5k, emp grenade, ravager, battle axe, thermal vision, hammerburst spiker, never make it past the prototype stage. Hence, they never get an art asset. Most things we have decided on for gameplay or are decisioned don't often get an asset for 4-6 months. The exception for this would be the DMR and one other weapon we don't have ready to show yet, which are the only cases where we have the art visuals in mind before the gameplay. I find it even more laughable that you won't even assign a task unless it's 100%. nothing is ever set in stone until it is released; art is easily and readily revised to suit new purposes and situations, and refusing to do so is only hurting your project. I've reworked many an object to suit new purposes, animations, etc, each one looking different yet dynamically changing with the flow. it's plain laziness to just wait before making something, then refusing to change it afterward. Quote: --- Original message by: Masters1337 Either way, dealing with small visual details on the PR are so far off our radar in what needs to be addressed. Touching it up may only take a day or 2, but the day or 2 spent on that is 2 days which other tasks don't get done, and therefore hold other people up. Bob could spend 2 days on playing with the PR, but thats 2 more days the new grunt asset isn't finished, which is 2 more days until lag can Rig and LOD it, which is 2 more days before we can put it in a build and make sure all autoaim and collision model functions properly work. So do you still want to be a witch about how we've ignored the PR? several things wrong with this: one, I'm certain you have more than one capable artist that can easily block out a design that can be changed later in development. two, it doesn't take "2 days" to finish a single task, it's an on-and-off thing that can easily have the gaps filled by working on one thing when you aren't working on another. in fact, your first priority should have been creating first drafts of objects that are definite, such as the grunt. as I said before, it is easy to revise and change art as you go along. you have more than 1 person working on this, so don't work on one thing at a time. of course, you're probably going to brush all this off once again, acting holier-than-thou just because you're making yet another campaign redux. hasn't been proven otherwise.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Mar 19, 2014 06:51 PM
Msg. 6264 of 10646
Quote: --- Original message by: Masters1337 whole bunch o' words Edited by Masters1337 on Mar 19, 2014 at 05:19 PM most of those points are right on the mark... however, i feel it would be nicer for everyone if instead of brushing of a critique because "we've tried that and it didn't look nice" or "we'll get to it", maybe actually say that it didn't look good, or you'll get to it. and about the new grunt, it will be cute, yes?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 19, 2014 07:26 PM
Msg. 6265 of 10646
The fact that you guys actually read and then make ridiculously long replies to half of these posts amazes me
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