
Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 12, 2013 01:32 AM
Msg. 4201 of 10646
Ooh would you look at that. One of my few disappointments with H4 was the lack of a human air vehicle, and the Falcon was one of my favorite things in Reach. Also: http://youtu.be/ZL2A4nXRgw4Edited by Masters1337 on Apr 12, 2013 at 01:42 AMEdited by Masters1337 on Apr 12, 2013 at 01:43 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 12, 2013 03:19 PM
Msg. 4202 of 10646
I realy liked that br, but idk why, the single shot hurt me lol but, it look very awesome.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 12, 2013 03:33 PM
Msg. 4203 of 10646
i liked it but you guys should change the display color back to blue or red. PS- try to fix the animation so the right wrist is not in the magwell it kinda bugs me a little. Edited by savinpvtmike on Apr 12, 2013 at 03:43 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Apr 12, 2013 06:37 PM
Msg. 4204 of 10646
If there's anything you should take away from the video, it's that Ifafudafi figured out a way to make Battle Rifle's burst fire not suck in CE. It's really quite nice to use.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 13, 2013 06:12 PM
Msg. 4205 of 10646
You guys probably want some sorta update, yes? Well how about update on the HUD? 
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 13, 2013 07:06 PM
Msg. 4206 of 10646
Now that... is pretty awesome.
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SAS
Joined: Feb 26, 2013
I comment every once in a while
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Posted: Apr 13, 2013 07:14 PM
Msg. 4207 of 10646
That's... actually, really cool. A few of those covie symbols look familiar.
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 13, 2013 07:16 PM
Msg. 4208 of 10646
Yes, that'd be better than the current SPv3 HUD IMO. The actual SPv3 HUD looks good... but that's the point: good isn't AMAZING. Edited by Danger_zone_98 on Apr 13, 2013 at 07:18 PM
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 13, 2013 07:44 PM
Msg. 4209 of 10646
If you guys ask of which weapon HUD you want to see, what form (normal, active, zoomed, zoomed active, etc.), and do it nicely, I might be willing too...
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 13, 2013 09:19 PM
Msg. 4210 of 10646
Could you please show the pistol's zoomed HUD, Lord Thunda?
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 13, 2013 09:38 PM
Msg. 4211 of 10646
Quote: --- Original message by: Jaz Could you please show the pistol's zoomed HUD, Lord Thunda? 
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 13, 2013 09:50 PM
Msg. 4212 of 10646
Quote: --- Original message by: DSalimanderSeems a little cluttered IMO. Funny thing is that I changed the focus HUD up a bit so its less cluttered now then that picture XD
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 13, 2013 10:08 PM
Msg. 4213 of 10646
Quote: --- Original message by: TheHiralisSo, what's the fourth grenade? Now that it is in the Vidocs I think I can post this here... http://www.youtube.com/watch?v=WhNC9z4qEiw Yes, very WIP, and yes, I work with CMT. Not really, LOL!E: Remember, this is SO WIP. I'm starting to think... If I did something stupid, don't kill me Masterz. Edited by Danger_zone_98 on Apr 13, 2013 at 10:29 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 13, 2013 10:25 PM
Msg. 4214 of 10646
You are such an expert form a 10 second video. Tell me, how can I be insightful as you. Grenades will be profiled in detail soon, they all have their specific roles and functions, and it might be shocking to you, but they all play well.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 14, 2013 12:50 AM
Msg. 4215 of 10646
Here's that updated scope I was talking about: 
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 14, 2013 01:47 AM
Msg. 4216 of 10646
Quote: --- Original message by: TheHiralisLooks much nicer, but please change the reticle colour when zoomed in. It just doesn't look right to me. Nope, I prefer to have it regular colored since it is a reticule. Also, new damage arrows: 
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Apr 14, 2013 01:51 AM
Msg. 4217 of 10646
Nice! Have you revealed the identity of that weapon yet?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 14, 2013 02:12 AM
Msg. 4218 of 10646
Focus Rifle
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Apr 14, 2013 04:30 AM
Msg. 4219 of 10646
No. They're two separate weapons you're talking about. The thing you see the grunts holding is completely different than what is being shown off in that HUD.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Apr 14, 2013 02:17 PM
Msg. 4220 of 10646
Quote: --- Original message by: TheHiralis.__. those arrows are WAAYYYY too big. Please cut their size down by about 40%? Also, I think I know what the weapon is .___. http://www.youtube.com/watch?feature=player_detailpage&v=C3QFf_GId04#t=143s I think it's a covenant SMG, as grunts are seen using what looks to be an untextured version of it. Edited by TheHiralis on Apr 14, 2013 at 02:38 AM Nope, the Elites are holding a fully textured version of it :P Its a precision weapon if you haven't noticed by the scope as well.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 14, 2013 02:33 PM
Msg. 4221 of 10646
Possible to work on more elite amors permutations (minor, major, stealth, specops, commander) and for the grunt (minor, major, pilot ) ?
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 14, 2013 06:12 PM
Msg. 4222 of 10646
Better? 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 14, 2013 07:53 PM
Msg. 4223 of 10646
Looks great! Whoaoaoa
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 14, 2013 07:54 PM
Msg. 4224 of 10646
Question, is that with OS HUD scaling off?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 14, 2013 11:29 PM
Msg. 4225 of 10646
I think I know what that untextured weapon is.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Apr 15, 2013 08:04 AM
Msg. 4226 of 10646
Quote: --- Original message by: MootjuhQuote: --- Original message by: wafflesQuote: --- Original message by: XlzQwerty1 Question, is that with OS HUD scaling off? On, otherwise if it was off it would look crazy cramped when it was turned on. It would be nice to have the hud moved to the sides without scaling them though. Thing is If i did do that, people without HUD scaling wouldn't even be able to see the HUD, at least the side parts that is... That's why i made the visor go all the way to the edge at least...
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 15, 2013 10:31 AM
Msg. 4227 of 10646
how hard would it be to implement?
with OS limiting the users, I would think maximizing compatibility would be fairly important
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Apr 15, 2013 02:50 PM
Msg. 4228 of 10646
Quote: --- Original message by: SilentJacket how hard would it be to implement?
with OS limiting the users, I would think maximizing compatibility would be fairly important Well... considering B30: Evolved is OS only... What compatibility are we trying to make?
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Ubergoober
Joined: Oct 11, 2010
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Posted: Apr 17, 2013 02:22 AM
Msg. 4229 of 10646
i think its still a bit too prominent, but thats just my opinion
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Apr 17, 2013 01:33 PM
Msg. 4230 of 10646
Quote: --- Original message by: Dentist can you put promethens in since youe'r puting the mantis in it? It'd be cool if they did that, but the Prometheans have traits that Halo CE's game engine probably can't support, even with OS.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Apr 17, 2013 06:03 PM
Msg. 4231 of 10646
Prometheans could be used as mini bosses. In the end of Lumoria ep.2, there was the teleporting elite boss, and you could just make it so the watchers don't have to spawn off the promethean. It's maybe possible, and might have to be a scripted event.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 17, 2013 06:12 PM
Msg. 4232 of 10646
Quote: --- Original message by: ZOBI3KING Prometheans could be used as mini bosses. In the end of Lumoria ep.2, there was the teleporting elite boss, and you could just make it so the watchers don't have to spawn off the promethean. It's maybe possible, and might have to be a scripted event. I don't see why the Prometheans should be included.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Apr 17, 2013 06:38 PM
Msg. 4233 of 10646
I don't think they should, prometheans would make more sense in something else.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Apr 17, 2013 08:21 PM
Msg. 4234 of 10646
Prometheans in any CE map wouldn't make any sense. The fact they were introduced in Halo 4 is what made them so interesting. Stylistically it wouldn't make sense to add more modern content just because it's new. Much more advanced Sentinel AI, however, is a GOOD idea.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 17, 2013 09:01 PM
Msg. 4235 of 10646
don't replace the AR with the SMG. if for all intents and purposes the SMG acts like the AR, then use the AR. the SMG sounds bad, looks bad(although nice job modelling it) and feels wimpy and bad. the AR is bulky and gives a true sense of power. except in halo 3, with its puny "thump" sound.
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