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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 119 of 305)
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SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 11, 2013 10:04 PM    Msg. 4131 of 10646       
do we have the option to pre-nuke the dropships?


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Mar 12, 2013 01:58 AM    Msg. 4132 of 10646       
Quote: --- Original message by: Masters1337
longsword airstrike


Lmao, come up with your own creative ideas for once :p


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Mar 12, 2013 02:23 AM    Msg. 4133 of 10646       
Quote: --- Original message by: The Lodeman
Quote: --- Original message by: Masters1337
longsword airstrike


Lmao, come up with your own creative ideas for once :p


Quote: --- Original message by: Masters1337
optional longsword airstrike


Nuff originality for me.

I mean, gosh, it's not as if you're gonna sue somebody over an idea you didn't invent...





Unless TM is Apple in disguise.
Edited by LegionofShadows on Mar 12, 2013 at 02:24 AM


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Mar 12, 2013 09:18 AM    Msg. 4134 of 10646       
Original Idea:

Longsword air-battle at the very end of The Maw. The Fuse's been lit and it's go time. Rocket your way through swarms of drop-ships and banshees as the raging inferno pursues you from behind.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 12, 2013 11:53 AM    Msg. 4135 of 10646       
Quote: --- Original message by: WWLinkMasterX
Original Idea:

Longsword air-battle at the very end of The Maw. The Fuse's been lit and it's go time. Rocket your way through swarms of drop-ships and banshees as the raging inferno pursues you from behind.


longswords aren't very maneuverable..

I certainly wouldn't want to have to fight in one, seeing as how both the longsword and its weapons are hard to aim, and you pretty much have to take every hit fired at you.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 12, 2013 01:14 PM    Msg. 4136 of 10646       
Well if we did, we would be sure to make it more interesting to use. However, the maw is a ways off so doing something like that isn't really something I'd want to look at for now.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Mar 12, 2013 01:30 PM    Msg. 4137 of 10646       
Wouldn't a shortsword bomber be more maneuverable rather than a longsword.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 12, 2013 01:37 PM    Msg. 4138 of 10646       
Any screens... :'(


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 12, 2013 02:57 PM    Msg. 4139 of 10646       
Quote: --- Original message by: ZOBI3KING
Wouldn't a shortsword bomber be more maneuverable rather than a longsword.

The Shortsword is an atmospheric craft: if they used it for The Maw, it would be unable to escape the destruction of Halo.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Mar 12, 2013 09:02 PM    Msg. 4140 of 10646       
Quote: --- Original message by: SilentJacket
I certainly wouldn't want to have to fight in one, seeing as how both the longsword and its weapons are hard to aim, and you pretty much have to take every hit fired at you.

Don't forget that, in MP maps like Coldsnap or Extinction, Longswords fly only as fast as you'd drive a car on an average highway.
(I read somewhere that a Pelican flies at about 70mph, or 61 knots, and LSs fly a little slower)

You can't even make tiny Cessna planes take off if you're going that slow...
I think they'd fly a lot faster (and thus, be less vulnerable to enemy fire), if you can optimize it right.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 12, 2013 09:47 PM    Msg. 4141 of 10646       
Quote: --- Original message by: Echo77
Quote: --- Original message by: ZOBI3KING
Wouldn't a shortsword bomber be more maneuverable rather than a longsword.

The Shortsword is an atmospheric craft: if they used it for The Maw, it would be unable to escape the destruction of Halo.

Maybe you can go back and get in a Longsword to escape.

Or hop on the Pelican with Johnson (don't tell me that it breaks the storyline;CMT already broke it)
Edited by Dumb AI on Mar 14, 2013 at 12:43 AM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Mar 14, 2013 12:15 AM    Msg. 4142 of 10646       
Do a broadsword.

Didn't you guys play Halo 4? It's so fast, it can catch up to a Forerunner ship going into slipspace. After it was launched HOURS after the Didact left.

Geez, guys.

...lol.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 14, 2013 12:49 AM    Msg. 4143 of 10646       
Uh...I am fairly certain that any vessel (custom or not) that can fly at the speed of a Longsword would be enough for that level.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 14, 2013 12:51 AM    Msg. 4144 of 10646       
law of scale, breh


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Mar 14, 2013 06:54 PM    Msg. 4145 of 10646       
I have a suggestion for D20/Keyes;

Perhaps CMT can give the level a look that is similar to what it was given in Halo Anniversary, and maybe you guys could give the ProtoGravemind the appearance it had in that game as well?

In my opinion, that'd be a decent idea, to give the Flood (the ProtoGravemind form included) their updated redesigns.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Mar 14, 2013 07:56 PM    Msg. 4146 of 10646       
Quote: --- Original message by: TheHiralis
Quote: --- Original message by: Megatron
I have a suggestion for D20/Keyes;

Perhaps CMT can give the level a look that is similar to what it was given in Halo Anniversary, and maybe you guys could give the ProtoGravemind the appearance it had in that game as well?

In my opinion, that'd be a decent idea, to give the Flood (the ProtoGravemind form included) their updated redesigns.


CMT is scared of flood. They don't want to do it. I honestly want to see a flood level, I doubt it'll happen though.


Have you guys not played dead space?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 14, 2013 08:07 PM    Msg. 4147 of 10646       
Quote: --- Original message by: Megatron
I have a suggestion for D20/Keyes;

Perhaps CMT can give the level a look that is similar to what it was given in Halo Anniversary, and maybe you guys could give the ProtoGravemind the appearance it had in that game as well?

In my opinion, that'd be a decent idea, to give the Flood (the ProtoGravemind form included) their updated redesigns.

For SPV2 we had modified the level to give it a flood spore filled atmosphere and showed fungus growth. We don't plan on giving the flood our full attention until after a10-b30 are out there.


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Mar 14, 2013 08:58 PM    Msg. 4148 of 10646       
Quote: --- Original message by: TheHiralis
CMT is scared of flood.


Can you blame them?

Quote: --- Original message by: Masters1337
For SPV2 we had modified the level to give it a flood spore filled atmosphere and showed fungus growth. We don't plan on giving the flood our full attention until after a10-b30 are out there.


So no plans for them right now, huh? Well, I do say that I'm curious on what you have waiting, as you guys have shown yourselves to have a lot of talent and excellent skills. I most certainly look forward to whatever surprises you have waiting.

And btw, what additions is the Pillar of Autumn going to have?


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Mar 16, 2013 03:41 AM    Msg. 4149 of 10646       
Quote: --- Original message by: TheHiralis
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Echo77
Quote: --- Original message by: ZOBI3KING
Wouldn't a shortsword bomber be more maneuverable rather than a longsword.

The Shortsword is an atmospheric craft: if they used it for The Maw, it would be unable to escape the destruction of Halo.

Maybe you can go back and get in a Longsword to escape.

Or hop on the Pelican with Johnson (don't tell me that it breaks the storyline;CMT already broke it)


^^SPOILER^^

I've read Halo: First Strike, but some people haven't.


If they haven't read it by now, they need to know the truth.


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Mar 25, 2013 12:05 AM    Msg. 4150 of 10646       
Quote:
If they haven't read it by now, they need to know the truth.


Well, I don't think that plays a role in whether someone enjoys a Halo Custom Edition map or not. After all, the content you see in most of the altered versions of the original campaign made no appearances in the canon story of that time period, novels included.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 26, 2013 10:07 AM    Msg. 4151 of 10646       
Most new halo content (regardless of who it comes from) breaks the cannon. We have our own cannon that we make up as we go along that fits into the larger existing Halo universe.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 26, 2013 11:41 AM    Msg. 4152 of 10646       
Quote: --- Original message by: LegionofShadows
Quote: --- Original message by: TheHiralis
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Echo77
Quote: --- Original message by: ZOBI3KING
Wouldn't a shortsword bomber be more maneuverable rather than a longsword.

The Shortsword is an atmospheric craft: if they used it for The Maw, it would be unable to escape the destruction of Halo.

Maybe you can go back and get in a Longsword to escape.

Or hop on the Pelican with Johnson (don't tell me that it breaks the storyline;CMT already broke it)


^^SPOILER^^

I've read Halo: First Strike, but some people haven't.


If they haven't read it by now, they need to know the truth.

Let's quote a video game character!

"One must choose to search for truth. Forcing it on others accomplishes little."

Maybe someone doesn't want to know the "truth".


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Mar 26, 2013 10:53 PM    Msg. 4153 of 10646       
Quote: --- Original message by: Dumb AI
Let's quote a video game character!

"One must choose to search for truth. Forcing it on others accomplishes little."

Maybe someone doesn't want to know the "truth".


(lol, quote from Ezio.)

Yeah, either that or they probably don't care. A lot of Halo players don't tend to read the books and the only knowledge of Halo's story that they get comes from the games exclusively.

Unless something is wrong with their minds, I doubt the players of CMT's maps are going to have a negative emotional reaction from the non-canon stuff they see. It'd be pretty stupid if that actually offends them.

As a matter of fact, why would they be playing Halo Custom Edition in the first place if that's the case? The whole game is built for the purpose of playing user created maps.


Quote: --- Original message by: Masters1337
Most new halo content (regardless of who it comes from) breaks the cannon. We have our own cannon that we make up as we go along that fits into the larger existing Halo universe.


And a fine canon that is.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 30, 2013 12:21 PM    Msg. 4154 of 10646       
You may remember these videos,

http://www.youtube.com/watch?v=QSU8nL-mmAg
http://www.youtube.com/watch?v=ABy4AEaWCDU&list=PLYPtDeYU4twvCGeu_ZEDbLs5zpAByvNyp

Where Lag an Kirby showed off our vehicle scripts, which allow us to do Vehicle EMP, Boarding, and Boost. Last night we go another later halo game mechanic worked into our vehicle scripts, which is linking vehicle health to shields. All vehicles will be invulnerable to damage unless the player shield is out. Once the players shield is out, the vehicles have their own dedicated health bar which will start to drain. This lets us do 4 things.

1. It allows us to do destroyable vehicles without vehicles feeling "disposable" like the Ghosts do in Halo 1, where every tiny bullet or needle will subtract from the players health.

2. It allows us to make vehicle health a mechanic that makes you have to pay attention to your vehicles health and damage over time, unlike H2 and H3 where it was more of a visual effect for when the player himself died.

3. It lets us damage the vehicle while keeping damage permeant, unlike Reach and H4 where you vehicles health goes down in recharging stages (Like Reach's spartan health)

4. We can keep the pacing for Halo 1's mp vehicle combat (and hog and tank sp combat), as the shields will deplete at the same rate as stock. However, rather than have their health injured through damage the vehicle receives, the vehicle themselves become damaged.
Edited by Masters1337 on Mar 30, 2013 at 12:25 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 01:07 PM    Msg. 4155 of 10646       
So...we get to have destroyable vehicles that will only be damaged if our shields are down.

Is that right?


Edited by Dumb AI on Mar 30, 2013 at 01:08 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Mar 30, 2013 02:10 PM    Msg. 4156 of 10646       
It's definitely something new to bring into the first game, but it seems awfully complicated to be worth the effort, and doesn't exactly make sense in the first place. This implies that you will have the usual damage like in CE multiplayer where every shot to the vehicle hurts the player - up until their shields are drained. For example, a pistol shot at the rear bumper of a warthog will still deliver damage to the driver. However, in this case once the shields go down, only then the vehicle itself will receive damage?

Why not keep the usual method of destroying a vehicle like the single player banshees or ghosts in Halo 1? This way if you can place your shots correctly you can take out the driver and reclaim the vehicle, or simply destroy the vehicle if you choose.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 30, 2013 02:21 PM    Msg. 4157 of 10646       
^Because then you have situations with vehicles such as the hog where it can take only x amount of damage before exploding, to the point where every random shot subtracts from our health. H1 had 2 systems for vehicles, damage that bled into the player, and damage that subtracted x amount from the vehicle. What we've done is combined the 2 systems.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 03:57 PM    Msg. 4158 of 10646       
Well, the player can always get off before it blows up.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 30, 2013 04:37 PM    Msg. 4159 of 10646       
Getting out seconds before the vehicle blows up makes one a true badazz/great timekeeper.
Edited by Dumb AI on Mar 30, 2013 at 04:37 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Mar 31, 2013 12:08 AM    Msg. 4160 of 10646       
Quote: --- Original message by: Dumb AI
Getting out seconds before the vehicle blows up makes one a true badazz/great timekeeper.
Edited by Dumb AI on Mar 30, 2013 at 04:37 PM


Well yeah, except that never happened in this game considering vehicles only took damage while they were being occupied.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 2, 2013 10:14 PM    Msg. 4161 of 10646       
We are heavily considering releasing A10-A50 with one tagset, and B30:Evolved with another. or perhaps 2 versions of B30 each with a different tagset. Do you guys feel this a good or bad idea?


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Apr 2, 2013 10:34 PM    Msg. 4162 of 10646       
Siliconmaster here, from CMT. To clarify, the two tagsets that are currently in use (B30:Evolved and the spv3 levels) are radically different and use different methodologies in their designs. Since the B30:Evolved team and the spv3 team have working separately on weapons and AI, they have moved in rather different directions. The idea of a split would be to allow each set to be polished according to that mindset rather than try to mush both together into a single, less refined set. By splitting, we can keep both elements, polish each set so it works really really well for its style, and then give our audience the best of both.

Edited by slashrat on Apr 3, 2013 at 11:02 AM


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 2, 2013 10:53 PM    Msg. 4163 of 10646       
*nevermind
Edited by Ki11erFTW on Apr 2, 2013 at 10:56 PM


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Apr 2, 2013 11:00 PM    Msg. 4164 of 10646       
I want to agree with Slash. It also brings more variety to the overall campaign, so long as the art styles for the two are similar enough for it not to bee too noticeable/out of place.

Would this affect the release dates for individual maps?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 5, 2013 04:16 AM    Msg. 4165 of 10646       
I farted.

http://www.youtube.com/watch?v=C3QFf_GId04&feature=youtu.be

B30:Evolved will be released when its done, followed slightly later by SPV3 A10-B30.
Edited by Masters1337 on Apr 5, 2013 at 04:17 AM

 
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