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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 123 of 305)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 20, 2013 02:35 PM    Msg. 4271 of 10646       
Quote: --- Original message by: waffles
Quote: --- Original message by: Delicon20
make another dmr/br


that's not what I said at all

some people like longer ranged ASSAULT RIFLES, not battle rifles and dmrs

You've obviously not played gears of war if you think a weapon that plays similarly to a hammerburst is a battle rifle or dmr


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 20, 2013 02:39 PM    Msg. 4272 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: waffles
Quote: --- Original message by: Delicon20
make another dmr/br


that's not what I said at all

some people like longer ranged ASSAULT RIFLES, not battle rifles and dmrs

You've obviously not played gears of war if you think a weapon that plays similarly to a hammerburst is a battle rifle or dmr


Its basically a less accurate DMR with a higher rate of fire. And we already have that, its called the carbine.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 20, 2013 02:42 PM    Msg. 4273 of 10646       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Delicon20
Quote: --- Original message by: waffles
Quote: --- Original message by: Delicon20
make another dmr/br


that's not what I said at all

some people like longer ranged ASSAULT RIFLES, not battle rifles and dmrs

You've obviously not played gears of war if you think a weapon that plays similarly to a hammerburst is a battle rifle or dmr


Its basically a less accurate DMR with a higher rate of fire. And we already have that, its called the carbine.


that moment when the gun we're talking about is called the ma5k assault carbine

anywho no, the gun wouldnt perform like a cov carbine either, are you aware of what I mean when I say the word different? it means not the same.

this is what I mean: http://www.youtube.com/watch?v=iYqiLngbbqw
Edited by Delicon20 on Apr 20, 2013 at 02:45 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 20, 2013 02:44 PM    Msg. 4274 of 10646       
Quote: --- Original message by: Bobblehob
Its basically a less accurate DMR with a higher rate of fire. And we already had that, its called the carbine.

ftfy

I don't understand the 48 BS coming from you, delicon. what do you have against the classic 60 that worked? why should there be a compromise for a dumb iteration of an awesome weapon? I also don't understand the sentiment of replacing the SMG with the AR. the SMG has a pitiful sound and is somehow really accurate and powerful for something that shoots tiny bullets at a high RoF, yet the AR gets the bungie treatment and gets low damage, low accuracy and low ammo.


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 20, 2013 02:51 PM    Msg. 4275 of 10646       
Quote: --- Original message by: Delicon20



that moment when the gun we're talking about is called the ma5k assault carbine

anywho no, the gun wouldnt perform like a cov carbine either, are you aware of what I mean when I say the word different? it means not the same.

this is what I mean: http://www.youtube.com/watch?v=iYqiLngbbqw
Edited by Delicon20 on Apr 20, 2013 at 02:45 PM


we already have the equivalent of it in both Covenant and Human armaments, its really not necessary.
Edited by Bobblehob on Apr 20, 2013 at 02:51 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 20, 2013 02:53 PM    Msg. 4276 of 10646       
Quote: --- Original message by: master noob
Quote: --- Original message by: Bobblehob
Its basically a less accurate DMR with a higher rate of fire. And we already had that, its called the carbine.

ftfy

I don't understand the 48 BS coming from you, delicon. what do you have against the classic 60 that worked? why should there be a compromise for a dumb iteration of an awesome weapon? I also don't understand the sentiment of replacing the SMG with the AR. the SMG has a pitiful sound and is somehow really accurate and powerful for something that shoots tiny bullets at a high RoF, yet the AR gets the bungie treatment and gets low damage, low accuracy and low ammo.


It's simple really, from what I read of your post we have starkly opposite opinions. I cant stand the old 60 round assault rifle, it's my least favorite weapon out of every halo game. It's a waste of ammo and terribly inaccurate with a rapid rate of fire. I like relatively accurate assault rifles with steady rates of fire. The ma5b itself is not awesome. It's a dumb weapon that should've never made it past the drawing board and there's a reason it's not featured in any other halo game. As for the smg, it performs just like an smg should, high ROF relatively good accuracy and damage that is balanced by a high recoil that causes the gun to "walk up". And the halo 3 smg sound is my favorite weapon noise in the series, I have no clue what you mean when you say it's pitiful (it's loud and badass).

@ Bobblehob, what weapons are you thinking of when you say there already equivalents to that weapon? just curious.

And just for the record, I'm not suggesting the assault carbine act similar to a hammerburst, as the cut version already did. Download it and see for yourself, I'm just suggesting that if they re add the weapon they give it a scope. Just wanted to be clear on that

Edited by Delicon20 on Apr 20, 2013 at 03:03 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 20, 2013 03:03 PM    Msg. 4277 of 10646       
Quote: --- Original message by: Delicon20
It's simple really, from what I read of your post we have starkly opposite opinions. I cant stand the old 60 round assault rifle, it's my least favorite weapon out of every halo game. It's a waste of ammo and terribly inaccurate with a rapid rate of fire. I like relatively accurate assault rifles with steady rates of fire. The ma5b itself is not awesome. It's a dumb weapon that should've never made it past the drawing board and there's a reason it's not featured in any other halo game.

1v1 AR me joker
it chews through people like a mad dog, I've played multiplayer with an AR countless times with a positive K/D ratio

as for the SMG sound, a little cough is not a sound a gun should make. it also looks incredibly stupid seeing a massive spartan holding this tiny teacup of a gun and holding it against his chest. get with the supersoldier times bro.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 20, 2013 03:07 PM    Msg. 4278 of 10646       
Quote: --- Original message by: master noob
Quote: --- Original message by: Delicon20
It's simple really, from what I read of your post we have starkly opposite opinions. I cant stand the old 60 round assault rifle, it's my least favorite weapon out of every halo game. It's a waste of ammo and terribly inaccurate with a rapid rate of fire. I like relatively accurate assault rifles with steady rates of fire. The ma5b itself is not awesome. It's a dumb weapon that should've never made it past the drawing board and there's a reason it's not featured in any other halo game.

1v1 AR me joker
it chews through people like a mad dog, I've played multiplayer with an AR countless times with a positive K/D ratio

as for the SMG sound, a little cough is not a sound a gun should make. it also looks incredibly stupid seeing a massive spartan holding this tiny teacup of a gun and holding it against his chest. get with the supersoldier times bro.


I go positive with an ma5b assault rifle too, I also go positive with an ma5c, ma5d, and an ma37. I still hate the ma5b.

and it isn't a little cough: http://www.youtube.com/watch?v=RpoEy7XN99I

and it doesn't look so puny when each hand has an smg spraying a roaring bulletstorm onto an unexpecting pair of hunters, it's so epic I get a high just thinking about it.

and besides by your big guns logic we might as well remove the magnum too, I mean after all it looks tiny so it must be inaffective...
Edited by Delicon20 on Apr 20, 2013 at 03:12 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 20, 2013 03:14 PM    Msg. 4279 of 10646       
I don't know what you're all debating about. The MA5K was cut from SPV2 for a reason. we have 2 "ar"s, the SMG (Halo 1 AR) and the 32 round AR (which shares a lot with the MP Ma5K). Adding headshot capabilities to any automatic weapon will make it OP. We have no place for it. Right now between human and covenant, we have 6 automatic weapons, and we have 6 headshot weapons (including sniper). If you want a gun that overshadows 12 other weapons in your mod, be my guest, but you won't be seeing that here unless someone can put together a REALLY good video proving how such a weapon can work alongside other weapons without overshadowing them.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 20, 2013 03:20 PM    Msg. 4280 of 10646       
Quote: --- Original message by: Delicon20
I go positive with an ma5b assault rifle too, I also go positive with an ma5c, ma5d, and an ma37. I still hate the ma5b.

and it isn't a little cough: http://www.youtube.com/watch?v=RpoEy7XN99I

and it doesn't look so puny when each hand has an smg spraying a roaring bulletstorm onto an unexpecting pair of hunters, it's so epic I get a high just thinking about it.

and besides by your big guns logic we might as well remove the magnum too, I mean after all it looks tiny so it must be inaffective...
Edited by Delicon20 on Apr 20, 2013 at 03:12 PM

you chose one of the worst videos to showcase a sound when the sound only comes out of one speaker at a low volume. also, why do you want an smg in halo 1 for dual wielding? do you ever get a chance to dual wield it?

as for the magnum, it is held far away from the chest like a logical person would and actually shoots bullets that do something. the magnum bullets are massive compared to the SMG bullets; the clips are about the same size(SMG clip being a little longer) and yet one holds 12 bullets whereas the other holds 60. you're twisting my words here.

Quote: --- Original message by: Masters1337
I don't know what you're all debating about.

nobody likes the 32 round AR. the 60 round AR was the best AR.
Edited by master noob on Apr 20, 2013 at 03:21 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 20, 2013 03:23 PM    Msg. 4281 of 10646       
I've had weapon sets including a carbine where it works in perfect balance with the other weapons. It's not complicated to do. That said I'm not actually suggesting that you re add the carbine, just that if you do someday, maybe try a dding a scope for longer distance combat. But I really don't care if the gun gets added in or not.

@ masternoob, the weapon set isn't changing and neither are our opinions, so I offer a truce on the terms we agree to disagree?
Edited by Delicon20 on Apr 20, 2013 at 03:25 PM


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Apr 20, 2013 04:59 PM    Msg. 4282 of 10646       
Why not keep 60 bullets, but have it kind of work like far cry 3's f1 works. This would make the ar different from the smg as it is no longer functional as a spray gun. Make the ar not have headshot capability, but make it more powerful than the smg per bullet.

The f1 in fc3 reference: https://www.youtube.com/watch?v=2a2eUre2Skc


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Apr 20, 2013 06:19 PM    Msg. 4283 of 10646       
Quote: --- Original message by: waffles
Quote: --- Original message by: ZOBI3KING
Why not keep 60 bullets, but have it kind of work like far cry 3's f1 works. This would make the ar different from the smg as it is no longer functional as a spray gun. Make the ar not have headshot capability, but make it more powerful than the smg per bullet.

The f1 in fc3 reference: https://www.youtube.com/watch?v=2a2eUre2Skc


bullpup weapon 10/10


I think we need to talk about your unhealthy bullpup obsession, it's beginning to take control of your life!


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Apr 20, 2013 06:28 PM    Msg. 4284 of 10646       
Guys, don't argue about weapons' ammunition capacity in this thread. If you're planning on doing that, make a separate thread and bicker over there. Dennis might be provoked to lock this one, should you continue and plunge it further off topic.

Aside from that, the ammo count of a weapon in CMT's maps should not be so important that it would trigger emotional, angered responses that also indicate resentment. This should not be that relevant to any of you in the first place.

If it is so important, ignore this thread, don't play CMT's maps, and make YOUR OWN. There, the weapons can have the ammo capacity and clip sizes you want, and the maps will fit the tenants of your belief systems.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 20, 2013 06:39 PM    Msg. 4285 of 10646       
Quote: --- Original message by: Megatron
Aside from that, the ammo count of a weapon in CMT's maps should not be so important that it would trigger emotional, angered responses that also indicate resentment. This should not be that relevant to any of you in the first place.

it's called gameplay, and it's important in any game whether it's a modded halo map or some custom engine. if the gameplay sucks, then where does all that other effort go?


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Apr 20, 2013 06:50 PM    Msg. 4286 of 10646       
Quote: --- Original message by: master noob
it's called gameplay, and it's important in any game whether it's a modded halo map or some custom engine. if the gameplay sucks, then where does all that other effort go?


Is it worth fighting about, though? And I'm sure if anything made the gameplay "suck", then I think CMT would have the wisdom to correct this, but it's not worth the bickering.

Aside from that, should CMT make the error anyway, you could just ask them for the maps' tags, and then you can correct it yourself.
Edited by Megatron on Apr 20, 2013 at 06:50 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 20, 2013 07:04 PM    Msg. 4287 of 10646       
Quote: --- Original message by: Megatron
Is it worth fighting about, though?

um
yes

when I play games, I like to have fun

not weapons that are barely balanced to other things ala spv2 or spv3 a50


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 21, 2013 10:09 AM    Msg. 4288 of 10646       


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Apr 21, 2013 10:25 AM    Msg. 4289 of 10646       
the model and anims are sexy, but the reticle seems a bit obstructive
Edited by SilentJacket on Apr 21, 2013 at 10:26 AM


Ubergoober
Joined: Oct 11, 2010


Posted: Apr 21, 2013 10:59 AM    Msg. 4290 of 10646       
i like it! fire!


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Apr 21, 2013 11:26 AM    Msg. 4291 of 10646       
Quote: --- Original message by: SilentJacket

the model and anims are sexy, but the reticle seems a bit obstructive
Edited by SilentJacket on Apr 21, 2013 at 10:26 AM


Yeah don't worry, the current HUD has changed alot, see:
Plasma Pistol

Brute Plasma Pistol

Edited by Choclate Thunda on Apr 21, 2013 at 11:28 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 21, 2013 11:30 AM    Msg. 4292 of 10646       
Quote: --- Original message by: Masters1337
Oh and

http://www.youtube.com/watch?v=kfgsC3um6rw&feature=youtu.be[

"best in the series"
you bet, with almost no restriction on RoF, a great-looking charge fire that got worse in H2, tons of damage compared to other weapons(surprisingly close to the magnum with no headshots) and it actually looked shiny like the covies should. get rid of the spread though; the accuracy made it more fun :C

some tips about the brute plasma pistol;

use a different and more aggressive model. this will prevent silhouette confusion on the battle, where a quick glance may mistake this for the regular PP(and because it would be cool). while the red colour does signify the brutes, it would look better using the covenant's stock pallets such as a purple-blue or green carapace colour. the shotgun functionality seems neat, but by using invisible projectiles that fire with the standard, you could give the invisible projectiles the needler properties in which they set the target on fire when enough shots hit their target.


miguel_antf
Joined: Jul 23, 2012


Posted: Apr 21, 2013 03:40 PM    Msg. 4293 of 10646       
Choclate Thunda, could you show that hud but ingame?


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 21, 2013 04:28 PM    Msg. 4294 of 10646       
I actually liked the old heat marker part of the HUD, the one in the 2012 a50. It was really original and much more interesting than the one you have now.

Otherwise the reticles look great. Good to see some dynamic crosshairs making their way into Halo CE.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 21, 2013 05:45 PM    Msg. 4295 of 10646       
Quote: --- Original message by: miguel_antf
Choclate Thunda, could you show that hud but ingame?

That HUD is ingame...

Btw, for the Brute Plasma Pistol fire effects, is there any way to make it have more... substance?
Comparing it to the Plasma Grenade explosion effects it looks a tad bland.
Edited by Spartan314 on Apr 21, 2013 at 05:46 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Apr 21, 2013 06:57 PM    Msg. 4296 of 10646       
Quote: --- Original message by: a bullet
I actually liked the old heat marker part of the HUD, the one in the 2012 a50. It was really original and much more interesting than the one you have now.

Otherwise the reticles look great. Good to see some dynamic crosshairs making their way into Halo CE.


I prefer this one because it is original, see:


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Apr 21, 2013 07:03 PM    Msg. 4297 of 10646       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: a bullet
I actually liked the old heat marker part of the HUD, the one in the 2012 a50. It was really original and much more interesting than the one you have now.

Otherwise the reticles look great. Good to see some dynamic crosshairs making their way into Halo CE.


I prefer this one because it is original, see:
http://imageshack.us/a/img17/6238/haloce2013040522261595.png

one of the things I never understood was how a human interface would integrate with alien weapons; it made sense with the later Mark VI which is based on further covenant research and branches out with better/experimental tech, but with the mark V I would imagine that the covy weapons would affect the HUD in a way that makes their respective markers(ammo, heat, clips, grenades, etc) smoother and more foreign.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 21, 2013 07:40 PM    Msg. 4298 of 10646       
Quote: --- Original message by: Choclate Thunda
I prefer this one because it is original, see:
http://imageshack.us/a/img17/6238/haloce2013040522261595.png


I'm not trying to degrade how awesome it looks, but it reminds me of the standard Halo 1 heat markers, just retextured. This isn't a bad thing, though - I'd assume that's what you were going for. It looks great and I have no problem with it. I was actually referring to the heat markers in the latest vidoc, which were generally unimpressive.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Apr 21, 2013 10:08 PM    Msg. 4299 of 10646       
Added a VISR meter:


olly12345
Joined: Jul 30, 2008


Posted: Apr 21, 2013 10:19 PM    Msg. 4300 of 10646       
I'm liking those new grenade icons!

With the Brute Plasma Pistol, you might want to change up the model a bit so it's more easily recognizable on the battlefield.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Apr 21, 2013 10:25 PM    Msg. 4301 of 10646       
Quote: --- Original message by: DSalimander

Quote: --- Original message by: Choclate Thunda
Plasma Pistol
http://imageshack.us/a/img688/452/59062206.png
Brute Plasma Pistol
http://imageshack.us/a/img6/9830/bppn.png

I'm not sure those icons really fit in with the theme of the others.

Edited by DSalimander on Apr 21, 2013 at 10:22 PM


I changed it so that the pickup go with the rest of the HUD, the color change just doesn't suite me, it felt to much like a lazy way of doing it.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Apr 22, 2013 01:29 AM    Msg. 4302 of 10646       
Quote: --- Original message by: DSalimander
Quote: --- Original message by: master noob
one of the things I never understood was how a human interface would integrate with alien weapons; it made sense with the later Mark VI which is based on further covenant research and branches out with better/experimental tech, but with the mark V I would imagine that the covy weapons would affect the HUD in a way that makes their respective markers(ammo, heat, clips, grenades, etc) smoother and more foreign.

The armor MC wears has sensors of some sort that detect ammo usage, IIRC. Or some other lulzy obscure mechanic that was explained somewhere in Halo folklore (I remember hearing about it back in the Halo 2 days).
Edited by DSalimander on Apr 21, 2013 at 10:22 PM


Well, as Keyes somehow uses Covenant technology as well as MC, I think it's safe to assume the Covenant just happened to leave adapters lying around :P


boogerlad
Joined: Jun 18, 2009


Posted: Apr 22, 2013 03:05 PM    Msg. 4303 of 10646       
Just a couple questions/suggestions.

For the battle rifle with grenade launcher, is it possible to have the grenades and the ammunition separate so that you don't have to swap weapons to restock on grenades to launch? Secondly is it possible to switch away from the battle rifle grenades, now that more than 2 grenade types are supported? I hate switching weapons just to throw a grenade.

Lastly, between silenced/unsilenced weapons, what are the the disadvantages of the silenced weapons? And shouldn't the ammunition be interchangeable?


olly12345
Joined: Jul 30, 2008


Posted: Apr 22, 2013 08:21 PM    Msg. 4304 of 10646       
Quote: --- Original message by: boogerlad
Lastly, between silenced/unsilenced weapons, what are the the disadvantages of the silenced weapons? And shouldn't the ammunition be interchangeable?

Silenced, or suppressed weapons utilise a sub-sonic round, which is designed differently to a normal round, but the ammo is interchangeable in most cases, but it's not optimal.

It'd be easier to just use the same ammo for each I would imagine.


boogerlad
Joined: Jun 18, 2009


Posted: Apr 22, 2013 09:33 PM    Msg. 4305 of 10646       
CMT should make the ROF for the supressed weapons lower then. Last I heard, it was the same.

 
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