A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT RETURNS! New project and team details inside!

Page 124 of 305 Go to page: · 1 · ... · 121 · 122 · 123 · [124] · 125 · 126 · 127 · ... · 305 · Prev · Next
Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 124 of 305)
Moderators: Dennis

Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Apr 22, 2013 11:23 PM    Msg. 4306 of 10646       
Quote: --- Original message by: boogerlad
CMT should make the ROF for the supressed weapons lower then. Last I heard, it was the same.


I think we chose to leave it the same because we just wanted to have the option for people to go more stealthy on certain missions, a.k.a. t&r.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 23, 2013 10:26 AM    Msg. 4307 of 10646       
Quote: --- Original message by: boogerlad
Just a couple questions/suggestions.

For the battle rifle with grenade launcher, is it possible to have the grenades and the ammunition separate so that you don't have to swap weapons to restock on grenades to launch? Secondly is it possible to switch away from the battle rifle grenades, now that more than 2 grenade types are supported? I hate switching weapons just to throw a grenade.

Lastly, between silenced/unsilenced weapons, what are the the disadvantages of the silenced weapons? And shouldn't the ammunition be interchangeable?


Weapons with grenade launchers are quite rare, and are mostly available as loadouts rather than something you find on the map. With the inclusion of boarding and vehicle EMP, vehicles are much more manageable reducing the need for the grenade launcher. Now that you got me thinking, we probably COULD allow you to turn the grenade launcher on and off, but we'd need to remove VISR or Melee from that weapon to make it work.

Silenced and unsilenced weapons are never mixed in the same map, but they both work the same way. The silenced weapons are just as powerful as the regular ones. It's really just a matter of us wanting the guns to play the way you'd expect them if you play the campaign in order. Right now the only maps that will have silenced weapons in "Phase One" (a10, a30,50, b30) is A50, but B40, C10 and C20 are planned to have some silenced weapons appear as well.


boogerlad
Joined: Jun 18, 2009


Posted: Apr 24, 2013 01:21 AM    Msg. 4308 of 10646       
I think he was referring to silenced/unsilenced varients of the same weapon not being on the same map.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 24, 2013 08:44 AM    Msg. 4309 of 10646       
How is that a simple feature?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 24, 2013 02:20 PM    Msg. 4310 of 10646       
How would you make a toggle able grenade launcher? If it's so simple.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Apr 24, 2013 02:20 PM    Msg. 4311 of 10646       
Quote: --- Original message by: Masters1337
Now that you got me thinking, we probably COULD allow you to turn the grenade launcher on and off, but we'd need to remove VISR or Melee from that weapon to make it work.

I don't see any reason why we couldn't assign it to the grenade swap button; even when im unarmed (ie, cannot throw grenades) I can still swap between selected grenades. Anyways, there is one more thing we need to worry about before it would become a reality; ill talk to you about that on AIM.


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Apr 25, 2013 06:32 AM    Msg. 4312 of 10646       
Will the Grunts still be cute?
And will there still be the secondary Grunt with the badass helmet?


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Apr 30, 2013 09:43 PM    Msg. 4313 of 10646       
Hey everyone, long time no post.

So as you know from the picture much earlier, I've been working on a new version of our Assault Rifle. The goal for this project was not so much to rethink the design of the Assault Rifle, but really to improve on what we had. In the past we've been using an old Assault Rifle model that had been re-textured and re-purposed for SPV3. It had limited normal maps, and as much detail that could be crammed on to the extremely dated model. Some things were wrong with it (oval barrel anyone?) and other things worked really well (fantastic textures by Dano). However, as time went on, it was increasingly apparent that the AR model wasn't living up to the quality that we really wanted in SPV3/Evolved. So I set out gathering some reference, studying our own Assault Rifle, and seeing what I would like to see put in to the model and textures. It took a while, but I finally came up with a design that I liked quite a bit.



Then came the task of texturing the model. Now of course, Dano has stepped down from working on CMT projects, as he's busy doing other things I'm sure. And I'm not really the best texture artist, or at least, I don't know how to trick Halo quite as well as Dano did. I only know what I've picked up on here and there. Unfortunately, this meant that I had previously already textured the Assault Rifle, this current one that is. But the more and more I saw it in game in our test builds, the more I was really disappointed with what I had made. So I took an annoyingly large step backwards, and decided to rethink what really made Dano's textures work so well. And although I didn't quite capture everything that Dano did with his previous textures, I think I made something that really worked well with that we were trying to do, and fit our version of the Halo universe well.



And of course the bake:


Now sure, there are still problems here and there with the texture, this is current as to about a week ago. So as always, things can change, but I'm pleased with how it came out. Unfortunately I didn't have the time to unwrap the model again, so some areas there are issues, but all in all, it's hardly noticeable once in game. Which is the most important thing. Maybe some day I'll show off what it used to look like, so we might have a laugh or two. One such weapon that's followed the same fate as the AR would be the DMR, which has also had a major overhauling, with both its UV's and its textures. So look forward to seeing that soon.

As always, here's a quick video showing off the Assault Rifle in action, please enjoy.

http://www.youtube.com/watch?v=fDb8SwCVCUs

And expect Masterz to have his own ViDoc on the AR very soon.

Thanks.

Please visit Halomods for all current updates on CMT: http://www.halomods.com/


Corvette19
Joined: Feb 27, 2007


Posted: Apr 30, 2013 09:53 PM    Msg. 4314 of 10646       
The AR looks fantastic but I don't really care for the camo on it.


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Apr 30, 2013 09:56 PM    Msg. 4315 of 10646       
Quote: --- Original message by: Corvette19
The AR looks fantastic but I don't really care for the camo on it.


It's always been there, something Dano did with both the BR and the AR, I just carried on the tradition, and made it a bit more apparent.


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 30, 2013 10:07 PM    Msg. 4316 of 10646       
Who made the choice to go with the lower profile on the ammo display, or is it an effect of the origin change? I noticed that compared to other AR's, this one generally has a lower profile on the top.


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Apr 30, 2013 11:23 PM    Msg. 4317 of 10646       
I think it's awesome. You peeps did a great job on the new AR :)


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 30, 2013 11:37 PM    Msg. 4318 of 10646       
Quote: --- Original message by: DSalimander
How isn't it.


If it's so simple, grab the code, and prove it, everyone involved with open sauce works very hard to benefit this community, it's a shame we have people like yourself turning down such features.

@bob, its a great model, but to me something seems a little off to me I cant exactly place my finger on it.
Edited by Ki11erFTW on Apr 30, 2013 at 11:47 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Apr 30, 2013 11:38 PM    Msg. 4319 of 10646       
Love the AR look. Very CMT-y of course. You can always tell a CMT weapon from anything else xP


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 30, 2013 11:55 PM    Msg. 4320 of 10646       
Uh, it's missing a trigger.
The model itself looks killer and the textures compliment it well. The only thing I'm not too fond of is the rounded ammo counter.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: May 1, 2013 05:28 AM    Msg. 4321 of 10646       
Norris' human descendants dont need them triggers to fire a weapon.

IDK about you guys but can the reload-empty anim have that "bolt slide action".
the fire sound bothers me though, is it too late to change it?


Ioan92
Joined: Feb 26, 2013


Posted: May 1, 2013 11:26 AM    Msg. 4322 of 10646       
I prefer the old one for some reason. New one is too "rounded" and the muzzle sticking out doesn't help either.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: May 1, 2013 12:07 PM    Msg. 4323 of 10646       
I really like the new AR


SAS
Joined: Feb 26, 2013

I comment every once in a while


Posted: May 1, 2013 12:33 PM    Msg. 4324 of 10646       
The model looks great! From what I can tell, the biggest difference is that it has a shorter and narrower (is that a word?) front end. Not a bad thing, but combined with its origins, it appears much more snub-nosed and narrow than it actually is. Like others said, the ammo counter is a little too rounded and fluorescent. But still, great work!


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: May 1, 2013 03:05 PM    Msg. 4325 of 10646       
<3 Bullpup


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: May 2, 2013 11:53 AM    Msg. 4326 of 10646       
Quote: --- Original message by: TailsTheGamer
I think it's awesome. You peeps did a great job on the new AR :)


CMT always comes out with the best ****ing stuff


OrangeJuice
Joined: Jan 29, 2009

I hand-paint bumpmaps! ❤ desaturate is baad


Posted: May 2, 2013 12:41 PM    Msg. 4327 of 10646       
my only favorite ARs was the version used in snowgrove, tensity, fragment v2, and coagulation_CE. that one rocks
Edited by OrangeJuice on May 2, 2013 at 12:42 PM


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: May 3, 2013 04:49 AM    Msg. 4328 of 10646       
Quote: --- Original message by: TheHiralis
The AR is way too rounded for my tastes. Fix it up please?


AR model is final. Feel free to make your own if ours doesn't quite fit your "taste".


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: May 3, 2013 05:07 AM    Msg. 4329 of 10646       
Quote: --- Original message by: Private Caboose
In the video, it says that you also did the textures. So it wasn't Dano?


Dano has pretty much left CMT. He hasn't been with us for almost a year now.


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: May 3, 2013 05:14 AM    Msg. 4330 of 10646       
Quote: --- Original message by: Private Caboose
So he didn't made the textures and you did?


Right. I've now made the textures for the AR, DMR, Sniper Rifle, our secret covie weapon, and our Plasma Rifle. And the list continues to grow.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: May 3, 2013 10:43 AM    Msg. 4331 of 10646       
Quote: --- Original message by: BOBTHEGREATTHE2ND
Hey everyone, long time no post.

So as you know from the picture much earlier, I've been working on a new version of our Assault Rifle. The goal for this project was not so much to rethink the design of the Assault Rifle, but really to improve on what we had. In the past we've been using an old Assault Rifle model that had been re-textured and re-purposed for SPV3. It had limited normal maps, and as much detail that could be crammed on to the extremely dated model. Some things were wrong with it (oval barrel anyone?) and other things worked really well (fantastic textures by Dano). However, as time went on, it was increasingly apparent that the AR model wasn't living up to the quality that we really wanted in SPV3/Evolved. So I set out gathering some reference, studying our own Assault Rifle, and seeing what I would like to see put in to the model and textures. It took a while, but I finally came up with a design that I liked quite a bit.

http://i.imgur.com/CXOPwc2.jpg

Then came the task of texturing the model. Now of course, Dano has stepped down from working on CMT projects, as he's busy doing other things I'm sure. And I'm not really the best texture artist, or at least, I don't know how to trick Halo quite as well as Dano did. I only know what I've picked up on here and there. Unfortunately, this meant that I had previously already textured the Assault Rifle, this current one that is. But the more and more I saw it in game in our test builds, the more I was really disappointed with what I had made. So I took an annoyingly large step backwards, and decided to rethink what really made Dano's textures work so well. And although I didn't quite capture everything that Dano did with his previous textures, I think I made something that really worked well with that we were trying to do, and fit our version of the Halo universe well.

http://i.imgur.com/T9dUI97.jpg

And of course the bake:
http://i.imgur.com/v5JVecw.jpg

Now sure, there are still problems here and there with the texture, this is current as to about a week ago. So as always, things can change, but I'm pleased with how it came out. Unfortunately I didn't have the time to unwrap the model again, so some areas there are issues, but all in all, it's hardly noticeable once in game. Which is the most important thing. Maybe some day I'll show off what it used to look like, so we might have a laugh or two. One such weapon that's followed the same fate as the AR would be the DMR, which has also had a major overhauling, with both its UV's and its textures. So look forward to seeing that soon.

As always, here's a quick video showing off the Assault Rifle in action, please enjoy.

http://www.youtube.com/watch?v=fDb8SwCVCUs

And expect Masterz to have his own ViDoc on the AR very soon.

Thanks.

Please visit Halomods for all current updates on CMT: http://www.halomods.com/

No no no I'm sorry the ar gave me brain cancer I like the one you guys made in the truth beta.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 3, 2013 10:50 AM    Msg. 4332 of 10646       
I like the subtle camo effect on the AR's cowling. The weapon itself looks pretty good, although a tad more "rounded" as people have pointed out. I don't think this is necessarily a bad thing, though; smoother corners look more ergonomic.

I think it could use a trigger guard, though.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 3, 2013 11:11 AM    Msg. 4333 of 10646       
Quote: --- Original message by: Private Caboose
Quote: --- Original message by: vampire_girl
I would post a picture, but I'm sure I'd get crucified if I did.

Why not post the pictures to shut me up instead of your excuse.

Because that would give you the impression that all it takes to get what you want is to complain hard enough. I believe this is not behavior that anyone wants to encourage.
Edited by Echo77 on May 3, 2013 at 11:18 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 3, 2013 11:53 AM    Msg. 4334 of 10646       
Quote: --- Original message by: Private Caboose
Give at least a picture or a quote about this " newer " model that you are speaking off. CMT's models are all textured by Dano and Bob almighty hasn't shown any 2d art/texture assets. This is just some stupid dano scam that telling us that he left cmt and let the others take the credit for his work.


you're high. When bob gets on I'm sure he'll post a render of the PR. After the one you posted was done, we werent happy with the ridges at the top, nor the rear which is very bland. The updated one has a reach like tail, and a smooth top, along with a whole new set of textures from Bob to transition our Covenant stuff from Dano's uber grimy look.

For those that doubt the superiority of the new AR to the old one...



Old pic from January, and yes that's the mystic sky.
Edited by Masters1337 on May 3, 2013 at 12:00 PM


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: May 3, 2013 12:07 PM    Msg. 4335 of 10646       
Quote: --- Original message by: Private Caboose
It's the present model, the older model is the recycled SPV2 Plasma Rifle model seen in a50.


No. It's an older new model. That's a god awful picture of it by the way. In fact I'm the one who rendered out that picture, we were in a rush, and didn't have much time to actually post proper renders when we made the b30 post. Dano did a wonderful job texturing it, that picture didn't do it justice. However, the back part of the gun was so disappointing to look at in the first person that I took it upon myself to redo the back of the model. However, this meant having to edit the UV sheet, and in turn I had to edit the textures themselves. And by "edit". I mean I had to redo them. However, at this point, I'm not real comfortable showing off the Plasma Rifle's diffuse, I'm not too happy with the texture at the moment. However, here's the bake as of right now, and by right now, I mean some time in November of 2012:



Also it should be noted that there is no bad blood between CMT and Dano. We would be more than happy if he wanted to come back and help. But a guy can only texture the same weapons over and over again, before he has to move on in his life.


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: May 3, 2013 12:30 PM    Msg. 4336 of 10646       
Quote: --- Original message by: Masters1337

Quote: --- Original message by: Private Caboose
Give at least a picture or a quote about this " newer " model that you are speaking off. CMT's models are all textured by Dano and Bob almighty hasn't shown any 2d art/texture assets. This is just some stupid dano scam that telling us that he left cmt and let the others take the credit for his work.


you're high. When bob gets on I'm sure he'll post a render of the PR. After the one you posted was done, we werent happy with the ridges at the top, nor the rear which is very bland. The updated one has a reach like tail, and a smooth top, along with a whole new set of textures from Bob to transition our Covenant stuff from Dano's uber grimy look.

For those that doubt the superiority of the new AR to the old one...

https://dl.dropboxusercontent.com/u/20429418/cmt/haloce%202013-01-23%2007-09-59-60.jpg

Old pic from January, and yes that's the mystic sky.
Edited by Masters1337 on May 3, 2013 at 12:00 PM

That ar looks better


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: May 3, 2013 12:50 PM    Msg. 4337 of 10646       
Quote: --- Original message by: savinpvtmike
That ar looks better


Care to elaborate on that?


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: May 3, 2013 01:04 PM    Msg. 4338 of 10646       
Quote: --- Original message by: BOBTHEGREATTHE2ND
Quote: --- Original message by: savinpvtmike
That ar looks better


Care to elaborate on that?

I like the shaders and bitmaps but looking at the model in first person dus not look like a ma5 assault rifle. It just looks weard in fp. no offense.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 3, 2013 01:28 PM    Msg. 4339 of 10646       
In first person view the weapon appears extremely flat on the upper shroud section, and the screen's shape is a bit ugly. Specifically the bottom being round rather than somewhat angular.

What is to come of the former plasma rifle?


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: May 3, 2013 01:43 PM    Msg. 4340 of 10646       
The plasma rifle looks fine. Both of them.
Edited by savinpvtmike on May 3, 2013 at 01:43 PM

 
Page 124 of 305 Go to page: · 1 · ... · 121 · 122 · 123 · [124] · 125 · 126 · 127 · ... · 305 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 10:07 AM 1,109 ms.
A Halo Maps Website