A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT RETURNS! New project and team details inside!

Page 62 of 305 Go to page: · 1 · ... · 59 · 60 · 61 · [62] · 63 · 64 · 65 · ... · 305 · Prev · Next
Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 62 of 305)
Moderators: Dennis

Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 1, 2012 06:02 PM    Msg. 2136 of 10646       
Quote: --- Original message by: Co1t3r
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Masters1337
Nope no more GL on the BR. For refined gameplay. Also no hunter guns. Everything's been streamlined and polished.


and with that the last remnants of the old cmt are expunged

well, gotta say I don't like this and will probably not play spv3 much really, seeing as the brg was the last bit of custom left besides the flashy new hud, textures, models, and bsps which honestly don't match up to all the old vehicles and weapons cmt had originally had (examples being the silenced infra-red sniper, apparition, and ma5k)

welp time to work on my own mods to fill the emptiness and lack of nostalgia

Oh please. The grenade launcher sucked. If you want to fill "the emptiness and lack of nostalgia", go play SPV1. And everything in SPV3 is custom, and far exceeds the quality of earlier.


fix the bugs and sounds and I gladly will


teh lag
Joined: May 6, 2008


Posted: Feb 1, 2012 06:04 PM    Msg. 2137 of 10646       
Quote: --- Original message by: Slyr_Bleach
Still, the sentinel beam and hunter guns from SPv2 were awesome.


Those things aren't even gone forever - nor is the grenade launcher. The GL will likely be making an appearance as a starting weapon or at least a cameo as an Easter-egg in a level or two and wield-able Hunter and Sentinel guns will definitely be coming back when we have the time and resources to make them work the way we want to.

Quote: --- Original message by: P3
Question for Cmt. Is everything remade completely or modified from stock models? Like weapons, grunts, hunters, and so on. I know elites are custom made though.


Not everything has been remade from the ground-up, some are modified stock.
Edited by teh lag on Feb 1, 2012 at 06:10 PM


P3
Joined: Dec 2, 2011


Posted: Feb 1, 2012 06:04 PM    Msg. 2138 of 10646       
Question for Cmt. Is everything remade completely or modified from stock models? Like weapons, grunts, hunters, and so on.


P3
Joined: Dec 2, 2011


Posted: Feb 1, 2012 06:12 PM    Msg. 2139 of 10646       
This is something that i have been wanting to know. Is everything remade completely or modified from stock models?


P3
Joined: Dec 2, 2011


Posted: Feb 1, 2012 06:53 PM    Msg. 2140 of 10646       
Oh i just noticed. Wow this must really made me look like a jackass. (jackass also means donkey not ....you know.) Oh wait....We answerd at the same time but he was a bit faster...
Edited by P3 on Feb 1, 2012 at 06:54 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 1, 2012 08:32 PM    Msg. 2141 of 10646       
for future reference:

http://www.youtube.com/watch?v=kUmhToTnSYY&feature=plcp&context=C3b4ecc6UDOEgsToPDskIT_mxrWy0uQ9Ac2VCtzEnl

http://www.youtube.com/watch?v=TB48MLkaL44&feature=plcp&context=C3b458e4UDOEgsToPDskKXKV2fbklRYe5IFDEV_QaW

those are called roots, and it's also a bad idea to stray too far from them, you want an example of what happens when you do? it's called halo: reach. want an example of what happens when you don't stray too far? it's called gears of war 3.

It seems like cmt's motto right now is out with the old and in with the new. that's a horrible idea despite what the general public says. Merging old and new together, on the other hand, is a recipe for success(as long as you're not 343i).
Edited by Delicon20 on Feb 1, 2012 at 08:33 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 1, 2012 09:48 PM    Msg. 2142 of 10646       
With SPV3 we've changed from going from a bottom up approach to a top down. What this means is in the past we introduced new content and layered it over the original and tweaked where necessary. Now we've taken a much broader look at all the guns and content, and taken a more "professional" approach asking ourselves where everything fits in and what is necessary and what isn't.

Personally, I like the old way better, but I support Lag's decision to try this top down approach way. If you play and REALLY feel that this is a step down and has destroyed what made CMT fun for you an unique, speak your mind. There are those of us in and affiliated with CMT who feel this is the best project we've ever done, and some of us who think otherwise.

It's very simple as to what will happen to the mod in the future, and that is dependent on what your reaction as a whole is to the mod. If the community wants the "old cmt" gameplay style back, that is what will happen and we will realize we've made a mistake this time around. We've had a lot of debated internally of how to approach gameplay, and what we felt was best for the mod and for the team was to try a new approach.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 1, 2012 10:29 PM    Msg. 2143 of 10646       
Quote: --- Original message by: Delicon20
It seems like cmt's motto right now is out with the old and in with the new. that's a horrible idea despite what the general public says. Merging old and new together, on the other hand, is a recipe for success(as long as you're not 343i).
Edited by Delicon20 on Feb 1, 2012 at 08:33 PM

It's called evolution.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Feb 2, 2012 01:23 AM    Msg. 2144 of 10646       
Quote: --- Original message by: Masters1337
I like bacon.


As far as I've been able to tell the new approach doesn't lead to the typical unique CMT style, rather a shinier version that doesn't stray too far from original balance achieved in previous halo games (this is based off of some gameplay vids I've been able to see that most here probably won't have seen, before some people start flaming me).

The old CMT also focused on adding in alot of new BSPs to existing content, which to me was the most exciting part of CMT SPv2, so far the new CMT is scrapping those due to time constraints and internal conflict. I don't want to sound mean, but without custom BSPs it really is just a (good looking) campaign mod.

One thing the new CMT does better though imo is the top-down approach, we do the same when we make and plan our BSPs and encounters. We know exactly what we're going to make before we even start development! Back when I was in CMT I felt the bottom-up approach was too chaotic and quite disorganised.

This will probably be how my SPv3 review looks like btw, so that saves me time when the end of february comes :)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 2, 2012 01:26 AM    Msg. 2145 of 10646       
Quote: --- Original message by: Masters1337
With SPV3 we've changed from going from a bottom up approach to a top down. What this means is in the past we introduced new content and layered it over the original and tweaked where necessary. Now we've taken a much broader look at all the guns and content, and taken a more "professional" approach asking ourselves where everything fits in and what is necessary and what isn't.

Personally, I like the old way better, but I support Lag's decision to try this top down approach way. If you play and REALLY feel that this is a step down and has destroyed what made CMT fun for you an unique, speak your mind. There are those of us in and affiliated with CMT who feel this is the best project we've ever done, and some of us who think otherwise.

It's very simple as to what will happen to the mod in the future, and that is dependent on what your reaction as a whole is to the mod. If the community wants the "old cmt" gameplay style back, that is what will happen and we will realize we've made a mistake this time around. We've had a lot of debated internally of how to approach gameplay, and what we felt was best for the mod and for the team was to try a new approach.


I want the new gameplay. No offense, but the old CMT gameplay was reeaaallly bad.

Work on each level more though and stop having deadlines. -.-


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Feb 2, 2012 02:06 AM    Msg. 2146 of 10646       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Masters1337
With SPV3 we've changed from going from a bottom up approach to a top down. What this means is in the past we introduced new content and layered it over the original and tweaked where necessary. Now we've taken a much broader look at all the guns and content, and taken a more "professional" approach asking ourselves where everything fits in and what is necessary and what isn't.

Personally, I like the old way better, but I support Lag's decision to try this top down approach way. If you play and REALLY feel that this is a step down and has destroyed what made CMT fun for you an unique, speak your mind. There are those of us in and affiliated with CMT who feel this is the best project we've ever done, and some of us who think otherwise.

It's very simple as to what will happen to the mod in the future, and that is dependent on what your reaction as a whole is to the mod. If the community wants the "old cmt" gameplay style back, that is what will happen and we will realize we've made a mistake this time around. We've had a lot of debated internally of how to approach gameplay, and what we felt was best for the mod and for the team was to try a new approach.


I want the new gameplay. No offense, but the old CMT gameplay was reeaaallly bad.

Work on each level more though and stop having deadlines. -.-


For another rare time, Jaz has proven to be half-right.

Spv1: ASCM(Another Stupid Campaign Mod) (Lol, its not the same. Srry if I offended anybody.)

SPV2: A definite leap foward, but this time too far foward. Lets have a look at A30, a famous level for this mod. On one hand, wonderful; the added BSPs, weapons and everything else make this a shining star. On the other hand, damn near impossible to defeat. You realise how hard it is fight that many covenant? Even with dev cheats, it is a bore to fight. My favorite part was your new bsps.

SPV3: From what we have seen, its in the perfect middle point. Retains the spirit of Halo, yet still moves foward.

I'm eager.

(PS, Jaz was alos right on another thing. No deadlines. Finish everything before you release. We all know how devastating it is to release an unfinished project(I'm looking at you, Halo 2.) I'm happy to wait; meanwyhile, I shall play Minecraft.)


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Feb 2, 2012 02:43 AM    Msg. 2147 of 10646       
From the pictures over in Halo Mods, they look absolutely stunning! :D freakin love them and seriously, the ODSTs actually look more badass than the Spartan x] (IMO)


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 2, 2012 03:39 AM    Msg. 2148 of 10646       
would the levels Library up until The Maw contain UNSC allies?

I mean there were other dispatched UNSC units on Halo right? So I think that some of them lost communication but survived and found their way into those levels or; Yeah they would pretty much exactly search for the crashed POA right? Just a suggestion for those new BSPs you guys are making. More epic battles? UNSC vs Cov vs Flood vs Sentinels(En4sirs?) Heh, sounds more like an AI mod to me.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 2, 2012 08:33 AM    Msg. 2149 of 10646       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Delicon20
It seems like cmt's motto right now is out with the old and in with the new. that's a horrible idea despite what the general public says. Merging old and new together, on the other hand, is a recipe for success(as long as you're not 343i).
Edited by Delicon20 on Feb 1, 2012 at 08:33 PM

It's called evolution.


graphics wise you are right, video games themselves don't, or rather shouldn't, evolve too much from the original, taking that approach on a game will ruin it.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 2, 2012 12:29 PM    Msg. 2150 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Delicon20
It seems like cmt's motto right now is out with the old and in with the new. that's a horrible idea despite what the general public says. Merging old and new together, on the other hand, is a recipe for success(as long as you're not 343i).
Edited by Delicon20 on Feb 1, 2012 at 08:33 PM

It's called evolution.


graphics wise you are right, video games themselves don't, or rather shouldn't, evolve too much from the original, taking that approach on a game will ruin it.


Depends. If you go 100 years in the future, and by then, there just happens to be a trend in which mankind's switched from using guns to using more advanced laser-firing-plasma-pwnage-swords that completely change gameplay, that would make sense because it's a century into the future and advancement is possible.
Edited by Jaz on Feb 2, 2012 at 12:29 PM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Feb 2, 2012 12:37 PM    Msg. 2151 of 10646       
He said "from the original". It does not depend.
As for deadlines, they aren't a bad thing to have as long as they are reasonable and allow people to get their vital goals done. It's up to everyone to determine which goals are "vital" enough however :)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 2, 2012 01:24 PM    Msg. 2152 of 10646       
Quote: --- Original message by: TM_updates
He said "from the original". It does not depend.
As for deadlines, they aren't a bad thing to have as long as they are reasonable and allow people to get their vital goals done. It's up to everyone to determine which goals are "vital" enough however :)


Yes, but you could do what Stronghold 3 did and go from an awesome game with amazing gameplay(Stronghold 2) to completely different gameplay(Which is now terrible xD), and it'd still make sense because it's set a while in the FUTURE.

Anyway, that's kinda nothing to do with CMT/Halo so nevermind...


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Feb 2, 2012 04:04 PM    Msg. 2153 of 10646       
I couldnt stand SPV2 A30, because of the new objectives. When I played it and I had to find somee security thing?It was like
the fish?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 2, 2012 04:58 PM    Msg. 2154 of 10646       
well then let's hope they are better at setting objectives in spv3 than they were in spv2

anyway, the point of what I'm saying is if you've followed cmt's mods as long as I have, (I still remember when the team decided to remove the jackal plasma rifle, oh how I longed for that lean green plasma spittin machine...) and I'm not a fanboy in any respect of cmt (which I guess is the reason I don't have the bias for cmt that many other users have), just an appreciator of good mods, then you could see that in the way of their truly custom flair they had, they've stooped. Personally I think the new approach cmt is taking is folly, and honestly if I could trade the new bsps and objectives for all the removed custom content (some prime examples: infra-red sniper, non-odst silenced smg, brg, jackal plasma rifle, ma5k, red shotgun, apparition, and occasionally I think of how the needler turret could've been improved and fixed enough to be a nice effective area effect turret), then I would. I'm not saying I won't play test the beta but I am saying you probably won't like what I have to say after I've played through it, because it probably won't feel like a cmt campaign, and it definitely won't feel like an improvement of spv1, because after all cmt spv2/3 was originally supposed to be a fixed version of spv1 with some new additions, and now look at it. No one could distinguish that this was ever spv1, especially now that you've almost completely removed the brg.

perhaps you guys at cmt should play through spv1 again, all of it. Remember what this mod is supposed to be like, because honestly, you're breaking the CMT gameplay.


P3
Joined: Dec 2, 2011


Posted: Feb 2, 2012 05:24 PM    Msg. 2155 of 10646       
Hey, if it's cool, fun, good gameplay, and looks good, then i'm fine. The truth...I really didn't like CMT spv1... But you do have some good point i guess.


Co1t3r
Joined: Dec 13, 2008


Posted: Feb 2, 2012 06:16 PM    Msg. 2156 of 10646       
Quote: --- Original message by: Delicon20
well then let's hope they are better at setting objectives in spv3 than they were in spv2

anyway, the point of what I'm saying is if you've followed cmt's mods as long as I have, (I still remember when the team decided to remove the jackal plasma rifle, oh how I longed for that lean green plasma spittin machine...) and I'm not a fanboy in any respect of cmt (which I guess is the reason I don't have the bias for cmt that many other users have), just an appreciator of good mods, then you could see that in the way of their truly custom flair they had, they've stooped. Personally I think the new approach cmt is taking is folly, and honestly if I could trade the new bsps and objectives for all the removed custom content (some prime examples: infra-red sniper, non-odst silenced smg, brg, jackal plasma rifle, ma5k, red shotgun, apparition, and occasionally I think of how the needler turret could've been improved and fixed enough to be a nice effective area effect turret), then I would. I'm not saying I won't play test the beta but I am saying you probably won't like what I have to say after I've played through it, because it probably won't feel like a cmt campaign, and it definitely won't feel like an improvement of spv1, because after all cmt spv2/3 was originally supposed to be a fixed version of spv1 with some new additions, and now look at it. No one could distinguish that this was ever spv1, especially now that you've almost completely removed the brg.

perhaps you guys at cmt should play through spv1 again, all of it. Remember what this mod is supposed to be like, because honestly, you're breaking the CMT gameplay.

I kind of see what you're getting at here, but I wish you'd be more specific than "I want CMT to be make the mod more like SPV1". Do you want the custom content to be original? Do you want more custom content in general?

Personally, I'm liking the direction the mod is going. The polish gives it a very professional appeal, but I can see why some people aren't so into it.


P3
Joined: Dec 2, 2011


Posted: Feb 2, 2012 06:56 PM    Msg. 2157 of 10646       
Even if they wanted to i think it's a little too late to ask for something more like spv1 because that will hold everything up and they'll have to fix and remake things.... Maybe if they are making a CMT Spv4 maybe, but i think it's too late, they already made too much things.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 2, 2012 07:57 PM    Msg. 2158 of 10646       
Quote: --- Original message by: Co1t3r
Quote: --- Original message by: Delicon20
well then let's hope they are better at setting objectives in spv3 than they were in spv2

anyway, the point of what I'm saying is if you've followed cmt's mods as long as I have, (I still remember when the team decided to remove the jackal plasma rifle, oh how I longed for that lean green plasma spittin machine...) and I'm not a fanboy in any respect of cmt (which I guess is the reason I don't have the bias for cmt that many other users have), just an appreciator of good mods, then you could see that in the way of their truly custom flair they had, they've stooped. Personally I think the new approach cmt is taking is folly, and honestly if I could trade the new bsps and objectives for all the removed custom content (some prime examples: infra-red sniper, non-odst silenced smg, brg, jackal plasma rifle, ma5k, red shotgun, apparition, and occasionally I think of how the needler turret could've been improved and fixed enough to be a nice effective area effect turret), then I would. I'm not saying I won't play test the beta but I am saying you probably won't like what I have to say after I've played through it, because it probably won't feel like a cmt campaign, and it definitely won't feel like an improvement of spv1, because after all cmt spv2/3 was originally supposed to be a fixed version of spv1 with some new additions, and now look at it. No one could distinguish that this was ever spv1, especially now that you've almost completely removed the brg.

perhaps you guys at cmt should play through spv1 again, all of it. Remember what this mod is supposed to be like, because honestly, you're breaking the CMT gameplay.

I kind of see what you're getting at here, but I wish you'd be more specific than "I want CMT to be make the mod more like SPV1". Do you want the custom content to be original? Do you want more custom content in general?

Personally, I'm liking the direction the mod is going. The polish gives it a very professional appeal, but I can see why some people aren't so into it.


tbh I'd like to see all or most of the cut content back ingame again, namely the brg, red light shotgun, hunter guns, apparition (don't say it can't be tweaked to have good gameplay, because that's not true), I kinda wouldn't mind the ma5k, especially if they revamp it as a medium-long range combat rifle, maybe even the jackal plasma rifle and infra red sniper. I also would like to see more content like them, I will admit that the brute plasma pistol was a step in the right direction, but it's not quite there. Any new and creative non-bungie esque (the visr was definitely not what I'd expect from cmt, and wasn't in the least bit original) additions to the game, like the double speed concept powerup, which if it didn't make everything go slomo, would've been great.

It's not a very hard concept to grasp, I just would like to see the custom put back in CUSTOM mapping team


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 2, 2012 08:16 PM    Msg. 2159 of 10646       
I'll admit, in spite of my overall support of the project, I would very much like to see the MA5K again.


ICEE
Joined: Mar 1, 2007

Hark!


Posted: Feb 2, 2012 08:35 PM    Msg. 2160 of 10646       
I feel like a lot of older CMT stuff was tacked on. Certain things were simply added into the game without any real consideration of their impact (Remember those horrid wraith turrets?). Right now I think my biggest concern is the Brutes. They're not really different enough from the other classes of covenant to warrant their inclusion, but at the same time... they're cool. I also feel the same way about brute weapons. it sort of dramatizes the automatic spamming weapon genre. We have AR, SMG, plasma rifle, brute plasma rifle, and spiker, all of which function essentially the same way and are for the most part interchangeable. I would really like to see CMT take a pass at this and change up their functionality.


Gurdy
Joined: May 22, 2011

ron paul did 9\11


Posted: Feb 2, 2012 09:02 PM    Msg. 2161 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Co1t3r
Quote: --- Original message by: Delicon20
well then let's hope they are better at setting objectives in spv3 than they were in spv2

anyway, the point of what I'm saying is if you've followed cmt's mods as long as I have, (I still remember when the team decided to remove the jackal plasma rifle, oh how I longed for that lean green plasma spittin machine...) and I'm not a fanboy in any respect of cmt (which I guess is the reason I don't have the bias for cmt that many other users have), just an appreciator of good mods, then you could see that in the way of their truly custom flair they had, they've stooped. Personally I think the new approach cmt is taking is folly, and honestly if I could trade the new bsps and objectives for all the removed custom content (some prime examples: infra-red sniper, non-odst silenced smg, brg, jackal plasma rifle, ma5k, red shotgun, apparition, and occasionally I think of how the needler turret could've been improved and fixed enough to be a nice effective area effect turret), then I would. I'm not saying I won't play test the beta but I am saying you probably won't like what I have to say after I've played through it, because it probably won't feel like a cmt campaign, and it definitely won't feel like an improvement of spv1, because after all cmt spv2/3 was originally supposed to be a fixed version of spv1 with some new additions, and now look at it. No one could distinguish that this was ever spv1, especially now that you've almost completely removed the brg.

perhaps you guys at cmt should play through spv1 again, all of it. Remember what this mod is supposed to be like, because honestly, you're breaking the CMT gameplay.

I kind of see what you're getting at here, but I wish you'd be more specific than "I want CMT to be make the mod more like SPV1". Do you want the custom content to be original? Do you want more custom content in general?

Personally, I'm liking the direction the mod is going. The polish gives it a very professional appeal, but I can see why some people aren't so into it.


tbh I'd like to see all or most of the cut content back ingame again, namely the brg, red light shotgun, hunter guns, apparition (don't say it can't be tweaked to have good gameplay, because that's not true), I kinda wouldn't mind the ma5k, especially if they revamp it as a medium-long range combat rifle, maybe even the jackal plasma rifle and infra red sniper. I also would like to see more content like them, I will admit that the brute plasma pistol was a step in the right direction, but it's not quite there. Any new and creative non-bungie esque (the visr was definitely not what I'd expect from cmt, and wasn't in the least bit original) additions to the game, like the double speed concept powerup, which if it didn't make everything go slomo, would've been great.

It's not a very hard concept to grasp, I just would like to see the custom put back in CUSTOM mapping team


but old cmt was trash

and those ideas are not really that cool at all!!


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 2, 2012 09:58 PM    Msg. 2162 of 10646       
Quote: --- Original message by: Gurdy
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Co1t3r
Quote: --- Original message by: Delicon20
well then let's hope they are better at setting objectives in spv3 than they were in spv2

anyway, the point of what I'm saying is if you've followed cmt's mods as long as I have, (I still remember when the team decided to remove the jackal plasma rifle, oh how I longed for that lean green plasma spittin machine...) and I'm not a fanboy in any respect of cmt (which I guess is the reason I don't have the bias for cmt that many other users have), just an appreciator of good mods, then you could see that in the way of their truly custom flair they had, they've stooped. Personally I think the new approach cmt is taking is folly, and honestly if I could trade the new bsps and objectives for all the removed custom content (some prime examples: infra-red sniper, non-odst silenced smg, brg, jackal plasma rifle, ma5k, red shotgun, apparition, and occasionally I think of how the needler turret could've been improved and fixed enough to be a nice effective area effect turret), then I would. I'm not saying I won't play test the beta but I am saying you probably won't like what I have to say after I've played through it, because it probably won't feel like a cmt campaign, and it definitely won't feel like an improvement of spv1, because after all cmt spv2/3 was originally supposed to be a fixed version of spv1 with some new additions, and now look at it. No one could distinguish that this was ever spv1, especially now that you've almost completely removed the brg.

perhaps you guys at cmt should play through spv1 again, all of it. Remember what this mod is supposed to be like, because honestly, you're breaking the CMT gameplay.

I kind of see what you're getting at here, but I wish you'd be more specific than "I want CMT to be make the mod more like SPV1". Do you want the custom content to be original? Do you want more custom content in general?

Personally, I'm liking the direction the mod is going. The polish gives it a very professional appeal, but I can see why some people aren't so into it.


tbh I'd like to see all or most of the cut content back ingame again, namely the brg, red light shotgun, hunter guns, apparition (don't say it can't be tweaked to have good gameplay, because that's not true), I kinda wouldn't mind the ma5k, especially if they revamp it as a medium-long range combat rifle, maybe even the jackal plasma rifle and infra red sniper. I also would like to see more content like them, I will admit that the brute plasma pistol was a step in the right direction, but it's not quite there. Any new and creative non-bungie esque (the visr was definitely not what I'd expect from cmt, and wasn't in the least bit original) additions to the game, like the double speed concept powerup, which if it didn't make everything go slomo, would've been great.

It's not a very hard concept to grasp, I just would like to see the custom put back in CUSTOM mapping team


but old cmt was trash

and those ideas are not really that cool at all!!


one man sees trash, another sees treasure


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 2, 2012 10:25 PM    Msg. 2163 of 10646       
Quote: --- Original message by: l283023
Quote: --- Original message by: Delicon20
one man sees trash, another sees treasure

While you'll be playing with your old trash, we'll be playing with new treasure.


sounds like the motto of a pedophile


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 2, 2012 11:12 PM    Msg. 2164 of 10646       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: l283023
Quote: --- Original message by: Delicon20
one man sees trash, another sees treasure

While you'll be playing with your old trash, we'll be playing with new treasure.

sounds like the motto of a pedophile

I guess most of us are pedophiles then.


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Feb 3, 2012 03:27 AM    Msg. 2165 of 10646       
^amen to that


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 3, 2012 03:35 AM    Msg. 2166 of 10646       
Quote: --- Original message by: l283023
Quote: --- Original message by: Delicon20
one man sees trash, another sees treasure

While you'll be playing with your old trash, we'll be playing with new treasure.




To be honest, this whole argument is silly, the team made the decision to change, and whether or not we agree is irrelevant. They already said that if the new weapon set is not to the liking of the community, then the older set may return, and that parts of the older set may return when they have time to be implemented.
Edited by Bobblehob on Feb 3, 2012 at 03:46 AM


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 3, 2012 11:29 AM    Msg. 2167 of 10646       
Quote: --- Original message by: l283023
You know what I think is silly? You quoting me and saying that I'm in the middle of an argument. I'm not trying to persuade anyone into thinking anything. My opinion isn't meant to change the way he thinks about SPV3. You picked a poor person to quote. If anyone, you should have either quoted Delicon or Gurdy.


The whole argument is silly, it doesn't make any difference who I quote.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 3, 2012 12:11 PM    Msg. 2168 of 10646       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: l283023
You know what I think is silly? You quoting me and saying that I'm in the middle of an argument. I'm not trying to persuade anyone into thinking anything. My opinion isn't meant to change the way he thinks about SPV3. You picked a poor person to quote. If anyone, you should have either quoted Delicon or Gurdy.


The whole argument is silly, it doesn't make any difference who I quote.


Ahem...

Not trying to rejoin the argument here(Because I can't be bothered right now :P), but uh, he kinda wasn't really part of the argument. He's right, you should have quoted Delicon, me, or somebody else who was actually involved properly in the argument.


Cransalad
Joined: Aug 7, 2010


Posted: Feb 3, 2012 02:09 PM    Msg. 2169 of 10646       
Question: is this single-player mod going to have it's own soundtrack or just the same as halo: combat evolved


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 3, 2012 02:46 PM    Msg. 2170 of 10646       
They said they were gonna use some H3 and H2 remastered tracks.

 
Page 62 of 305 Go to page: · 1 · ... · 59 · 60 · 61 · [62] · 63 · 64 · 65 · ... · 305 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 9:18 AM 828 ms.
A Halo Maps Website