
LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 19, 2012 11:21 PM
Msg. 1961 of 10646
He would definitely be a most epic addition to the team, any team in fact. The fact he has made such epic stuff, yet it vanished makes you wanna use it even more.
Tis a shame.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 20, 2012 01:04 AM
Msg. 1962 of 10646
LOL you guys don't know what you're talking about. The marines switching weapons simply spawned a new marine. It's most definitely not a practical way of doing weapon switching.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 20, 2012 01:09 AM
Msg. 1963 of 10646
Hmm. In his video, it was pretty dangquick.
Dangit, we can't have weapon switching.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 20, 2012 01:43 AM
Msg. 1964 of 10646
Quote: Will the enemy AI be able to switch weapons like the player can?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 20, 2012 01:59 AM
Msg. 1965 of 10646
gfx are DAMN!!! awesome work >excited<
just a little request for me, change the odst biped's nade throw velocity to 9-11. i like to change the main biped to that(no player physics btw). it presents a much more tactical/realistic gameplay for me.
so... after spv3, do u guys intend to stick to HCE and work on other, if i might say full custom campaign like that Khajied? oh well, thnx in advance for spv3
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Jan 20, 2012 03:08 AM
Msg. 1966 of 10646
holy snap that looks amazing... my heart is pounding upon seeing that :D Amazing job CMT and with all due respect to the team's current conditions, I respectfully ask you to hurry up! :D (you can disregard the hurry up, I'm just excited xD)
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 20, 2012 11:16 AM
Msg. 1967 of 10646
this wont be near as impressive without open sauce...I WISH I COULD GET THE DANGED THIS WORKING!!!
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 20, 2012 12:40 PM
Msg. 1968 of 10646
Quote: --- Original message by: grunt_eater this wont be near as impressive without open sauce...I WISH I COULD GET THE DANGED THIS WORKING!!! Read documenation. The reason you can't get it working is probably just because you can't be bothered to work through alternate installation methods. Also, make sure you're admin, and make sure you turn off xfire. And also make sure you right click the bottom file and tell it to install the entire feature. For some reason, the installer doesn't select the files automatically. Kornman should look into that actually.
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heempy
Joined: Apr 13, 2011
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Posted: Jan 20, 2012 04:32 PM
Msg. 1969 of 10646
Is there going to be CMT ODST drop pods? would be cool to have some odst drop in during the campaign.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 20, 2012 09:38 PM
Msg. 1970 of 10646
CMT Do you still have a site where we can view this more organized instead of hopping from page to page looking for updates?
Because this is looking quite swell!
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 21, 2012 12:58 AM
Msg. 1971 of 10646
There are no plans for more multiplayer. I would imagine that the future of that depends more on the success of OS, as OS would have to be a requirement for anyone playing our MP.
There is a new grunt model in the works that is really cool, for anyone who saw clover field or super 8, there is a lot of those creatures designs that was worked into the grunt. Personally, it's my favorite grunt out of any Halo media we've seen.
My involvement in the mod is more passive than it's been in the past. This is fine with me, as I have plenty of stuff going on in real life (which is what prompted my "retirement" after SPV2), and that we now have a team where my skill set isn't really needed, as we have people who can do a much better and faster job than I could. While I took my two years off after SPV2, everyone else on the team kept learning and improving their skills, while I just became less capable. The use of OS also has shifted where our focuses must be, which was one of the many reasons I wanted lag to be leader, as he is far more experienced in those matters with me. So no, me being on a Mac doesn't really effect anything, and I always can use the HEK on a Mac if need be, although I've yet to have a good reason to use it.
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Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jan 21, 2012 01:19 AM
Msg. 1972 of 10646
What would be cool is to see old CMT maps, or maybe just old maps revamped with tools, knowledge, resources, tags, etc. that have and will come out of the Open Sauce 3 and CMT SPv3 releases.
Even though some may say CMT_Snowgrove is overrated, I could kind of imagine all the beauty of WIP T&R transferred over to Snowgrove (facilitated probably because they're both snow-themed maps.)
On the topic of SPv3, T&R looks really nice. I think those pictures are good compensation for that break from updates. Edited by Slyr_Bleach on Jan 21, 2012 at 03:46 AM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 21, 2012 05:57 AM
Msg. 1973 of 10646
Quote: --- Original message by: Slyr_Bleach
What would be cool is to see old CMT maps, or maybe just old maps revamped with tools, knowledge, resources, tags, etc. that have and will come out of the Open Sauce 3 and CMT SPv3 releases.
Even though some may say CMT_Snowgrove is overrated, I could kind of imagine all the beauty of WIP T&R transferred over to Snowgrove (facilitated probably because they're both snow-themed maps.)
On the topic of SPv3, T&R looks really nice. I think those pictures are good compensation for that break from updates. Edited by Slyr_Bleach on Jan 21, 2012 at 03:46 AM Somebody offer to remake Snowgrove for CMT now.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Jan 21, 2012 06:37 PM
Msg. 1974 of 10646
That's with duces cmt not masters/lags cmt, were single player only.
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Slyr_Bleach
Joined: Feb 10, 2008
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Posted: Jan 21, 2012 07:24 PM
Msg. 1975 of 10646
Well, maybe he means that any community member(s) could attempt a remake --- provided that the tags are released/unprotected and people could play around with the SPv3 tags with the OS v3 tools.
Pray for the light at the end of the crazy tunnel!
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 21, 2012 09:51 PM
Msg. 1976 of 10646
Quote: --- Original message by: JazQuote: --- Original message by: grunt_eater this wont be near as impressive without open sauce...I WISH I COULD GET THE DANGED THING WORKING!!! Read documenation. The reason you can't get it working is probably just because you can't be bothered to work through alternate installation methods. Also, make sure you're admin, and make sure you turn off xfire. And also make sure you right click the bottom file and tell it to install the entire feature. For some reason, the installer doesn't select the files automatically. Kornman should look into that actually. I don't know any alternate forms of installation. Yes i am admin, yes xfire is turned completely off. What bottom file are you talking about? What file do i right click and tell it to install the entire thing? And what alternate forms of installation are there? Please respond, i really want opened sauce...Lol Edited by grunt_eater on Jan 21, 2012 at 10:04 PM
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 22, 2012 07:10 AM
Msg. 1977 of 10646
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: JazQuote: --- Original message by: grunt_eater this wont be near as impressive without open sauce...I WISH I COULD GET THE DANGED THING WORKING!!! Read documenation. The reason you can't get it working is probably just because you can't be bothered to work through alternate installation methods. Also, make sure you're admin, and make sure you turn off xfire. And also make sure you right click the bottom file and tell it to install the entire feature. For some reason, the installer doesn't select the files automatically. Kornman should look into that actually. I don't know any alternate forms of installation. Yes i am admin, yes xfire is turned completely off. What bottom file are you talking about? What file do i right click and tell it to install the entire thing? And what alternate forms of installation are there? Please respond, i really want opened sauce...Lol Edited by grunt_eater on Jan 21, 2012 at 10:04 PM It might have just been a glitch for me, but for me, there was a glitch in the installer which caused the installer to forget to auto-select the main files properly. So, run the installer. And click the top file. Then check the text on the right. If it says anywhere, 0 of 1/2 subfeatures selected, click the arrow on both "Halo CE" and "Halo Editing Kit" and click "Entire feature will be installed on local hard drive". It wasn't right clicking it turns out, sorry. I just checked the installer again and there are arrows on the left of each subfeature. Hope this helps, and if it doesn't, post in the actual OpenSauce thread for help, because this is actually kinda off topic.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 22, 2012 12:37 PM
Msg. 1978 of 10646
Quote: --- Original message by: Altheros Soo..... Are you guys going to only remake A50? Or remake the entire Halo 1 Campaign list. Do we get to wield energy swords and not detonate when it falls?
Are there going to have CMT Gravity Hammers? Since there is a Brute Chieften.... Are you guys going to leave the map protected?
What do Cpt. Keyes will look like? Same Halo 1? or Custom. Does the bipeds get new dialogs? Are guys going to extend the bsp on A50.
Are you guys going to have dual fp permutations.
What would those grunts look like ( Imagining ) We're remaking the entire campaign, A50 is just a demo map. No. Energy swords will still detonate. There will also be no gravity hammers. The grunts will look like mean little a-holes. You'll see them soon.
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P3
Joined: Dec 2, 2011
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Posted: Jan 22, 2012 12:47 PM
Msg. 1979 of 10646
So you guys are going to release A50 before you guys release A10?
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jan 22, 2012 01:19 PM
Msg. 1980 of 10646
Quote: --- Original message by: heempy Is there going to be CMT ODST drop pods? would be cool to have some odst drop in during the campaign. not many maps could offer drop pods in good places maybe a30 or b30... actually there's a lot of places.
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stinkymermaid0242
Joined: Jan 19, 2012
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Posted: Jan 22, 2012 01:36 PM
Msg. 1981 of 10646
Are the warthog physics gonna be upgraded? H1's are absolute garbage, I'm pretty sure warthogs aren't made up of paper.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 22, 2012 02:52 PM
Msg. 1982 of 10646
Quote: --- Original message by: stinkymermaid0242 Are the warthog physics gonna be upgraded? H1's are absolute garbage, I'm pretty sure warthogs aren't made up of paper. What are you talking about?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 22, 2012 03:08 PM
Msg. 1983 of 10646
Quote: --- Original message by: P3 So you guys are going to release A50 before you guys release A10? They said A50 was a demo map... -__- Quote: --- Original message by: stinkymermaid0242 Are the warthog physics gonna be upgraded? H1's are absolute garbage, I'm pretty sure warthogs aren't made up of paper. Not sure if you can actually change the physics of the engine, but you can tinker around in the .physics file. I think they'll figure something out. And now for my question. Will the AI be able to swap the weapons they hold like the player can?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 22, 2012 03:08 PM
Msg. 1984 of 10646
Quote: --- Original message by: Sergeant 1337Quote: --- Original message by: stinkymermaid0242 Are the warthog physics gonna be upgraded? H1's are absolute garbage, I'm pretty sure warthogs aren't made up of paper. What are you talking about? According to many, Halo 1's warthog physics are very unrealistic. Apparently the warthog shouldn't be able to move as if it's a feather. People appear to be forgetting it's made of the lightest substances on Earth, which we already know today are actually VERY LIGHT.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jan 22, 2012 03:32 PM
Msg. 1985 of 10646
I hated the warthog physics too, so i made my own, i wander if CMT will too?...
@jaz: you're also on a different planet, well not even, where i would bet that the gravity scale is lower then earths. Edited by grunt_eater on Jan 22, 2012 at 03:34 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 22, 2012 04:06 PM
Msg. 1986 of 10646
Quote: --- Original message by: grunt_eater
I hated the warthog physics too, so i made my own, i wander if CMT will too?...
@jaz: you're also on a different planet, well not even, where i would bet that the gravity scale is lower then earths. Edited by grunt_eater on Jan 22, 2012 at 03:34 PM The gravity on halo is of 1.34 as far as I remember in the books...
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 22, 2012 08:32 PM
Msg. 1987 of 10646
Quote: --- Original message by: bourrin33Quote: --- Original message by: grunt_eater
I hated the warthog physics too, so i made my own, i wander if CMT will too?...
@jaz: you're also on a different planet, well not even, where i would bet that the gravity scale is lower then earths. Edited by grunt_eater on Jan 22, 2012 at 03:34 PM The gravity on halo is of 1.34 as far as I remember in the books... Oh god you mentioned the books, incoming bollockstorm. Quote: --- Original message by: P3 So you guys are going to release A50 before you guys release A10? The reasoning behind this is because A50 can be used to test out the entire weapon set, with large open areas and tight corridors to do battle in, this was explained in one of the Vidoc type things.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jan 22, 2012 08:47 PM
Msg. 1988 of 10646
Quote: --- Original message by: olly12345Quote: --- Original message by: bourrin33Quote: --- Original message by: grunt_eater
I hated the warthog physics too, so i made my own, i wander if CMT will too?...
@jaz: you're also on a different planet, well not even, where i would bet that the gravity scale is lower then earths. Edited by grunt_eater on Jan 22, 2012 at 03:34 PM The gravity on halo is of 1.34 as far as I remember in the books... Oh god you mentioned the books, incoming bollockstorm. Quote: --- Original message by: P3 So you guys are going to release A50 before you guys release A10? I may be mistaken, but A50 was picked because it was the most completed after they trashed pretty much all the new bsp sections. A50 was all complete for the encounters in all the stock bsps. It also holds a good amount of their weaponset but not all. It was a good level to start working on and be able to continue to create the more content that is present in the others level while still releasing some content. The reasoning behind this is because A50 can be used to test out the entire weapon set, with large open areas and tight corridors to do battle in, this was explained in one of the Vidoc type things.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Jan 22, 2012 09:22 PM
Msg. 1989 of 10646
is CMT interested on make a new ui? because, when i finish my halo 3 ui, i can work on a new ui for this project.. with pause menu's included, of course..
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 22, 2012 11:12 PM
Msg. 1990 of 10646
We'd be interested in a new UI as long as it didn't interfere with our current workflow. PM me your contact info.
CMT has had customized hog physics since H2 Coag.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Jan 23, 2012 08:41 AM
Msg. 1991 of 10646
Quote: --- Original message by: Masters1337 We'd be interested in a new UI as long as it didn't interfere with our current workflow. PM me your contact info.
CMT has had customized hog physics since H2 Coag. how can the ui interfere?? but ok..
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 23, 2012 09:08 AM
Msg. 1992 of 10646
Quote: --- Original message by: MangenkyoQuote: --- Original message by: Masters1337 We'd be interested in a new UI as long as it didn't interfere with our current workflow. PM me your contact info.
CMT has had customized hog physics since H2 Coag. how can the ui interfere?? but ok.. I think he means in the way they're working, as in keeping it line with the rest of the mod timewise.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Jan 23, 2012 10:13 AM
Msg. 1993 of 10646
Quote: --- Original message by: olly12345Quote: --- Original message by: MangenkyoQuote: --- Original message by: Masters1337 We'd be interested in a new UI as long as it didn't interfere with our current workflow. PM me your contact info.
CMT has had customized hog physics since H2 Coag. how can the ui interfere?? but ok.. I think he means in the way they're working, as in keeping it line with the rest of the mod timewise. i know..
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Jan 23, 2012 11:44 PM
Msg. 1994 of 10646
Quote: --- Original message by: spiralQuote: --- Original message by: heempy Is there going to be CMT ODST drop pods? would be cool to have some odst drop in during the campaign. not many maps could offer drop pods in good places maybe a30 or b30... actually there's a lot of places. It might be interesting, but at the end of the first level, the PoA crashed... so where are the pods coming from?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 24, 2012 07:56 AM
Msg. 1995 of 10646
they will be shot out from a space station via mac-gun or... they developed some kind of slip-space thing attached on the HEV pods by duct-tape :D Edited by CorpseManTS on Jan 24, 2012 at 07:59 AM
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