A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

Page 199 of 285 Go to page: · 1 · ... · 196 · 197 · 198 · [199] · 200 · 201 · 202 · ... · 285 · Prev · Next
Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 199 of 285)
Moderators: Dennis

sshers4
Joined: Apr 28, 2013


Posted: Aug 26, 2014 12:31 PM    Msg. 6931 of 9951       
Rigging was so complex but I never gived up. The bones are inside the mesh :)


42 bones that I have included in the mesh.


Edited by sshers4 on Aug 26, 2014 at 12:32 PM




Edited by sshers4 on Aug 26, 2014 at 12:36 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Aug 26, 2014 12:58 PM    Msg. 6932 of 9951       
Dang, nice job.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 26, 2014 08:29 PM    Msg. 6933 of 9951       
Quote: --- Original message by: sshers4

Rigging was so complex but I never gived up. The bones are inside the mesh :)


42 bones that I have included in the mesh.

http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM



http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM


Looking at this there's a significant amount of bones you could have done without. Your Textures from your videos also look terrible and I can also see you still don't have a sense of balancing flood mass. The model itself lacks detail so much as well.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 26, 2014 09:53 PM    Msg. 6934 of 9951       
Made another.



Edited by Maniac1000 on Aug 26, 2014 at 09:58 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 27, 2014 12:07 AM    Msg. 6935 of 9951       
Quote: --- Original message by: sshers4
Rigging was so complex but I never gived up. The bones are inside the mesh :)
42 bones that I have included in the mesh.
http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM
http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM

Are you trying to include as many bones as possible? You don't need that many.


sshers4
Joined: Apr 28, 2013


Posted: Aug 27, 2014 09:25 AM    Msg. 6936 of 9951       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: sshers4
Rigging was so complex but I never gived up. The bones are inside the mesh :)
42 bones that I have included in the mesh.
http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM
http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM

Are you trying to include as many bones as possible? You don't need that many.


I had to add many bones as possible.


Caesar
Joined: Jul 1, 2013


Posted: Aug 27, 2014 09:57 AM    Msg. 6937 of 9951       
Quote: --- Original message by: lockeowns
Quote: --- Original message by: ftsshot

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sshers4

Rigging was so complex but I never gived up. The bones are inside the mesh :)


42 bones that I have included in the mesh.

http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM



http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM


Looking at this there's a significant amount of bones you could have done without. Your Textures from your videos also look terrible and I can also see you still don't have a sense of balancing flood mass. The model itself lacks detail so much as well.



Oh great, another jelousy hater here.

You're an idiot for posting that he did added flood mass high poly model just you can't see it you piece of crap
Edited by ftsshot on Aug 27, 2014 at 09:43 AM


The engine is 13 years old I don't he understands. And sniper have you created flood before without ripping models? Oh I don't think so. Now go back to your failure thread.



Ignore sniper he's trolling. Don't feed him.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 27, 2014 10:38 AM    Msg. 6938 of 9951       
Criticism =/= jealousy

About the rigging, i guess whatever floats his boat. The anims i've seen are a little stiff but not bad. And yeah, the textures are pretty bad.
Edited by MEGASEAN2812 on Aug 27, 2014 at 10:42 AM


Wolf_
Joined: May 16, 2006


Posted: Aug 27, 2014 11:48 AM    Msg. 6939 of 9951       
Some of you people seriously needs to stop picking fights on behalf of others. I still like it and you did take some of hunters crit into consideration, which is good, although you might have misunderstood it slightly. All in all, it looks okay.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Aug 27, 2014 12:07 PM    Msg. 6940 of 9951       
I just see a bunch of trolls calling trolls other people... meh, I'm pretty sure Sniper is mature enough to not care about what they say. Sean is 100% right, though. Sniper just pointed out what's wrong, he didn't offend nor he meant to, and critics are useful for getting better products. Also, if you knew Sniper at least as much as I do, you'd definitely not claim that he can't do anything by himself, just to point out


sshers4
Joined: Apr 28, 2013


Posted: Aug 27, 2014 12:14 PM    Msg. 6941 of 9951       
Quote: --- Original message by: MEGASEAN2812

Criticism =/= jealousy

About the rigging, i guess whatever floats his boat. The anims i've seen are a little stiff but not bad. And yeah, the textures are pretty bad.
Edited by MEGASEAN2812 on Aug 27, 2014 at 10:42 AM


I had to start it again I notice where I went wrong.


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Aug 27, 2014 12:39 PM    Msg. 6942 of 9951       
Quote: --- Original message by: Higuy
What don't you like about it? Feedback is always welcome - being constructive would help even more though!

The logo is not successful because it's such a cop out in so many areas. The first problem is the choice of font which is a frankly boring regular weight typeface that could be used by 10 year old for his English homework. There is no weighting difference at any point and increasing the tracking on the title line looks like an attempt to fill up space rather than convey meaning. The fact that the text is also pointlessly stretched further supports this point. Motion blur on text is also just so 90s and needs to retired. As for your colour choice, it's err... nonexistent. Black and white does work for established businesses and practices because they have a history of using colour but yours is just a startup company and you need to instantly convey the kind of mood you want set by your products through the use of colour. See this graph for more information about colour moods: http://i.imgur.com/9WbAtae.jpg.

Building off colour and noting the worst part of the design is the lack of a symbol. As I mentioned above, when people look at your logo you want them to instantly know what your brand is about and what kind of products they can expect from you. Use of a symbol (icon or image) is extremely common in this role of informing customers and is a crucial part of making your brand memorable and unique. Anyone can perfectly replicate vector text but a symbol will be yours forever. But in turn that leads to questions of what the symbol would be. What is your product? Who do you want to use your product and why should they use it? The symbol not only represents what you are selling but also who you are and people will be thinking of who you are while they are viewing your logo.

In short, go back to the drawing board and rethink your brand identity or get someone to do it for you. I don't mean any offence with these comments, I just hate bad design.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Aug 27, 2014 02:40 PM    Msg. 6943 of 9951       
Quote: --- Original message by: Kozakuu
Quote: --- Original message by: Higuy
What don't you like about it? Feedback is always welcome - being constructive would help even more though!

The logo is not successful because it's such a cop out in so many areas. The first problem is the choice of font which is a frankly boring regular weight typeface that could be used by 10 year old for his English homework. There is no weighting difference at any point and increasing the tracking on the title line looks like an attempt to fill up space rather than convey meaning. The fact that the text is also pointlessly stretched further supports this point. Motion blur on text is also just so 90s and needs to retired. As for your colour choice, it's err... nonexistent. Black and white does work for established businesses and practices because they have a history of using colour but yours is just a startup company and you need to instantly convey the kind of mood you want set by your products through the use of colour. See this graph for more information about colour moods: http://i.imgur.com/9WbAtae.jpg.

Building off colour and noting the worst part of the design is the lack of a symbol. As I mentioned above, when people look at your logo you want them to instantly know what your brand is about and what kind of products they can expect from you. Use of a symbol (icon or image) is extremely common in this role of informing customers and is a crucial part of making your brand memorable and unique. Anyone can perfectly replicate vector text but a symbol will be yours forever. But in turn that leads to questions of what the symbol would be. What is your product? Who do you want to use your product and why should they use it? The symbol not only represents what you are selling but also who you are and people will be thinking of who you are while they are viewing your logo.

In short, go back to the drawing board and rethink your brand identity or get someone to do it for you. I don't mean any offence with these comments, I just hate bad design.


I almost want L0d3x to come in and comment on your comments. Could use a laugh.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 27, 2014 03:27 PM    Msg. 6944 of 9951       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Kozakuu
Quote: --- Original message by: Higuy
What don't you like about it? Feedback is always welcome - being constructive would help even more though!

The logo is not successful because it's such a cop out in so many areas. The first problem is the choice of font which is a frankly boring regular weight typeface that could be used by 10 year old for his English homework. There is no weighting difference at any point and increasing the tracking on the title line looks like an attempt to fill up space rather than convey meaning. The fact that the text is also pointlessly stretched further supports this point. Motion blur on text is also just so 90s and needs to retired. As for your colour choice, it's err... nonexistent. Black and white does work for established businesses and practices because they have a history of using colour but yours is just a startup company and you need to instantly convey the kind of mood you want set by your products through the use of colour. See this graph for more information about colour moods: http://i.imgur.com/9WbAtae.jpg.

Building off colour and noting the worst part of the design is the lack of a symbol. As I mentioned above, when people look at your logo you want them to instantly know what your brand is about and what kind of products they can expect from you. Use of a symbol (icon or image) is extremely common in this role of informing customers and is a crucial part of making your brand memorable and unique. Anyone can perfectly replicate vector text but a symbol will be yours forever. But in turn that leads to questions of what the symbol would be. What is your product? Who do you want to use your product and why should they use it? The symbol not only represents what you are selling but also who you are and people will be thinking of who you are while they are viewing your logo.

In short, go back to the drawing board and rethink your brand identity or get someone to do it for you. I don't mean any offence with these comments, I just hate bad design.


I almost want L0d3x to come in and comment on your comments. Could use a laugh.


Quote: [3:26:38 PM] Kevin: now go tell BKTiel I agree with Kozakuu, and ask if it gave him the laugh he sought


(i also agree with you Kozakuu, thank for you an insightful post as compared to many others who would never do so here)


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Aug 27, 2014 04:01 PM    Msg. 6945 of 9951       
Quote: --- Original message by: BKTiel


I almost want L0d3x to come in and comment on your comments. Could use a laugh.


But I thought you reserved those rights.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Aug 27, 2014 04:25 PM    Msg. 6946 of 9951       
Quote: --- Original message by: Higuy
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Kozakuu
Quote: --- Original message by: Higuy
What don't you like about it? Feedback is always welcome - being constructive would help even more though!

The logo is not successful because it's such a cop out in so many areas. The first problem is the choice of font which is a frankly boring regular weight typeface that could be used by 10 year old for his English homework. There is no weighting difference at any point and increasing the tracking on the title line looks like an attempt to fill up space rather than convey meaning. The fact that the text is also pointlessly stretched further supports this point. Motion blur on text is also just so 90s and needs to retired. As for your colour choice, it's err... nonexistent. Black and white does work for established businesses and practices because they have a history of using colour but yours is just a startup company and you need to instantly convey the kind of mood you want set by your products through the use of colour. See this graph for more information about colour moods: http://i.imgur.com/9WbAtae.jpg.

Building off colour and noting the worst part of the design is the lack of a symbol. As I mentioned above, when people look at your logo you want them to instantly know what your brand is about and what kind of products they can expect from you. Use of a symbol (icon or image) is extremely common in this role of informing customers and is a crucial part of making your brand memorable and unique. Anyone can perfectly replicate vector text but a symbol will be yours forever. But in turn that leads to questions of what the symbol would be. What is your product? Who do you want to use your product and why should they use it? The symbol not only represents what you are selling but also who you are and people will be thinking of who you are while they are viewing your logo.

In short, go back to the drawing board and rethink your brand identity or get someone to do it for you. I don't mean any offence with these comments, I just hate bad design.


I almost want L0d3x to come in and comment on your comments. Could use a laugh.


Quote: [3:26:38 PM] Kevin: now go tell BKTiel I agree with Kozakuu, and ask if it gave him the laugh he sought


(i also agree with you Kozakuu, thank for you an insightful post as compared to many others who would never do so here)


It seems Kevin's lost a lot of his confrontational nature. Good for him [:)]
Edited by BKTiel on Aug 27, 2014 at 04:25 PM


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Aug 27, 2014 05:45 PM    Msg. 6947 of 9951       
So I see two people with massive brain damage are ironically calling another person a troll. I'm not a smart man but I'm glad I'm not Ftsshot at least.
Keep trying.
1/10
Gaylo ded. plz move 2 criengine
Edited by General_101 on Aug 27, 2014 at 05:54 PM


not giraffe
Joined: Jul 17, 2014


Posted: Aug 27, 2014 05:50 PM    Msg. 6948 of 9951       
Quote: --- Original message by: General_101
Gaylo ded. plz move 2 criengine

I just got trolled so hard I think I'm going to drink some bleach.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 27, 2014 06:46 PM    Msg. 6949 of 9951       
Quote: --- Original message by: SOI_7
I just see a bunch of trolls calling trolls other people... meh, I'm pretty sure Sniper is mature enough to not care about what they say. Sean is 100% right, though. Sniper just pointed out what's wrong, he didn't offend nor he meant to, and critics are useful for getting better products. Also, if you knew Sniper at least as much as I do, you'd definitely not claim that he can't do anything by himself, just to point out


Im right for once. yippee.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Aug 28, 2014 12:23 AM    Msg. 6950 of 9951       
Quote: --- Original message by: BKTiel

It seems Kevin's lost a lot of his confrontational nature. Good for him [:)]
Edited by BKTiel on Aug 27, 2014 at 04:25 PM



truly, you are the epitome of a degenerate, as i thought


alistien
Joined: Aug 28, 2014


Posted: Aug 28, 2014 12:30 AM    Msg. 6951 of 9951       
Quote: --- Original message by: lockeowns
Quote: --- Original message by: ftsshot

Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sshers4

Rigging was so complex but I never gived up. The bones are inside the mesh :)


42 bones that I have included in the mesh.

http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM



http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM


Looking at this there's a significant amount of bones you could have done without. Your Textures from your videos also look terrible and I can also see you still don't have a sense of balancing flood mass. The model itself lacks detail so much as well.



Oh great, another jelousy hater here.

You're an idiot for posting that he did added flood mass high poly model just you can't see it you piece of crap
Edited by ftsshot on Aug 27, 2014 at 09:43 AM


The engine is 13 years old I don't he understands. And sniper have you created flood before without ripping models? Oh I don't think so. Now go back to your failure thread.


what the hell are you doing.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 28, 2014 12:48 AM    Msg. 6952 of 9951       
#shotsfired


the xfire on lockes profile isnt his


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 28, 2014 01:37 AM    Msg. 6953 of 9951       
Quote: --- Original message by: sshers4
Quote: --- Original message by: Spartan314
Quote: --- Original message by: sshers4
Rigging was so complex but I never gived up. The bones are inside the mesh :)
42 bones that I have included in the mesh.
http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM
http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM

Are you trying to include as many bones as possible? You don't need that many.

I had to add many bones as possible.

...but why? With less bones you can make the job a lot easier and it would look exactly the same.

Quote: --- Original message by: ftsshot
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: sshers4
Rigging was so complex but I never gived up. The bones are inside the mesh :)


42 bones that I have included in the mesh.

http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zpsd1ca7514.jpg
Edited by sshers4 on Aug 26, 2014 at 12:32 PM



http://i707.photobucket.com/albums/ww79/sshers1/Untitled_zps0688944b.jpg
Edited by sshers4 on Aug 26, 2014 at 12:36 PM

Looking at this there's a significant amount of bones you could have done without. Your Textures from your videos also look terrible and I can also see you still don't have a sense of balancing flood mass. The model itself lacks detail so much as well.

Oh great, another jelousy hater here.

You're an idiot for posting that he did added flood mass high poly model just you can't see it you piece of crap
Edited by ftsshot on Aug 27, 2014 at 09:43 AM

If he is an idiot, then you sir, would probably be up for the Darwin award for saying he's "another jelousy hater".
1) He does know that there is a flood mass, that's exactly what he's referring to.
2) It's all constructive critique. He's calling out all the aspects the model lacks thereof, and says what's wrong with it.

Maybe next time you'll think twice before calling someone a "piece of crap".
Edited by Spartan314 on Aug 28, 2014 at 01:45 AM
Edited by Spartan314 on Aug 28, 2014 at 01:52 AM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Aug 28, 2014 06:13 PM    Msg. 6954 of 9951       
Quote: --- Original message by: Bungie LLC
Quote: --- Original message by: BKTiel

It seems Kevin's lost a lot of his confrontational nature. Good for him [:)]
Edited by BKTiel on Aug 27, 2014 at 04:25 PM



truly, you are the epitome of a degenerate, as i thought


I keep trying to take offense to this but I just can't stop laughing long enough at the randomness and lack of contextual sense to take what you said seriously.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 28, 2014 08:40 PM    Msg. 6955 of 9951       
This and more releasing soon in H4CE Tag release #2



(rigging is pretty bad on this one, but h4s fp arms are wierd like that, so its not that great)






i'll be working on some more stuff to make this release a little more worthwhile, We have a techsuit rig so i'll try and set up some more armors, tell me what you guys want and i'll add it to the H4CE Bucket List. (Im the only one touching it every once in a while when im bored)



i did this all by mesefl guyz i didnt rip from bungie/343 i did this all by myself i swear officer this wasnt a team effort it was all me!
Edited by MEGASEAN2812 on Aug 28, 2014 at 09:20 PM
Edited by MEGASEAN2812 on Aug 28, 2014 at 09:23 PM
Edited by MEGASEAN2812 on Aug 28, 2014 at 10:26 PM


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Aug 29, 2014 01:15 AM    Msg. 6956 of 9951       
If neckbeard and fedora had a baby, it would be called BKTiel.


not giraffe
Joined: Jul 17, 2014


Posted: Aug 29, 2014 03:29 AM    Msg. 6957 of 9951       
I've been bored.



SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Aug 29, 2014 06:28 AM    Msg. 6958 of 9951       
Quote: --- Original message by: MEGASEAN2812

This and more releasing soon in H4CE Tag release #2

http://i.imgur.com/AtFItX7.jpg?1?3175

(rigging is pretty bad on this one, but h4s fp arms are wierd like that, so its not that great)

http://i.imgur.com/FW5i3IT.jpg?1

http://i.imgur.com/0YQQdQ8.jpg?1


i'll be working on some more stuff to make this release a little more worthwhile, We have a techsuit rig so i'll try and set up some more armors, tell me what you guys want and i'll add it to the H4CE Bucket List. (Im the only one touching it every once in a while when im bored)



i did this all by mesefl guyz i didnt rip from bungie/343 i did this all by myself i swear officer this wasnt a team effort it was all me!
Edited by MEGASEAN2812 on Aug 28, 2014 at 09:20 PM
Edited by MEGASEAN2812 on Aug 28, 2014 at 09:23 PM
Edited by MEGASEAN2812 on Aug 28, 2014 at 10:26 PM


For the rig, you could also move a bit the left arm in the idle animation. As for other stuff in the H4CE Bucket List, it would be cool to see a properly ported Carbine and Zealot Elite... Slap the H2 ammo counter on the H4 model and you'll get the H2A Carbine lol


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Aug 29, 2014 07:17 AM    Msg. 6959 of 9951       
Quote: --- Original message by: raffgie
I've been bored.

http://i.imgur.com/Bl2CyFJ.png


There seems to be a lot of white space to the left of the ui. Maybe try something like this?



MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 29, 2014 10:03 AM    Msg. 6960 of 9951       
Quote: --- Original message by: SOI_7
Quote: --- Original message by: MEGASEAN2812

This and more releasing soon in H4CE Tag release #2

http://i.imgur.com/AtFItX7.jpg?1?3175

(rigging is pretty bad on this one, but h4s fp arms are wierd like that, so its not that great)

http://i.imgur.com/FW5i3IT.jpg?1

http://i.imgur.com/0YQQdQ8.jpg?1


i'll be working on some more stuff to make this release a little more worthwhile, We have a techsuit rig so i'll try and set up some more armors, tell me what you guys want and i'll add it to the H4CE Bucket List. (Im the only one touching it every once in a while when im bored)



i did this all by mesefl guyz i didnt rip from bungie/343 i did this all by myself i swear officer this wasnt a team effort it was all me!
Edited by MEGASEAN2812 on Aug 28, 2014 at 09:20 PM
Edited by MEGASEAN2812 on Aug 28, 2014 at 09:23 PM
Edited by MEGASEAN2812 on Aug 28, 2014 at 10:26 PM


For the rig, you could also move a bit the left arm in the idle animation. As for other stuff in the H4CE Bucket List, it would be cool to see a properly ported Carbine and Zealot Elite... Slap the H2 ammo counter on the H4 model and you'll get the H2A Carbine lol


Alright. Also, its using zteams h3 spartan animations. You can change it to h1 through the checksum if needed though. for the carbine, since release 2 is due on monday or tuesday, i'll have the model ingame working with zteams h3 anims, animating will be on someone else.
Edited by MEGASEAN2812 on Aug 29, 2014 at 07:30 PM


not giraffe
Joined: Jul 17, 2014


Posted: Aug 30, 2014 01:44 AM    Msg. 6961 of 9951       
Quote: --- Original message by: Storm
Quote: --- Original message by: raffgie
I've been bored.

http://i.imgur.com/Bl2CyFJ.png


There seems to be a lot of white space to the left of the ui. Maybe try something like this?

http://i1239.photobucket.com/albums/ff508/Hiralis/paneidea_zps9269e441.png


Most of the empty space is due to OpenSauce centering the UI instead of stretching it. I've altered my design a bit.




R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 30, 2014 05:18 AM    Msg. 6962 of 9951       
Quote: --- Original message by: raffgie
Quote: --- Original message by: Storm
Quote: --- Original message by: raffgie
I've been bored.

http://i.imgur.com/Bl2CyFJ.png


There seems to be a lot of white space to the left of the ui. Maybe try something like this?

http://i1239.photobucket.com/albums/ff508/Hiralis/paneidea_zps9269e441.png


Most of the empty space is due to OpenSauce centering the UI instead of stretching it. I've altered my design a bit.


http://i.imgur.com/YfqXout.jpg


Looking nice. Also you forgot the "Custom Gametypes" and "Profiles" buttons (unless you just haven't implemented them yet)


not giraffe
Joined: Jul 17, 2014


Posted: Aug 30, 2014 05:58 AM    Msg. 6963 of 9951       
Quote: --- Original message by: R93_Sniper

Looking nice. Also you forgot the "Custom Gametypes" and "Profiles" buttons (unless you just haven't implemented them yet)

Editing gametypes will be implemented within the host game menu and switching profiles will be added within the settings menu.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Aug 30, 2014 12:06 PM    Msg. 6964 of 9951       
Quote: --- Original message by: raffgie
Quote: --- Original message by: Storm
Quote: --- Original message by: raffgie
I've been bored.

http://i.imgur.com/Bl2CyFJ.png


There seems to be a lot of white space to the left of the ui. Maybe try something like this?

http://i1239.photobucket.com/albums/ff508/Hiralis/paneidea_zps9269e441.png


Most of the empty space is due to OpenSauce centering the UI instead of stretching it. I've altered my design a bit.


http://i.imgur.com/YfqXout.jpg


Mobile edition


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 30, 2014 12:26 PM    Msg. 6965 of 9951       
This is going to be our last picture for a while (yes, it has our old logo, a new one is being worked on)



https://twitter.com/ficusgames/status/505745671404945408

Check out the blog as well, where we did a small roundup of all the pictures shown: http://ficusgames.blogspot.com/

We were going to release a video but felt like it wasn't exactly necessary - we want to make sure people realize that we are producing this for a game itself, not just an editor. The game will come with the editor in the future, but we want to make sure that we are not putting a ton of emphasis on the game engine and editor as it is not the sole focus of this project. These pictures are simply representations of what the game may eventually look like, and what the engine can do (currently).

 
Page 199 of 285 Go to page: · 1 · ... · 196 · 197 · 198 · [199] · 200 · 201 · 202 · ... · 285 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 5:28 AM 1,656 ms.
A Halo Maps Website