
sshers4
Joined: Apr 28, 2013
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Posted: Aug 30, 2014 12:29 PM
Msg. 6966 of 9951
Quote: --- Original message by: HiguyThis is going to be our last picture for a while (yes, it has our old logo, a new one is being worked on) http://imageshack.com/a/img673/5605/Dvip2J.png https://twitter.com/ficusgames/status/505745671404945408 Check out the blog as well, where we did a small roundup of all the pictures shown: http://ficusgames.blogspot.com/ We were going to release a video but felt like it wasn't exactly necessary - we want to make sure people realize that we are producing this for a game itself, not just an editor. The game will come with the editor in the future, but we want to make sure that we are not putting a ton of emphasis on the game engine and editor as it is not the sole focus of this project. These pictures are simply representations of what the game may eventually look like, and what the engine can do (currently). Gives you that halo combat evolved feeling. Nice work I wonder where this will lead to.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Aug 30, 2014 01:06 PM
Msg. 6967 of 9951
Spam.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Aug 30, 2014 02:56 PM
Msg. 6968 of 9951
Quote: --- Original message by: HiguyThis is going to be our last picture for a while (yes, it has our old logo, a new one is being worked on) http://imageshack.com/a/img673/5605/Dvip2J.png https://twitter.com/ficusgames/status/505745671404945408 Check out the blog as well, where we did a small roundup of all the pictures shown: http://ficusgames.blogspot.com/ We were going to release a video but felt like it wasn't exactly necessary - we want to make sure people realize that we are producing this for a game itself, not just an editor. The game will come with the editor in the future, but we want to make sure that we are not putting a ton of emphasis on the game engine and editor as it is not the sole focus of this project. These pictures are simply representations of what the game may eventually look like, and what the engine can do (currently). Maybe it's just me but the trees look almost bare and the leaves look sorta.....paperish? It almost looks like someone made an image with a couple of leaves pasted in and then put it on a plane then moved it next to the branches. Dunno if you understand what I am trying to say. Everything else looks pretty good though! This is probably too early but what you aiming for when it comes to hardware. Do you expect a game made on your engine to run on average hardware well?
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not giraffe
Joined: Jul 17, 2014
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Posted: Sep 1, 2014 07:36 PM
Msg. 6969 of 9951
Hopefully this will be my last layout change. 
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Sep 1, 2014 08:24 PM
Msg. 6970 of 9951
Clean Shiz.
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Sep 1, 2014 08:41 PM
Msg. 6971 of 9951
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not giraffe
Joined: Jul 17, 2014
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Posted: Sep 1, 2014 08:52 PM
Msg. 6972 of 9951
I hope that I'm not the only one who hates going through so many menu screens just to get to what I want to do. I'd rather have it compact and simple to access. 
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Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
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Posted: Sep 1, 2014 09:06 PM
Msg. 6973 of 9951
Quote: --- Original message by: raffgieI hope that I'm not the only one who hates going through so many menu screens just to get to what I want to do. I'd rather have it compact and simple to access.  I'm curious to see how it actually works.. Though, i have an idea in mind, but not sure.. :P
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GAIGHER
Joined: Nov 5, 2008
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Posted: Sep 2, 2014 01:04 PM
Msg. 6974 of 9951
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 2, 2014 07:27 PM
Msg. 6975 of 9951
Symmetrical would be better imo
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 6, 2014 06:22 AM
Msg. 6976 of 9951
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 6, 2014 08:28 AM
Msg. 6977 of 9951
I don't really think it's worth the effort of revamping the pics of the old firefight and campaign , picture bio thingies.
Generally speaking it would be a wasted effort since most of use have already played those maps. But that is just my view, go with whatever gut feeling you have.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Sep 6, 2014 04:32 PM
Msg. 6978 of 9951
I like it. It's nice to have a clean presentation when it comes to UIs. And I haven't played a lot of the custom campaign maps (I downloaded heaps in the past month) so these pictures are great I think.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 9, 2014 11:06 PM
Msg. 6979 of 9951
Edited by Maniac1000 on Sep 10, 2014 at 12:03 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 9, 2014 11:58 PM
Msg. 6980 of 9951
It's the EYE OF ETERNAL DOOM.
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not giraffe
Joined: Jul 17, 2014
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Posted: Sep 10, 2014 03:21 PM
Msg. 6981 of 9951
This is my first attempt at a camera motion, so it's probably not that good. The dance animation was ported from MikuMikuDance. https://www.youtube.com/watch?v=Y0j9Il4luWE
Edit reason: I forgot to mention that of course it was rendered in 3ds Max. Edited by raffgie on Sep 10, 2014 at 03:26 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 12, 2014 09:53 AM
Msg. 6982 of 9951
Pretty nice.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 12, 2014 03:51 PM
Msg. 6983 of 9951
Quote: --- Original message by: raffgieThis is my first attempt at a camera motion, so it's probably not that good. The dance animation was ported from MikuMikuDance. https://www.youtube.com/watch?v=Y0j9Il4luWE
Edit reason: I forgot to mention that of course it was rendered in 3ds Max. Edited by raffgie on Sep 10, 2014 at 03:26 PM Aside from the occasional jerk in the camera movement, it was pretty good. an easy way to get camera movement to be smooth in max would be to either use the curve editor or use the Track (I think that's what it's called) tool in Max. Draw out a path with a spline and the camera will follow it exactly.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Sep 23, 2014 04:22 PM
Msg. 6984 of 9951
I started working on prop hunt map/gametype/script thingy today. Nothing too fancy yet but you can see the basics http://zhtw.xfire.com/video/62cddf/ I can't really proceed until I fix the blue team spawn issue though.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 23, 2014 06:10 PM
Msg. 6985 of 9951
Quote: --- Original message by: altis94I started working on prop hunt map/gametype/script thingy today. Nothing too fancy yet but you can see the basics http://zhtw.xfire.com/video/62cddf/ I can't really proceed until I fix the blue team spawn issue though. I also can't really proceed until we can disable this installation's security system.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Sep 23, 2014 10:20 PM
Msg. 6986 of 9951
I decided today to practice texturing on the Vindication Magnum (It wont actually be used, mainly because i did it very badly and the uvs suck and they are very bad, not to mention im gonna change the model to make it different and not halo 3ish) I need a texture artist... Edited by VKNG on Sep 23, 2014 at 10:21 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 24, 2014 06:44 AM
Msg. 6987 of 9951
Quote: --- Original message by: VKNGI decided today to practice texturing on the Vindication Magnum (It wont actually be used, mainly because i did it very badly and the uvs suck and they are very bad, not to mention im gonna change the model to make it different and not halo 3ish) http://www.mediafire.com/convkey/5fc1/cr5rm16lmkkyidufg.jpg I need a texture artist... Edited by VKNG on Sep 23, 2014 at 10:21 PM Ask ssflanker he is a half decent texturer, but sometimes a jerk. And uv'ing is easy, tedious but easy are you sure you are doing it right?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 24, 2014 09:32 AM
Msg. 6988 of 9951
Quote: --- Original message by: SS Flanker Ask ssflanker he is a half decent texturer, but sometimes a jerk.  Actually though, that's looking pretty darn good.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 24, 2014 09:53 AM
Msg. 6989 of 9951
Thnx brah, wanna come alligator huntin wimme on the weekend?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 24, 2014 01:45 PM
Msg. 6990 of 9951
I think it looked better when it was cleaner. You should make it so that the dirt/rust details are more visible only around the main edges of the model
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 24, 2014 01:52 PM
Msg. 6991 of 9951
Quote: --- Original message by: bourrin33 I think it looked better when it was cleaner. You should make it so that the dirt/rust details are more visible only around the main edges of the model The last time I touched it was, 6 weeks ago. Shhhhhh
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Oct 5, 2014 01:27 AM
Msg. 6992 of 9951
Looking for someone to help me out by UV Unwrapping this  If you'd like to help, message me on: -xfire: hiralis -skype: guyschulz Also... Edited by Storm on Oct 5, 2014 at 08:35 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 5, 2014 09:46 AM
Msg. 6993 of 9951
Quote: --- Original message by: Storm
Looking for someone to help me out by UV Unwrapping this Doing it. Whats up with the bottom pic? Is it bsp topology?
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Oct 5, 2014 07:41 PM
Msg. 6994 of 9951
Quote: --- Original message by: SS FlankerQuote: --- Original message by: Storm
Looking for someone to help me out by UV Unwrapping this Doing it. Whats up with the bottom pic? Is it bsp topology? The bottom picture is just something I made up. I'm actually thinking of carving it into a physical amulet to wear on a chain or something. Or 3D print it
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Oct 6, 2014 09:29 PM
Msg. 6995 of 9951
Reminds me of that time when Grunts posted an extruded plane and went on about it being a 'WIP Falcon' in the Vehicles thread. Oh, back when this forum was actually funny :'(
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 6, 2014 09:58 PM
Msg. 6996 of 9951
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Oct 7, 2014 07:47 AM
Msg. 6997 of 9951
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Oct 7, 2014 12:06 PM
Msg. 6998 of 9951
I think a light bridge has no weight and therefore wouldn't need the supporting structure.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Oct 7, 2014 01:31 PM
Msg. 6999 of 9951
Agreed with Maniac. The lightbridge itself is fine imo, nothing special, but very acceptable.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 10, 2014 06:24 AM
Msg. 7000 of 9951
Quote: --- Original message by: Storm
Looking for someone to help me out by UV Unwrapping this Done, sorry it took so long. Uv feed back pics: UV sheet (old): Glamour shadows: Okay now the horror story: Your model although deceivingly sexy contained: illegal faces, double faces, intersecting edges, random loose verts e.t.c (all fixed) More horror: The original tris count of your model topped out at around 4500 tris, nearly half of that had been assigned to the engines at the rear of your ship, added to that I noticed nearly 85% of your model had been subdivided. Extra edges &or verts which do not support a piece of geometry in any way shape or form are considered useless, taking that into account I reduced your overall tris count to just under 2,000 tris. :) Tips + tricks: When modelling try and split your project into sections rather than trying to model everything in one object. Also, once you feel you have reached a significant milestone within your project it's wise to revise.....weld all verts at a threshold of 0.01 and perform an stl check. Apart from that, nice model hope to see it in game some time. (pm'd u the file)
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