
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 13, 2013 08:30 PM
Msg. 6056 of 9951
It bugs me that the horizontal distance between the rightmost health triangle and the shield isn't equal to the vertical distance. Other than that though I think it looks nice. I would consider rounding the triangles though, since everything else is curvy and smooth. Edited by UnevenElefant5 on Aug 13, 2013 at 08:31 PM
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 13, 2013 09:44 PM
Msg. 6057 of 9951
Quote: --- Original message by: Choclate ThundaSoooooo, I decided to work on a elite/covie version of the halo 1 HUD, and here's my progress. http://img5.imageshack.us/img5/829/thcc.png I'm thinking of also creating new numbers were there the actual covie numbering system, but I'll make them the style of the current numbers, thin and slanted. Would you guys like that? I did this with paint (below HUD did not finish) 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 13, 2013 11:11 PM
Msg. 6058 of 9951
Quote: --- Original message by: UHWArbyQuote: --- Original message by: Choclate ThundaSoooooo, I decided to work on a elite/covie version of the halo 1 HUD, and here's my progress. http://img5.imageshack.us/img5/829/thcc.png I'm thinking of also creating new numbers were there the actual covie numbering system, but I'll make them the style of the current numbers, thin and slanted. Would you guys like that? I did this with paint (below HUD did not finish) http://images.wikia.com/halo/es/images/3/32/HUDPAINT.PNG Really good for something that was made with Paint.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Aug 13, 2013 11:45 PM
Msg. 6059 of 9951
Quote: --- Original message by: UHWArbyQuote: --- Original message by: Choclate ThundaSoooooo, I decided to work on a elite/covie version of the halo 1 HUD, and here's my progress. http://img5.imageshack.us/img5/829/thcc.png I'm thinking of also creating new numbers were there the actual covie numbering system, but I'll make them the style of the current numbers, thin and slanted. Would you guys like that? I did this with paint (below HUD did not finish) http://images.wikia.com/halo/es/images/3/32/HUDPAINT.PNG Lol I made the last one, your just editing it to take out the black/dark parts XD Actually I made the design for a lot of these, you just recreated it in paint.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 14, 2013 05:43 AM
Msg. 6060 of 9951
Yeah.... I was gonna say, they look A LOT like Choc Thunda's work...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 14, 2013 12:18 PM
Msg. 6061 of 9951
Quote: --- Original message by: Choclate ThundaQuote: --- Original message by: UHWArbyQuote: --- Original message by: Choclate ThundaSoooooo, I decided to work on a elite/covie version of the halo 1 HUD, and here's my progress. http://img5.imageshack.us/img5/829/thcc.png I'm thinking of also creating new numbers were there the actual covie numbering system, but I'll make them the style of the current numbers, thin and slanted. Would you guys like that? I did this with paint (below HUD did not finish) http://images.wikia.com/halo/es/images/3/32/HUDPAINT.PNG Lol I made the last one, your just editing it to take out the black/dark parts XD Actually I made the design for a lot of these, you just recreated it in paint. I give him an A for effort.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 14, 2013 12:39 PM
Msg. 6062 of 9951
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Aug 14, 2013 01:51 PM
Msg. 6063 of 9951
What don't you like about it?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 14, 2013 03:08 PM
Msg. 6064 of 9951
Actual Reach HUD bitmaps are low res, halved, and generally do not look good at all when ported to CE.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Aug 14, 2013 04:04 PM
Msg. 6065 of 9951
Use the element tool & select the entire model. Is there smoothing? (because it looks like it) If so, turn it off. Structures shouldn't have smoothing groups.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 14, 2013 04:29 PM
Msg. 6066 of 9951
Quote: --- Original message by: Nickster5000Use the element tool & select the entire model. Is there smoothing? (because it looks like it) If so, turn it off. Structures shouldn't have smoothing groups. Why not?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 16, 2013 09:33 PM
Msg. 6067 of 9951
I made this up as my first multiplayer map ever in history. Obviously I don't have...really anything but yeah... 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 17, 2013 12:17 AM
Msg. 6068 of 9951
Quote: --- Original message by: Tielwe need to collaborate What could you do? 
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benjimod
Joined: Sep 29, 2009
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Posted: Aug 17, 2013 05:04 AM
Msg. 6069 of 9951
Waffles, your Sky is very beautiful.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 19, 2013 05:40 PM
Msg. 6070 of 9951
Finished unwrapping the TARDIS (David Tennant's) 3DS MAX render: I suck at making smooth animations though, so it's tough to make it go through the vortex without looking choppy. It's already in-game:  Video of the TARDIS: http://www.youtube.com/watch?v=w56xvP0H9Hk&feature=youtu.be Edited by Jesse on Aug 19, 2013 at 06:54 PM
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Aug 19, 2013 07:05 PM
Msg. 6071 of 9951
Smooth animations? Curve editor.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Aug 20, 2013 11:49 PM
Msg. 6072 of 9951
For a first time map, you did a really good job dude. Keep it up! Have fun learning! :D
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Aug 31, 2013 09:22 AM
Msg. 6073 of 9951
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 31, 2013 10:28 AM
Msg. 6074 of 9951
Last pic is pretty funny.
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DSTROYR
Joined: Sep 3, 2013
Creator & Editor of Model, Hud, Animation, Texture
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Posted: Sep 3, 2013 11:12 AM
Msg. 6075 of 9951
How do you get the hud fits in a 16:9 resolution? Edited by DSTROYR on Sep 3, 2013 at 11:15 AM
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Xiao
Joined: Nov 14, 2012
Keiichi-kun o mitsuketa.
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Posted: Sep 3, 2013 11:50 AM
Msg. 6076 of 9951
Quote: --- Original message by: DSTROYRHow do you get the hud fits in a 16:9 resolution? Edited by DSTROYR on Sep 3, 2013 at 11:15 AM Open Sauce.
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DSTROYR
Joined: Sep 3, 2013
Creator & Editor of Model, Hud, Animation, Texture
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Posted: Sep 3, 2013 12:02 PM
Msg. 6077 of 9951
Quote: --- Original message by: XiaoQuote: --- Original message by: DSTROYRHow do you get the hud fits in a 16:9 resolution? Edited by DSTROYR on Sep 3, 2013 at 11:15 AM Open Sauce. does it is possible without OS? Edited by DSTROYR on Sep 3, 2013 at 12:03 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Sep 3, 2013 09:36 PM
Msg. 6078 of 9951
Quote: --- Original message by: DSTROYRQuote: --- Original message by: XiaoQuote: --- Original message by: DSTROYRHow do you get the hud fits in a 16:9 resolution? Edited by DSTROYR on Sep 3, 2013 at 11:15 AM Open Sauce. does it is possible without OS? Edited by DSTROYR on Sep 3, 2013 at 12:03 PM Not really, as far as I can tell anyways.
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DSTROYR
Joined: Sep 3, 2013
Creator & Editor of Model, Hud, Animation, Texture
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Posted: Sep 6, 2013 09:55 PM
Msg. 6079 of 9951
Quote: --- Original message by: DwoodQuote: --- Original message by: DSTROYRQuote: --- Original message by: XiaoQuote: --- Original message by: DSTROYRHow do you get the hud fits in a 16:9 resolution? Edited by DSTROYR on Sep 3, 2013 at 11:15 AM Open Sauce. does it is possible without OS? Edited by DSTROYR on Sep 3, 2013 at 12:03 PM Not really, as far as I can tell anyways. Ok :C
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 7, 2013 04:02 PM
Msg. 6080 of 9951
WIP maybe...
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 8, 2013 10:45 AM
Msg. 6081 of 9951
Has anyone thought of doing a borderlands 2 style weapon set? So certain weapons have certain manufacturers, which all have different styles.
Tediore weapons are thrown when you reload them, then explode like grenades. They then reconstruct back into your hands.
Hyperion weapons have reverse recoil, so they get more accurate as you fire them
Jakobs fire as fast as you can pull the trigger, and their snipers are usually bolt action and very powerful
Maliwan focuses on elemental damage, so low average damage with high damage over time
TORGUE SHOOTS ROCKETS and requires EXTREME use of CAPITAL LETTERS
Vladof shoots very fast, large magazines and average damage. Bury your enemies under a rain of lead
Bandit has low accuracy, average damage, and massive clip size. Slow reloading.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Sep 8, 2013 12:15 PM
Msg. 6082 of 9951
i doubt someone will unless someone developes and edge detect shader, proably for the sauce. (or just a reskin of cmt's visr)
also jesse, can we get a WIP thread for progress on the um /screenshot/. i want to know things.
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 8, 2013 05:30 PM
Msg. 6083 of 9951
Quote: --- Original message by: greg079 i doubt someone will unless someone developes and edge detect shader, proably for the sauce. (or just a reskin of cmt's visr)
also jesse, can we get a WIP thread for progress on the um /screenshot/. i want to know things. The style matters less, it's the guns themselves. Graphics could come later
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 8, 2013 08:06 PM
Msg. 6084 of 9951
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 8, 2013 09:08 PM
Msg. 6085 of 9951
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 8, 2013 09:41 PM
Msg. 6086 of 9951
It is, isn't it?
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 9, 2013 12:11 AM
Msg. 6087 of 9951
man that lack of seamless tileability on those textures make my eyes sad. But I imagine a wip is wip and therefore looks like a wip because it's a wip.
PS I believe the map was called Isolation in halo 3 correct?
it's a wip
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 9, 2013 12:20 AM
Msg. 6088 of 9951
I think the grass is okay, but the flood caves are terribad.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 9, 2013 03:52 AM
Msg. 6089 of 9951
Quote: --- Original message by: Jesse It is, isn't it? I remember the grass being a bit brighter.
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Sep 9, 2013 06:00 AM
Msg. 6090 of 9951
Quote: --- Original message by: Dumb AIQuote: --- Original message by: Jesse It is, isn't it? I remember the grass being a bit brighter. It sure is. 
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