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Author Topic: Semi-Official Gallery [WIPS] (9951 messages, Page 147 of 285)
Moderators: Dennis

P3
Joined: Dec 2, 2011


Posted: Oct 23, 2012 10:08 PM    Msg. 5111 of 9951       
Did this with gimp and a mouse. Took about an hour or less. First time doing a finished image in gimp. (Less then 10 images has ever been attempted on gimp)



Please comment. :)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 23, 2012 10:39 PM    Msg. 5112 of 9951       
Quote: --- Original message by: t3h m00kz

foggy and windy, can't really make out any details. keep at it
Edited by t3h m00kz on Oct 23, 2012 at 10:20 PM


I believe that was his intention, given that it seems to be raining in the image.
Edited by Echo77 on Oct 23, 2012 at 10:39 PM


P3
Joined: Dec 2, 2011


Posted: Oct 24, 2012 06:56 AM    Msg. 5113 of 9951       
Rain forest. :)


P3
Joined: Dec 2, 2011


Posted: Oct 24, 2012 04:22 PM    Msg. 5114 of 9951       
The lack of detail is because it's from a high elevated distance.


P3
Joined: Dec 2, 2011


Posted: Oct 24, 2012 06:39 PM    Msg. 5115 of 9951       
Maybe? /:|


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 24, 2012 08:55 PM    Msg. 5116 of 9951       


Worked on some lighting.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 24, 2012 09:17 PM    Msg. 5117 of 9951       
Looks rather similar to the retail map's own lighting.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Oct 24, 2012 11:23 PM    Msg. 5118 of 9951       
Quote: --- Original message by: Jesse
http://screenshot.xfire.com/s/125955858-4.jpg
http://screenshot.xfire.com/s/125956064-4.jpg
Worked on some lighting.


ohgodthatdumpstermyfirstmodelandtexture

You going to be using H3MT tags or ripped tags?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 24, 2012 11:53 PM    Msg. 5119 of 9951       
Not totally sure yet, we don't even have any of the H3 scenery ported yet (except the fan.)
The models for the scenery are really great, but the textures... not so much :x


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 25, 2012 12:15 AM    Msg. 5120 of 9951       
That looks really great jesse.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 25, 2012 01:07 AM    Msg. 5121 of 9951       
Thanks, I swear I only learned how to create lightmaps yesterday.

It's in a fairly releasable state, but there are some slight portaling issues in the back rooms. Besides, Sali and I have worked too much on the new model to give up.
Edited by Jesse on Oct 25, 2012 at 01:17 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 25, 2012 10:27 AM    Msg. 5122 of 9951       
It can be a beta to keep us occupied until you release the next version with your BSP.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 25, 2012 03:56 PM    Msg. 5123 of 9951       
Your shaders suck.


OHunterO
Joined: May 24, 2012

.


Posted: Oct 25, 2012 06:09 PM    Msg. 5124 of 9951       
Quote: --- Original message by: Lestat
"It can be a beta to keep us occupied until you release the next version with your BSP."

Although testing is something we may consider, it's certainly not needed on the old BSP. There are so many inaccuracies we've been correcting that the new BSP looks entirely different. We will need the testing to ensure the new BSP, scenery, tags, etc all work together correctly. Some scenery items also need severe fixing. Patience.

The model was modeled by somebody and then Jesse has been making geometry, ID, and UV changes to the model. I have been combing through all the ripped Halo 3 bitmaps we've been starting to use. The Halo 3 bitmaps pose the following problems:
-Most of them are not power of two size. [2,4,8,16,32,64,128,512,1024,2048,etc] This doesn't really matter, though. Just compensate with the UVs.
-Some bitmaps are still not obtainable. We can get cube maps though! Can't wait to do the shaders.
-A good majority of the specular maps provided would not work in Halo CE without personal modifications. Srsly.
-The organization and naming schemes of the freshly ripped bitmaps used will give you a headache. I like the Halo 1 way.
-Most of the bitmaps are much larger than they need to be. Scale down until you notice it losing the level of detail it needs and stop just before that point. This works most of the time, you just need to know how.

But I've got those bitmaps all fixed up and ready for import through tool. I will then work on shaders, the first iteration of lighting, a quick sky, and a few portals. Once the level looks somewhat realistic and error free, there shall be glorious ingame pix. After that there should be updates to the scenery items (if you want to try Forge, it's going to be on this map) and the tagset has had many updates you should reacquaint yourself with. I really don't think it's good to show off this BSP until we get it working right, but you can still look at the renders. Up until last night, the BSP was still separated by material because we had to rip it from the H3MT map to get it. The material editor is still a mess. I'll see how fast I can get this model into good ingame condition.

I'd like to mention that this is a Halo 3 map in Halo CE. I remember a lot of people saying this was impossible.
http://2.bp.blogspot.com/-eeqKLZdi0ws/TrIWt6wYSRI/AAAAAAAAAJ4/W3EPI3Q4RP4/s1600/531717.jpg


Bold: What? It's been done, hence the reason you had to rip it from a H3MT map... (see red).


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Oct 25, 2012 06:13 PM    Msg. 5125 of 9951       
Quote: --- Original message by: Higuy
Your shaders suck.


And your criticism isn't helping higuy, so stfu.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 25, 2012 08:15 PM    Msg. 5126 of 9951       
Aye, I'll drink to that.



Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 25, 2012 08:32 PM    Msg. 5127 of 9951       
Too much B33R


Nickster5000
Joined: Dec 11, 2010


Posted: Oct 25, 2012 10:58 PM    Msg. 5128 of 9951       
Don't drink and post kids! Oh, also don't drink and drive either.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2012 12:06 AM    Msg. 5129 of 9951       


decalz


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 26, 2012 12:31 AM    Msg. 5130 of 9951       
Ooh,blue guy!
:D
Church is checking his old warehouse.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2012 01:08 AM    Msg. 5131 of 9951       
Quote: --- Original message by: DSalimander
[22:04] DSalimander:
"Your shaders suck." -Higuy
No. You suck. I'll have to try extra hard to make sure you don't get your hands on a build; wouldn't want a repeat of what happened to Ivory Tower.

"And your trolling isn't helping higuy, so stfu." -Choclate Thunda


"It's been done, hence the reason you had to rip it from a H3MT map..." -OHuntero
If you really want to define what H3MT did as a valid attempt at making a good, accurate port of a Halo 3 map, then you must have very low standards. I think you will be most pleased by our final results. What we're trying to produce will only differ from Halo 3 by the exact coordinates of each vertex, the engine limitations of HCE, and the lighting. If we had access to Halo 3 scenery and BSP models, we would be done by now.

@You
I hope you guys have a general idea of what you may want to "Forge" in the end result. Layout AND objects. Any ideas for things to add as Forge-able objects, mention them. This would be the time to be heard and have your items be available universally. THESE ITEMS WILL BE SCENERY. Things like the soccer ball, even though that would be hard to do in HCE. Provide (a) good idea(s) with models and bitmaps and I'll probably say yes instantly. Ideas will be considered and weighed against other ideas to find the best. We are not looking for easter eggs.
[22:04] DSalimander: post that for me in the semi offical thread
[22:05] DSalimander: that should draw some interest
[22:05] DSalimander: have people suggest items to forge
[22:07] DSalimander: umm
[22:07] DSalimander: i was working on reducing extra polies
[22:07] DSalimander: there are a lot of areas that are just way too overtesselated
[22:07] DSalimander: the poly count might drop by a couple hundred when im done

Edited by Jesse on Oct 26, 2012 at 01:22 AM


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Oct 26, 2012 01:12 AM    Msg. 5132 of 9951       
Don't forget who D Sali Amider is Jesse.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Oct 26, 2012 01:12 AM    Msg. 5133 of 9951       
I vote for soccer ball.Or any kind of ball I can kill other players with.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Oct 26, 2012 01:23 AM    Msg. 5134 of 9951       
Quote: --- Original message by: Jesse
What we're trying to produce will only differ from Halo 3 by the exact coordinates of each vertex, the engine limitations of HCE, and the lighting. If we had access to Halo 3 scenery and BSP models, we would be done by now.


Well no offense but it's just a giant box map with more boxes in it essentially.
I hated H3's forge, it was so limited and dull looking.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 26, 2012 01:27 AM    Msg. 5135 of 9951       


*cough couch* suggestions...

PS: I can make physics, for the soccer ball.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2012 01:28 AM    Msg. 5136 of 9951       
Things I opinionate:

[19:49] moooseguy: sandtrap was coveted due to the tagset nobody else had
[19:49] moooseguy: which now everyone has
[19:50] Jesse: they all have terribly tagged versions
[19:50] moooseguy: thats just from my point of view tho
[19:50] moooseguy: true
[19:50] Jesse: Foundry should be unprotected
[19:50] Jesse: BUT
[19:51] Jesse: I don't want 20+ forged versions of foundry you know? :\
[19:51] moooseguy: Isnt that the point tho?
[19:51] moooseguy: lol
[19:51] Jesse: yes
[19:51] Jesse: it most likely will be open source
[19:51] moooseguy: It would be awesome for "forged" creations to be released on foundry
[19:51] Jesse: and many many lame versions of it uploaded to halomaps?
[19:52] Jesse: it might be like bloodgulch all over again
[19:52] moooseguy: some mexican out there is bound to break it anyway
[19:52] moooseguy: and make a REACH_h3_FOUNDRY
[19:52] Jesse: I'm not worried about that
[19:52] Jesse: oh the second part yes xd
[19:52] Jesse: H3REACH_foundry_v3
[19:52] Jesse: omfg
[19:52] moooseguy: lol
[19:52] moooseguy: I have no doubt btw,
[19:52] Jesse: see what I mean
[19:53] moooseguy: that someone is gonna rerelease the Valhalla map with sh!vy guns and call it H4_Ragnarok.
Edited by Jesse on Oct 26, 2012 at 01:31 AM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 26, 2012 01:33 AM    Msg. 5137 of 9951       
But i'm working on h3 Valhalla D: and i do okay for tagging.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2012 01:34 AM    Msg. 5138 of 9951       
We're talking about Foundry, Mooseguy just mentioned that someone is going to try to recreate the H4 version with Slappy's BSP soon enough, which relates to the issue of remakes and remakes and remakes and remakes and remakes and remakes


But anyway, get that ball in-game and I might consider it, although I can promise you it will not be in the main playing area...
Edited by Jesse on Oct 26, 2012 at 01:36 AM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 26, 2012 01:37 AM    Msg. 5139 of 9951       
Wouldn't surprise me. Someone will probably try to switch out Shaders and call if a replica...


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2012 01:40 AM    Msg. 5140 of 9951       
Is anyone here good and willing to make collision models? Definitely not my area of expertise since I can't seem to understand some sealed world elements.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2012 02:04 AM    Msg. 5141 of 9951       
So the map will be released open source, and it will contain every reasonable item WITHIN the tags compiled to forge your own map. The soccer ball for example may be in the map file, but it will NOT be placed within the map for obvious reasons, it will be there for the sake of being there, wonder how this will work with tagspace...

But I know that as soon as the map is ripped onto someone's tagset and re-compiled, it just won't be the same :(

forklift ne1?
Edited by Jesse on Oct 26, 2012 at 02:10 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 26, 2012 06:10 AM    Msg. 5142 of 9951       
tl;dr sali is mad about internet drama


OHunterO
Joined: May 24, 2012

.


Posted: Oct 26, 2012 09:20 AM    Msg. 5143 of 9951       
Quote: --- Original message by: Jesse
Is anyone here good and willing to make collision models? Definitely not my area of expertise since I can't seem to understand some sealed world elements.


What!? It's not hard...


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Oct 26, 2012 11:54 AM    Msg. 5144 of 9951       
Quote: --- Original message by: Lestat
"Don't forget who Sali is, Jesse." -Lodex
DSalimander is that guy who likes to give large mapping teams ample competition; he tries to stir up teams he dislikes. He is always open to suggestions/arguments, but usually starts discussions about drama-oriented subjects for amusement. DSalimander is that guy who tries to always release great stuff; usually succeeding. DSalimander is that guy who has worked with Jesse ever since Ivory Tower needed a Halo 2 tagset. But then Higuy leaked the map. DSalimander has always had access to the latest tagset Jesse had to offer, and Jesse has enjoyed boundless assistance and access to whatever tags he may want that are in my posession (I have lots). DSalimander has been banned like 20 times, it's inevitable really. I hope Dennis isn't reading this. Hi Dennis. <3


I don't think you've released anything worthy of being called competition for the larger teams. Your SP map was sub-mediocre as I recall :-) And ripped MP maps aren't exactly the summit of creativity.

Your the guy who makes vids about people he dislikes on a forum, who uses many alt accounts to stir up trouble just because you're bored, a lowlife troll of the lowest standards, even though you take a sick form of pride in it. I find it frightening that some people rely on your management D:

Glad you got something positive going in your life though. Money makes happy after all, right? :-)

Must feel good to be credited in a project you helped on for a change too :p


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Oct 26, 2012 04:02 PM    Msg. 5145 of 9951       
C'mon lode, he helped with the map Seclusion. We all know how fun that map was....

 
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